[2974] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Simon Hofmann |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | #include "hud.h" |
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| 17 | |
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| 18 | using namespace std; |
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| 19 | |
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| 20 | Hud::Hud () { |
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| 21 | } |
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| 22 | |
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| 23 | Hud::~Hud () { |
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| 24 | } |
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| 25 | |
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[3020] | 26 | bool Hud::LoadTGA(TextureImage *texture, char *filename) { |
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| 27 | GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0};//Uncompressed TGA Header |
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| 28 | GLubyte TGAcompare[12]; |
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| 29 | GLubyte header[6];//First 6 bytes of header |
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| 30 | GLuint bytesPerPixel; |
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| 31 | GLuint imageSize; |
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| 32 | GLuint temp; |
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| 33 | GLuint type=GL_RGBA;//GL Mode is RBGA (32 BPP) |
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| 34 | FILE *file = fopen(filename, "rb"); |
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| 35 | if( file==NULL || fread(TGAcompare,1,sizeof(TGAcompare),file)!=sizeof(TGAcompare) || memcmp(TGAheader,TGAcompare,sizeof(TGAheader))!=0 || fread(header,1,sizeof(header),file)!=sizeof(header)) { |
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| 36 | if (file == NULL) |
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| 37 | return false; |
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| 38 | else { |
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| 39 | fclose(file); |
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| 40 | return false; |
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| 41 | } |
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| 42 | } |
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| 43 | texture->width = header[1] * 256 + header[0];//width (highbyte*256+lowbyte) |
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| 44 | texture->height = header[3] * 256 + header[2];//height (highbyte*256+lowbyte) |
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| 45 | if(texture->width <= 0 || texture->height <=0 || (header[4]!=24 && header[4]!=32)) { |
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| 46 | fclose(file); |
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| 47 | return false; |
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| 48 | } |
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| 49 | texture->bpp = header[4];//TGA's bits per pixel |
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| 50 | bytesPerPixel = texture->bpp/8; |
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| 51 | imageSize = texture->width*texture->height*bytesPerPixel;//memory required |
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| 52 | texture->imageData=(GLubyte *)malloc(imageSize);//Reserve Memory |
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| 53 | if(texture->imageData==NULL || fread(texture->imageData, 1, imageSize, file)!=imageSize) { |
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| 54 | if(texture->imageData!=NULL) |
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| 55 | free(texture->imageData); |
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| 56 | fclose(file); |
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| 57 | return false; |
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| 58 | } |
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| 59 | for(GLuint i=0; i<int(imageSize); i+=bytesPerPixel) { |
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| 60 | temp=texture->imageData[i];//Swaps the 1st and 3rd byte (red & blue) |
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| 61 | texture->imageData[i] = texture->imageData[i + 2]; |
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| 62 | texture->imageData[i + 2] = temp; |
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| 63 | } |
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| 64 | fclose (file); |
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| 65 | glGenTextures(1, &texture[0].texID); // Generate OpenGL texture IDs |
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| 66 | glBindTexture(GL_TEXTURE_2D, texture[0].texID); |
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| 67 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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| 68 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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| 69 | if (texture[0].bpp==24) { |
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| 70 | type=GL_RGB; |
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| 71 | } |
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| 72 | glTexImage2D(GL_TEXTURE_2D, 0, type, texture[0].width, texture[0].height, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData); |
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| 73 | return true; |
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| 74 | } |
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| 75 | |
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| 76 | GLvoid Hud::BuildFont(GLvoid) { |
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| 77 | base=glGenLists(256); |
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| 78 | glBindTexture(GL_TEXTURE_2D, textures[0].texID); |
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| 79 | for (int loop1=0; loop1<256; loop1++) { |
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| 80 | float cx=float(loop1%16)/16.0f;//X of current character |
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| 81 | float cy=float(loop1/16)/16.0f;//Y of current character |
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| 82 | glNewList(base+loop1,GL_COMPILE); |
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| 83 | glBegin(GL_QUADS);//Use a quad for each character |
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| 84 | glTexCoord2f(cx,1.0f-cy-0.0625f); |
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| 85 | glVertex2d(0,16); |
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| 86 | glTexCoord2f(cx+0.0625f,1.0f-cy-0.0625f); |
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| 87 | glVertex2i(16,16); |
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| 88 | glTexCoord2f(cx+0.0625f,1.0f-cy-0.001f); |
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| 89 | glVertex2i(16,0); |
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| 90 | glTexCoord2f(cx,1.0f-cy-0.001f); |
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| 91 | glVertex2i(0,0); |
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| 92 | glEnd(); |
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| 93 | glTranslated(14,0,0);//Move to the right of the character |
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| 94 | glEndList(); |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | GLvoid Hud::KillFont(GLvoid) { |
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| 99 | glDeleteLists(base,256); |
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| 100 | } |
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| 101 | |
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| 102 | GLvoid Hud::glPrint(GLint x, GLint y, int set, const char *fmt, ...) { |
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| 103 | char text[1024]; |
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| 104 | va_list ap; |
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| 105 | if (fmt == NULL) |
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| 106 | return; |
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| 107 | va_start(ap, fmt);//parses string for variables, converts to numbers |
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| 108 | vsprintf(text, fmt, ap); |
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| 109 | va_end(ap); |
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| 110 | if (set>1) { |
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| 111 | set=1; |
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| 112 | } |
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| 113 | glEnable(GL_TEXTURE_2D);//Enable texture mapping |
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| 114 | glLoadIdentity(); |
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| 115 | glTranslated(x,y,0); |
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| 116 | glListBase(base-32+(128*set)); |
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| 117 | glScalef(1.0f,2.0f,1.0f);//Enlarge by factor 2 |
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| 118 | glCallLists(strlen(text),GL_UNSIGNED_BYTE, text); |
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| 119 | glDisable(GL_TEXTURE_2D); |
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| 120 | } |
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| 121 | |
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| 122 | void Hud::Resize(int width, int height) { |
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| 123 | swidth=width; // Set Scissor Width To Window Width |
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| 124 | sheight=height; // Set Scissor Height To Window Height |
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| 125 | if (height==0) { |
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| 126 | height=1; |
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| 127 | } |
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| 128 | glViewport(0,0,width,height); |
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| 129 | glMatrixMode(GL_PROJECTION); |
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| 130 | glLoadIdentity(); |
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| 131 | glOrtho(0.0f,640,480,0.0f,-1.0f,1.0f); |
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| 132 | glMatrixMode(GL_MODELVIEW); |
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| 133 | glLoadIdentity(); |
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| 134 | } |
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| 135 | |
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| 136 | int Hud::InitGL() { |
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| 137 | if (!LoadTGA(&textures[0],"Data/Font.tga")) {//Load font texture |
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| 138 | return false; |
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| 139 | } |
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| 140 | BuildFont(); |
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| 141 | glShadeModel(GL_SMOOTH);//enable smooth shading |
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| 142 | glClearColor(0.0f, 0.0f, 0.0f, 0.5f); |
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| 143 | glClearDepth(1.0f); |
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| 144 | glBindTexture(GL_TEXTURE_2D, textures[0].texID); |
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| 145 | return true; |
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| 146 | } |
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| 147 | |
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| 148 | void Hud::handleKeyPress(SDL_keysym *keysym) { |
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| 149 | switch(keysym->sym) { |
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| 150 | case SDLK_ESCAPE: |
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| 151 | SDL_Quit(); |
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| 152 | break; |
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| 153 | case SDLK_UP: |
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| 154 | scroller = -1; |
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| 155 | break; |
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| 156 | case SDLK_DOWN: |
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| 157 | scroller = 1; |
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| 158 | break; |
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| 159 | default: |
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| 160 | break; |
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| 161 | } |
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| 162 | return; |
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| 163 | } |
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| 164 | |
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| 165 | void Hud::DrawGLScene() { |
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| 166 | char *token; |
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| 167 | int cnt=0; |
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| 168 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer |
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| 169 | glColor3f(1.0f,0.5f,0.5f);//Set color to bright red |
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| 170 | glPrint(50,16,1,"Renderer"); |
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| 171 | glPrint(80,48,1,"Hersteller"); |
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| 172 | glPrint(66,80,1,"Version"); |
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| 173 | glColor3f(1.0f,0.7f,0.4f);//Set color to orange |
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| 174 | glPrint(200,16,1,(char *)glGetString(GL_RENDERER)); |
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| 175 | glPrint(200,48,1,(char *)glGetString(GL_VENDOR)); |
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| 176 | glPrint(200,80,1,(char *)glGetString(GL_VERSION)); |
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| 177 | glColor3f(0.5f,0.5f,1.0f);//Set color to bright blue |
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| 178 | glPrint(192,432,1,"orxonox HUD"); |
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| 179 | glLoadIdentity(); |
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| 180 | glColor3f(1.0f,1.0f,1.0f);//Set the color to white |
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| 181 | glBegin(GL_LINE_STRIP); |
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| 182 | glVertex2d(639,417); |
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| 183 | glVertex2d( 0,417); |
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| 184 | glVertex2d( 0,480); |
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| 185 | glVertex2d(639,480); |
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| 186 | glVertex2d(639,128); |
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| 187 | glEnd(); |
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| 188 | glBegin(GL_LINE_STRIP); |
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| 189 | glVertex2d( 0,128); |
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| 190 | glVertex2d(639,128); |
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| 191 | glVertex2d(639, 1); |
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| 192 | glVertex2d( 0, 1); |
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| 193 | glVertex2d( 0,417); |
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| 194 | glEnd(); |
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| 195 | glScissor(1 ,int(0.135416f*sheight),swidth-2,int(0.597916f*sheight));//Scissor region |
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| 196 | glEnable(GL_SCISSOR_TEST); |
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| 197 | char* text=(char *)malloc(strlen((char *)glGetString(GL_EXTENSIONS))+1); |
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| 198 | strcpy (text,(char *)glGetString(GL_EXTENSIONS));//Store extension list |
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| 199 | token=strtok(text," "); |
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| 200 | while(token!=NULL) { |
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| 201 | cnt++; |
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| 202 | if (cnt>maxtokens) { |
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| 203 | maxtokens=cnt; |
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| 204 | } |
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| 205 | glColor3f(0.5f,1.0f,0.5f);//Set color to bright green |
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| 206 | glPrint(0,96+(cnt*32)-scroll,0,"%i",cnt); |
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| 207 | glColor3f(1.0f,1.0f,0.5f); // Set Color To Yellow |
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| 208 | glPrint(50,96+(cnt*32)-scroll,0,token); |
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| 209 | token=strtok(NULL," "); |
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| 210 | } |
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| 211 | glDisable(GL_SCISSOR_TEST); |
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| 212 | free(text); |
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| 213 | SDL_GL_SwapBuffers(); |
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| 214 | return; |
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| 215 | } |
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| 216 | |
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| 217 | int Hud::main(int argc, char **argv) { |
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| 218 | int videoFlags; |
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| 219 | int done = false; |
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| 220 | SDL_Event event; |
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| 221 | const SDL_VideoInfo *videoInfo; |
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| 222 | int isActive = true; |
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| 223 | if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
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| 224 | fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError()); |
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| 225 | SDL_Quit(); |
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| 226 | exit(0); |
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| 227 | } |
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| 228 | videoInfo = SDL_GetVideoInfo(); |
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| 229 | if(!videoInfo) { |
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| 230 | fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); |
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| 231 | SDL_Quit(); |
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| 232 | exit(0); |
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| 233 | } |
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| 234 | videoFlags = SDL_OPENGL; // Enable OpenGL in SDL |
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| 235 | videoFlags |= SDL_GL_DOUBLEBUFFER; // Enable double buffering |
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| 236 | videoFlags |= SDL_HWPALETTE; // Store the palette in hardware |
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| 237 | videoFlags |= SDL_RESIZABLE; // Enable window resizing |
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| 238 | if(videoInfo->hw_available) |
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| 239 | videoFlags |= SDL_HWSURFACE; |
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| 240 | else |
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| 241 | videoFlags |= SDL_SWSURFACE; |
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| 242 | if (videoInfo->blit_hw) |
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| 243 | videoFlags |= SDL_HWACCEL; |
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| 244 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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| 245 | surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, videoFlags); |
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| 246 | |
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| 247 | if (!surface) { |
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| 248 | fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError()); |
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| 249 | SDL_Quit(); |
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| 250 | exit(1); |
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| 251 | } |
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| 252 | InitGL(); |
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| 253 | Resize(SCREEN_WIDTH, SCREEN_HEIGHT); |
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| 254 | DrawGLScene(); |
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| 255 | while (!done) { |
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| 256 | SDL_Delay(10); |
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| 257 | while(SDL_PollEvent(&event)) { |
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| 258 | switch(event.type) { |
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| 259 | case SDL_ACTIVEEVENT: |
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| 260 | if(event.active.gain == 0) |
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| 261 | isActive = false; |
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| 262 | else |
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| 263 | isActive = true; |
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| 264 | break; |
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| 265 | case SDL_VIDEORESIZE: |
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| 266 | surface = SDL_SetVideoMode(event.resize.w, event.resize.h, 16, videoFlags); |
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| 267 | if(!surface) { |
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| 268 | fprintf(stderr, "Could not get a surface after resize: %s\n", SDL_GetError()); |
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| 269 | SDL_Quit(); |
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| 270 | exit(1); |
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| 271 | } |
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| 272 | Resize(event.resize.w, event.resize.h); |
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| 273 | break; |
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| 274 | case SDL_KEYDOWN: |
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| 275 | handleKeyPress(&event.key.keysym); |
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| 276 | break; |
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| 277 | case SDL_KEYUP: |
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| 278 | scroller = 0; |
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| 279 | break; |
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| 280 | case SDL_QUIT: |
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| 281 | done = true; |
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| 282 | break; |
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| 283 | default: |
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| 284 | break; |
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| 285 | } |
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| 286 | } |
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| 287 | if(scroller == -1) |
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| 288 | if(scroll > 0) |
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| 289 | scroll -= 2; |
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| 290 | if(scroller == 1) |
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| 291 | if(scroll < 32*(maxtokens-9)) |
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| 292 | scroll += 2; |
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| 293 | if(isActive) |
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| 294 | DrawGLScene(); |
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| 295 | } |
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| 296 | SDL_Quit(); |
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| 297 | exit(0); |
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| 298 | } |
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| 299 | |
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