1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Simon Hofmann |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #include "hud.h" |
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17 | |
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18 | using namespace std; |
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19 | |
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20 | Hud::Hud () { |
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21 | } |
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22 | |
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23 | Hud::~Hud () { |
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24 | } |
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25 | |
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26 | bool Hud::LoadTGA(TextureImage *texture, char *filename) { |
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27 | GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0};//Uncompressed TGA Header |
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28 | GLubyte TGAcompare[12]; |
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29 | GLubyte header[6];//First 6 bytes of header |
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30 | GLuint bytesPerPixel; |
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31 | GLuint imageSize; |
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32 | GLuint temp; |
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33 | GLuint type=GL_RGBA;//GL Mode is RBGA (32 BPP) |
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34 | FILE *file = fopen(filename, "rb"); |
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35 | if( file==NULL || fread(TGAcompare,1,sizeof(TGAcompare),file)!=sizeof(TGAcompare) || memcmp(TGAheader,TGAcompare,sizeof(TGAheader))!=0 || fread(header,1,sizeof(header),file)!=sizeof(header)) { |
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36 | if (file == NULL) |
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37 | return false; |
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38 | else { |
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39 | fclose(file); |
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40 | return false; |
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41 | } |
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42 | } |
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43 | texture->width = header[1] * 256 + header[0];//width (highbyte*256+lowbyte) |
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44 | texture->height = header[3] * 256 + header[2];//height (highbyte*256+lowbyte) |
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45 | if(texture->width <= 0 || texture->height <=0 || (header[4]!=24 && header[4]!=32)) { |
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46 | fclose(file); |
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47 | return false; |
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48 | } |
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49 | texture->bpp = header[4];//TGA's bits per pixel |
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50 | bytesPerPixel = texture->bpp/8; |
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51 | imageSize = texture->width*texture->height*bytesPerPixel;//memory required |
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52 | texture->imageData=(GLubyte *)malloc(imageSize);//Reserve Memory |
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53 | if(texture->imageData==NULL || fread(texture->imageData, 1, imageSize, file)!=imageSize) { |
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54 | if(texture->imageData!=NULL) |
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55 | free(texture->imageData); |
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56 | fclose(file); |
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57 | return false; |
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58 | } |
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59 | for(GLuint i=0; i<int(imageSize); i+=bytesPerPixel) { |
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60 | temp=texture->imageData[i];//Swaps the 1st and 3rd byte (red & blue) |
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61 | texture->imageData[i] = texture->imageData[i + 2]; |
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62 | texture->imageData[i + 2] = temp; |
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63 | } |
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64 | fclose (file); |
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65 | glGenTextures(1, &texture[0].texID); // Generate OpenGL texture IDs |
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66 | glBindTexture(GL_TEXTURE_2D, texture[0].texID); |
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67 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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68 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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69 | if (texture[0].bpp==24) { |
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70 | type=GL_RGB; |
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71 | } |
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72 | glTexImage2D(GL_TEXTURE_2D, 0, type, texture[0].width, texture[0].height, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData); |
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73 | return true; |
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74 | } |
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75 | |
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76 | GLvoid Hud::BuildFont(GLvoid) { |
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77 | base=glGenLists(256); |
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78 | glBindTexture(GL_TEXTURE_2D, textures[0].texID); |
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79 | for (int loop1=0; loop1<256; loop1++) { |
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80 | float cx=float(loop1%16)/16.0f;//X of current character |
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81 | float cy=float(loop1/16)/16.0f;//Y of current character |
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82 | glNewList(base+loop1,GL_COMPILE); |
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83 | glBegin(GL_QUADS);//Use a quad for each character |
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84 | glTexCoord2f(cx,1.0f-cy-0.0625f); |
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85 | glVertex2d(0,16); |
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86 | glTexCoord2f(cx+0.0625f,1.0f-cy-0.0625f); |
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87 | glVertex2i(16,16); |
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88 | glTexCoord2f(cx+0.0625f,1.0f-cy-0.001f); |
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89 | glVertex2i(16,0); |
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90 | glTexCoord2f(cx,1.0f-cy-0.001f); |
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91 | glVertex2i(0,0); |
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92 | glEnd(); |
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93 | glTranslated(14,0,0);//Move to the right of the character |
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94 | glEndList(); |
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95 | } |
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96 | } |
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97 | |
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98 | GLvoid Hud::KillFont(GLvoid) { |
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99 | glDeleteLists(base,256); |
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100 | } |
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101 | |
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102 | GLvoid Hud::glPrint(GLint x, GLint y, int set, const char *fmt, ...) { |
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103 | char text[1024]; |
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104 | va_list ap; |
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105 | if (fmt == NULL) |
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106 | return; |
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107 | va_start(ap, fmt);//parses string for variables, converts to numbers |
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108 | vsprintf(text, fmt, ap); |
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109 | va_end(ap); |
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110 | if (set>1) { |
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111 | set=1; |
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112 | } |
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113 | glEnable(GL_TEXTURE_2D);//Enable texture mapping |
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114 | glLoadIdentity(); |
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115 | glTranslated(x,y,0); |
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116 | glListBase(base-32+(128*set)); |
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117 | glScalef(1.0f,2.0f,1.0f);//Enlarge by factor 2 |
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118 | glCallLists(strlen(text),GL_UNSIGNED_BYTE, text); |
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119 | glDisable(GL_TEXTURE_2D); |
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120 | } |
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121 | |
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122 | void Hud::Resize(int width, int height) { |
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123 | swidth=width; // Set Scissor Width To Window Width |
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124 | sheight=height; // Set Scissor Height To Window Height |
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125 | if (height==0) { |
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126 | height=1; |
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127 | } |
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128 | glViewport(0,0,width,height); |
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129 | glMatrixMode(GL_PROJECTION); |
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130 | glLoadIdentity(); |
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131 | glOrtho(0.0f,640,480,0.0f,-1.0f,1.0f); |
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132 | glMatrixMode(GL_MODELVIEW); |
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133 | glLoadIdentity(); |
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134 | } |
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135 | |
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136 | int Hud::InitGL() { |
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137 | if (!LoadTGA(&textures[0],"Data/Font.tga")) {//Load font texture |
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138 | return false; |
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139 | } |
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140 | BuildFont(); |
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141 | glShadeModel(GL_SMOOTH);//enable smooth shading |
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142 | glClearColor(0.0f, 0.0f, 0.0f, 0.5f); |
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143 | glClearDepth(1.0f); |
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144 | glBindTexture(GL_TEXTURE_2D, textures[0].texID); |
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145 | return true; |
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146 | } |
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147 | |
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148 | void Hud::handleKeyPress(SDL_keysym *keysym) { |
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149 | switch(keysym->sym) { |
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150 | case SDLK_ESCAPE: |
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151 | SDL_Quit(); |
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152 | break; |
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153 | case SDLK_UP: |
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154 | scroller = -1; |
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155 | break; |
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156 | case SDLK_DOWN: |
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157 | scroller = 1; |
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158 | break; |
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159 | default: |
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160 | break; |
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161 | } |
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162 | return; |
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163 | } |
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164 | |
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165 | void Hud::DrawGLScene() { |
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166 | char *token; |
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167 | int cnt=0; |
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168 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer |
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169 | glColor3f(1.0f,0.5f,0.5f);//Set color to bright red |
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170 | glPrint(50,16,1,"Renderer"); |
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171 | glPrint(80,48,1,"Hersteller"); |
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172 | glPrint(66,80,1,"Version"); |
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173 | glColor3f(1.0f,0.7f,0.4f);//Set color to orange |
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174 | glPrint(200,16,1,(char *)glGetString(GL_RENDERER)); |
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175 | glPrint(200,48,1,(char *)glGetString(GL_VENDOR)); |
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176 | glPrint(200,80,1,(char *)glGetString(GL_VERSION)); |
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177 | glColor3f(0.5f,0.5f,1.0f);//Set color to bright blue |
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178 | glPrint(192,432,1,"orxonox HUD"); |
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179 | glLoadIdentity(); |
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180 | glColor3f(1.0f,1.0f,1.0f);//Set the color to white |
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181 | glBegin(GL_LINE_STRIP); |
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182 | glVertex2d(639,417); |
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183 | glVertex2d( 0,417); |
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184 | glVertex2d( 0,480); |
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185 | glVertex2d(639,480); |
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186 | glVertex2d(639,128); |
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187 | glEnd(); |
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188 | glBegin(GL_LINE_STRIP); |
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189 | glVertex2d( 0,128); |
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190 | glVertex2d(639,128); |
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191 | glVertex2d(639, 1); |
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192 | glVertex2d( 0, 1); |
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193 | glVertex2d( 0,417); |
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194 | glEnd(); |
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195 | glScissor(1 ,int(0.135416f*sheight),swidth-2,int(0.597916f*sheight));//Scissor region |
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196 | glEnable(GL_SCISSOR_TEST); |
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197 | char* text=(char *)malloc(strlen((char *)glGetString(GL_EXTENSIONS))+1); |
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198 | strcpy (text,(char *)glGetString(GL_EXTENSIONS));//Store extension list |
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199 | token=strtok(text," "); |
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200 | while(token!=NULL) { |
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201 | cnt++; |
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202 | if (cnt>maxtokens) { |
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203 | maxtokens=cnt; |
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204 | } |
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205 | glColor3f(0.5f,1.0f,0.5f);//Set color to bright green |
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206 | glPrint(0,96+(cnt*32)-scroll,0,"%i",cnt); |
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207 | glColor3f(1.0f,1.0f,0.5f); // Set Color To Yellow |
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208 | glPrint(50,96+(cnt*32)-scroll,0,token); |
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209 | token=strtok(NULL," "); |
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210 | } |
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211 | glDisable(GL_SCISSOR_TEST); |
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212 | free(text); |
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213 | SDL_GL_SwapBuffers(); |
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214 | return; |
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215 | } |
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216 | |
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217 | int Hud::main(int argc, char **argv) { |
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218 | int videoFlags; |
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219 | int done = false; |
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220 | SDL_Event event; |
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221 | const SDL_VideoInfo *videoInfo; |
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222 | int isActive = true; |
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223 | if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
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224 | fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError()); |
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225 | SDL_Quit(); |
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226 | exit(0); |
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227 | } |
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228 | videoInfo = SDL_GetVideoInfo(); |
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229 | if(!videoInfo) { |
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230 | fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); |
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231 | SDL_Quit(); |
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232 | exit(0); |
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233 | } |
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234 | videoFlags = SDL_OPENGL; // Enable OpenGL in SDL |
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235 | videoFlags |= SDL_GL_DOUBLEBUFFER; // Enable double buffering |
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236 | videoFlags |= SDL_HWPALETTE; // Store the palette in hardware |
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237 | videoFlags |= SDL_RESIZABLE; // Enable window resizing |
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238 | if(videoInfo->hw_available) |
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239 | videoFlags |= SDL_HWSURFACE; |
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240 | else |
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241 | videoFlags |= SDL_SWSURFACE; |
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242 | if (videoInfo->blit_hw) |
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243 | videoFlags |= SDL_HWACCEL; |
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244 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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245 | surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, videoFlags); |
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246 | |
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247 | if (!surface) { |
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248 | fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError()); |
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249 | SDL_Quit(); |
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250 | exit(1); |
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251 | } |
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252 | InitGL(); |
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253 | Resize(SCREEN_WIDTH, SCREEN_HEIGHT); |
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254 | DrawGLScene(); |
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255 | while (!done) { |
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256 | SDL_Delay(10); |
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257 | while(SDL_PollEvent(&event)) { |
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258 | switch(event.type) { |
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259 | case SDL_ACTIVEEVENT: |
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260 | if(event.active.gain == 0) |
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261 | isActive = false; |
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262 | else |
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263 | isActive = true; |
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264 | break; |
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265 | case SDL_VIDEORESIZE: |
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266 | surface = SDL_SetVideoMode(event.resize.w, event.resize.h, 16, videoFlags); |
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267 | if(!surface) { |
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268 | fprintf(stderr, "Could not get a surface after resize: %s\n", SDL_GetError()); |
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269 | SDL_Quit(); |
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270 | exit(1); |
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271 | } |
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272 | Resize(event.resize.w, event.resize.h); |
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273 | break; |
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274 | case SDL_KEYDOWN: |
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275 | handleKeyPress(&event.key.keysym); |
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276 | break; |
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277 | case SDL_KEYUP: |
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278 | scroller = 0; |
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279 | break; |
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280 | case SDL_QUIT: |
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281 | done = true; |
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282 | break; |
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283 | default: |
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284 | break; |
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285 | } |
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286 | } |
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287 | if(scroller == -1) |
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288 | if(scroll > 0) |
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289 | scroll -= 2; |
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290 | if(scroller == 1) |
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291 | if(scroll < 32*(maxtokens-9)) |
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292 | scroll += 2; |
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293 | if(isActive) |
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294 | DrawGLScene(); |
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295 | } |
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296 | SDL_Quit(); |
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297 | exit(0); |
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298 | } |
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299 | |
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