Last change
on this file since 3360 was
3020,
checked in by simon, 20 years ago
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/branches/sound/sound, branches/sound/hud: Made a few changes like a version which no longer compiles… Ah life is so hard on me. If it would compile, you would need to make a folder Data in hud and add a tga file named Font.tga with the letters in it.
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File size:
991 bytes
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Rev | Line | |
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[2974] | 1 | #ifndef HUD_H |
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| 2 | #define HUD_H |
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| 3 | |
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[3020] | 4 | #include <stdlib.h> |
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| 5 | #include <stdio.h> |
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| 6 | #include <stdarg.h> |
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| 7 | #include <string.h> |
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| 8 | #include <GL/gl.h> |
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| 9 | #include <GL/glu.h> |
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| 10 | #include "SDL.h" |
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| 11 | |
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| 12 | #define SCREEN_WIDTH 640 |
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| 13 | #define SCREEN_HEIGHT 480 |
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| 14 | #define SCREEN_BPP 16 |
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| 15 | |
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[2974] | 16 | class Hud { |
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| 17 | public: |
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[3020] | 18 | typedef struct { |
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| 19 | GLubyte *imageData; // Image Data |
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| 20 | GLuint bpp; // Image bits per pixel. |
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| 21 | GLuint width; // Image width |
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| 22 | GLuint height; // Image height |
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| 23 | GLuint texID; // Texture ID |
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| 24 | } TextureImage; |
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[2974] | 25 | Hud (); |
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| 26 | ~Hud (); |
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[3020] | 27 | bool LoadTGA(TextureImage *texture, char *filename); |
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| 28 | GLvoid BuildFont(GLvoid); |
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| 29 | GLvoid KillFont(GLvoid); |
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| 30 | GLvoid glPrint(GLint x, GLint y, int set, const char *fmt, ...); |
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| 31 | void Resize(int width, int height); |
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| 32 | int InitGL(); |
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| 33 | void handleKeyPress(SDL_keysym *keysym); |
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| 34 | void DrawGLScene(); |
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| 35 | int main( int argc, char **argv ); |
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| 36 | SDL_Surface* surface; |
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| 37 | int scroll; |
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| 38 | int maxtokens; |
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| 39 | int swidth; |
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| 40 | int sheight; |
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| 41 | int scroller; |
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| 42 | GLuint base; |
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| 43 | TextureImage textures[1]; |
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[2974] | 44 | }; |
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| 45 | |
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[3020] | 46 | |
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[2974] | 47 | #endif |
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