Last change
on this file since 3380 was
3020,
checked in by simon, 20 years ago
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/branches/sound/sound, branches/sound/hud: Made a few changes like a version which no longer compiles… Ah life is so hard on me. If it would compile, you would need to make a folder Data in hud and add a tga file named Font.tga with the letters in it.
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File size:
991 bytes
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1 | #ifndef HUD_H |
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2 | #define HUD_H |
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3 | |
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4 | #include <stdlib.h> |
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5 | #include <stdio.h> |
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6 | #include <stdarg.h> |
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7 | #include <string.h> |
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8 | #include <GL/gl.h> |
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9 | #include <GL/glu.h> |
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10 | #include "SDL.h" |
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11 | |
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12 | #define SCREEN_WIDTH 640 |
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13 | #define SCREEN_HEIGHT 480 |
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14 | #define SCREEN_BPP 16 |
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15 | |
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16 | class Hud { |
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17 | public: |
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18 | typedef struct { |
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19 | GLubyte *imageData; // Image Data |
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20 | GLuint bpp; // Image bits per pixel. |
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21 | GLuint width; // Image width |
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22 | GLuint height; // Image height |
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23 | GLuint texID; // Texture ID |
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24 | } TextureImage; |
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25 | Hud (); |
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26 | ~Hud (); |
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27 | bool LoadTGA(TextureImage *texture, char *filename); |
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28 | GLvoid BuildFont(GLvoid); |
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29 | GLvoid KillFont(GLvoid); |
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30 | GLvoid glPrint(GLint x, GLint y, int set, const char *fmt, ...); |
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31 | void Resize(int width, int height); |
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32 | int InitGL(); |
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33 | void handleKeyPress(SDL_keysym *keysym); |
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34 | void DrawGLScene(); |
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35 | int main( int argc, char **argv ); |
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36 | SDL_Surface* surface; |
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37 | int scroll; |
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38 | int maxtokens; |
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39 | int swidth; |
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40 | int sheight; |
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41 | int scroller; |
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42 | GLuint base; |
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43 | TextureImage textures[1]; |
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44 | }; |
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45 | |
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46 | |
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47 | #endif |
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