Last change
on this file since 3500 was
2964,
checked in by bensch, 20 years ago
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orxonox/branches/sound: merged Trunk back into sound. and included all headers for real into the configure.ac-script.
|
File size:
1.2 KB
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Rev | Line | |
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[2842] | 1 | /*! |
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| 2 | \file material.h |
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| 3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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| 4 | */ |
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| 5 | |
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[2776] | 6 | #ifndef _MATERIAL_H |
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| 7 | #define _MATERIAL_H |
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[2804] | 8 | |
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[2842] | 9 | extern int verbose; //!< will be obsolete soon. |
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[2804] | 10 | |
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[2776] | 11 | #include <GL/gl.h> |
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| 12 | #include <GL/glu.h> |
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| 13 | #include <stdlib.h> |
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[2823] | 14 | #include <fstream> |
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[2776] | 15 | |
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[2842] | 16 | //! Class to handle Materials. |
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[2776] | 17 | class Material |
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| 18 | { |
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| 19 | public: |
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| 20 | Material (); |
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| 21 | Material (char* mtlName); |
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[2778] | 22 | Material* addMaterial(char* mtlName); |
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| 23 | |
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[2776] | 24 | void init(void); |
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| 25 | ~Material (); |
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[2778] | 26 | |
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| 27 | |
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[2776] | 28 | void setName (char* mtlName); |
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[2778] | 29 | char* getName (void); |
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[2776] | 30 | void setIllum (int illum); |
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| 31 | void setIllum (char* illum); |
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| 32 | void setDiffuse (float r, float g, float b); |
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| 33 | void setDiffuse (char* rgb); |
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| 34 | void setAmbient (float r, float g, float b); |
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| 35 | void setAmbient (char* rgb); |
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| 36 | void setSpecular (float r, float g, float b); |
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| 37 | void setSpecular (char* rgb); |
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[2836] | 38 | void setShininess (float shini); |
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| 39 | void setShininess (char* shini); |
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[2776] | 40 | void setTransparency (float trans); |
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| 41 | void setTransparency (char* trans); |
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| 42 | |
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[2778] | 43 | Material* search (char* mtlName); |
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[2776] | 44 | |
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| 45 | bool select (void); |
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| 46 | |
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[2842] | 47 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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[2778] | 48 | |
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[2776] | 49 | private: |
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[2778] | 50 | char name [50]; |
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[2776] | 51 | int illumModel; |
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[2780] | 52 | float diffuse [4]; |
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| 53 | float ambient [4]; |
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| 54 | float specular [4]; |
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[2836] | 55 | float shininess; |
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[2776] | 56 | float transparency; |
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| 57 | |
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| 58 | }; |
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| 59 | #endif |
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