Last change
on this file since 3471 was
2964,
checked in by bensch, 20 years ago
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orxonox/branches/sound: merged Trunk back into sound. and included all headers for real into the configure.ac-script.
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File size:
1.2 KB
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1 | /*! |
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2 | \file material.h |
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3 | \brief Contains the Material Class that handles Material for 3D-Objects. |
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4 | */ |
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5 | |
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6 | #ifndef _MATERIAL_H |
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7 | #define _MATERIAL_H |
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8 | |
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9 | extern int verbose; //!< will be obsolete soon. |
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10 | |
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11 | #include <GL/gl.h> |
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12 | #include <GL/glu.h> |
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13 | #include <stdlib.h> |
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14 | #include <fstream> |
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15 | |
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16 | //! Class to handle Materials. |
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17 | class Material |
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18 | { |
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19 | public: |
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20 | Material (); |
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21 | Material (char* mtlName); |
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22 | Material* addMaterial(char* mtlName); |
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23 | |
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24 | void init(void); |
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25 | ~Material (); |
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26 | |
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27 | |
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28 | void setName (char* mtlName); |
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29 | char* getName (void); |
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30 | void setIllum (int illum); |
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31 | void setIllum (char* illum); |
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32 | void setDiffuse (float r, float g, float b); |
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33 | void setDiffuse (char* rgb); |
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34 | void setAmbient (float r, float g, float b); |
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35 | void setAmbient (char* rgb); |
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36 | void setSpecular (float r, float g, float b); |
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37 | void setSpecular (char* rgb); |
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38 | void setShininess (float shini); |
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39 | void setShininess (char* shini); |
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40 | void setTransparency (float trans); |
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41 | void setTransparency (char* trans); |
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42 | |
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43 | Material* search (char* mtlName); |
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44 | |
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45 | bool select (void); |
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46 | |
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47 | Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists. |
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48 | |
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49 | private: |
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50 | char name [50]; |
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51 | int illumModel; |
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52 | float diffuse [4]; |
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53 | float ambient [4]; |
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54 | float specular [4]; |
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55 | float shininess; |
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56 | float transparency; |
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57 | |
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58 | }; |
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59 | #endif |
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