1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "object.h" |
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17 | |
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18 | /** |
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19 | \brief Creates a 3D-Object, but does not load any 3D-models |
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20 | pretty useless |
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21 | */ |
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22 | Object::Object () |
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23 | { |
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24 | |
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25 | initialize(); |
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26 | |
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27 | BoxObject(); |
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28 | |
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29 | finalize(); |
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30 | } |
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31 | |
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32 | /** |
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33 | \brief Crates a 3D-Object and loads in a File |
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34 | \param fileName file to parse and load (must be a .obj file) |
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35 | */ |
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36 | Object::Object(char* fileName) |
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37 | { |
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38 | initialize(); |
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39 | |
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40 | importFile (fileName); |
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41 | |
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42 | finalize(); |
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43 | } |
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44 | |
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45 | /** |
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46 | \brief Crates a 3D-Object, loads in a File and scales it. |
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47 | \param fileName file to parse and load (must be a .obj file) |
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48 | \param scaling The factor that the object will be scaled with. |
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49 | */ |
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50 | |
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51 | Object::Object(char* fileName, float scaling) |
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52 | { |
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53 | initialize(); |
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54 | scaleFactor = scaling; |
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55 | |
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56 | importFile (fileName); |
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57 | |
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58 | finalize(); |
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59 | } |
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60 | |
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61 | /** |
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62 | \brief deletes an Object |
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63 | */ |
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64 | Object::~Object() |
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65 | { |
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66 | if (verbose >= 2) |
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67 | printf ("Deleting display List.\n"); |
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68 | Group* walker = firstGroup; |
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69 | while (walker != NULL) |
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70 | { |
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71 | glDeleteLists (walker->listNumber, 1); |
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72 | Group* lastWalker = walker; |
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73 | walker = walker->nextGroup; |
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74 | delete lastWalker; |
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75 | } |
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76 | } |
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77 | |
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78 | /** |
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79 | \brief initializes the Object |
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80 | This Function initializes all the needed arrays, Lists and clientStates |
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81 | */ |
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82 | bool Object::initialize (void) |
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83 | { |
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84 | if (verbose >=3) |
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85 | printf("new 3D-Object is being created\n"); |
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86 | |
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87 | // setting the start group; |
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88 | firstGroup = new Group; |
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89 | currentGroup = firstGroup; |
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90 | groupCount = 0; |
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91 | |
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92 | initGroup (currentGroup); |
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93 | mtlFileName = ""; |
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94 | scaleFactor = 1; |
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95 | material = new Material(); |
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96 | |
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97 | glEnableClientState (GL_VERTEX_ARRAY); |
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98 | // glEnableClientState (GL_NORMAL_ARRAY); |
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99 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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100 | |
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101 | |
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102 | return true; |
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103 | } |
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104 | |
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105 | /** |
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106 | \brief Imports a obj file and handles the the relative location |
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107 | \param fileName The file to import |
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108 | */ |
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109 | bool Object::importFile (char* fileName) |
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110 | { |
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111 | if (verbose >=3) |
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112 | printf("preparing to read in file: %s\n", fileName); |
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113 | objFileName = fileName; |
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114 | this->readFromObjFile (objFileName); |
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115 | return true; |
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116 | } |
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117 | |
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118 | /** |
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119 | \brief finalizes an Object. |
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120 | This funcion is needed, to close the glList and all the other lists. |
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121 | */ |
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122 | bool Object::finalize(void) |
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123 | { |
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124 | // if (verbose >=3) |
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125 | printf("finalizing the 3D-Object\n"); |
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126 | finalizeGroup (currentGroup); |
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127 | if (material != NULL) |
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128 | delete material; |
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129 | return true; |
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130 | } |
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131 | |
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132 | /** |
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133 | \brief Draws the Objects of all Groups. |
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134 | It does this by just calling the Lists that must have been created earlier. |
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135 | */ |
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136 | void Object::draw (void) |
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137 | { |
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138 | if (verbose >=2) |
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139 | printf("drawing the 3D-Objects\n"); |
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140 | Group* walker = firstGroup; |
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141 | while (walker != NULL) |
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142 | { |
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143 | if (verbose >= 3) |
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144 | printf ("Drawing object %s\n", walker->name); |
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145 | glCallList (walker->listNumber); |
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146 | walker = walker->nextGroup; |
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147 | } |
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148 | } |
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149 | |
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150 | /** |
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151 | \brief Draws the Object number groupNumber |
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152 | It does this by just calling the List that must have been created earlier. |
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153 | \param groupNumber The number of the group that will be displayed. |
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154 | */ |
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155 | void Object::draw (int groupNumber) |
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156 | { |
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157 | if (groupNumber >= groupCount) |
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158 | { |
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159 | if (verbose>=2) |
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160 | printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); |
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161 | return; |
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162 | } |
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163 | if (verbose >=2) |
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164 | printf("drawing the requested 3D-Objects if found.\n"); |
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165 | Group* walker = firstGroup; |
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166 | int counter = 0; |
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167 | while (walker != NULL) |
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168 | { |
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169 | if (counter == groupNumber) |
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170 | { |
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171 | if (verbose >= 2) |
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172 | printf ("Drawing object number %s named %s\n", counter, walker->name); |
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173 | glCallList (walker->listNumber); |
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174 | return; |
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175 | } |
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176 | ++counter; |
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177 | walker = walker->nextGroup; |
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178 | } |
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179 | if (verbose >= 2) |
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180 | printf("Object number %i in %s not Found.\n", groupNumber, objFileName); |
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181 | return; |
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182 | |
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183 | } |
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184 | |
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185 | /** |
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186 | \brief Draws the Object with a specific groupname |
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187 | It does this by just calling the List that must have been created earlier. |
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188 | \param groupName The name of the group that will be displayed. |
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189 | */ |
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190 | void Object::draw (char* groupName) |
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191 | { |
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192 | if (verbose >=2) |
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193 | printf("drawing the requested 3D-Objects if found.\n"); |
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194 | Group* walker = firstGroup; |
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195 | while (walker != NULL) |
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196 | { |
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197 | if (!strcmp(walker->name, groupName)) |
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198 | { |
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199 | if (verbose >= 2) |
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200 | printf ("Drawing object %s\n", walker->name); |
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201 | glCallList (walker->listNumber); |
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202 | return; |
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203 | } |
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204 | walker = walker->nextGroup; |
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205 | } |
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206 | if (verbose >= 2) |
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207 | printf("Object Named %s in %s not Found.\n", groupName, objFileName); |
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208 | return; |
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209 | } |
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210 | |
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211 | /** |
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212 | \returns Count of the Objects in this File |
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213 | */ |
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214 | int Object::getGroupCount (void) |
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215 | { |
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216 | return groupCount; |
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217 | } |
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218 | |
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219 | /** |
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220 | \brief initializes a new Group object |
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221 | */ |
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222 | bool Object::initGroup(Group* group) |
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223 | { |
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224 | if (verbose >= 2) |
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225 | printf("Adding new Group\n"); |
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226 | group->name = ""; |
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227 | group->faceMode = -1; |
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228 | group->faceCount =0; |
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229 | if ((group->listNumber = glGenLists(1)) == 0 ) |
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230 | { |
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231 | printf ("list could not be created for this Object\n"); |
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232 | return false; |
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233 | } |
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234 | |
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235 | if (groupCount == 0) |
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236 | { |
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237 | group->firstVertex = 0; |
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238 | group->firstNormal = 0; |
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239 | group->firstNormal = 0; |
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240 | } |
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241 | else |
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242 | { |
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243 | group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; |
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244 | group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; |
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245 | group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; |
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246 | } |
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247 | if (verbose >=2) |
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248 | printf ("Creating new Arrays, with starting points v:%i, vt:%i, vn:%i .\n", group->firstVertex, group->firstVertexTexture, group->firstNormal); |
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249 | group->vertices = new Array(); |
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250 | group->normals = new Array(); |
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251 | group->vTexture = new Array(); |
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252 | |
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253 | glNewList (group->listNumber, GL_COMPILE); |
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254 | } |
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255 | |
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256 | /** |
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257 | \brief finalizes a Group. |
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258 | \param group the group to finalize. |
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259 | */ |
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260 | bool Object::finalizeGroup(Group* group) |
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261 | { |
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262 | if (verbose >=2) |
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263 | printf ("Finalize group %s.\n", group->name); |
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264 | glEnd(); |
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265 | glEndList(); |
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266 | } |
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267 | /** |
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268 | \brief deletes the Arrays of the Group to save space. |
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269 | \param group the group to delete the arrays from. |
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270 | */ |
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271 | bool Object::cleanupGroup(Group* group) |
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272 | { |
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273 | if (verbose >=2) |
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274 | printf ("cleaning up group %s.\n", group->name); |
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275 | |
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276 | delete group->vertices; |
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277 | delete group->normals; |
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278 | delete group->vTexture; |
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279 | } |
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280 | |
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281 | /** |
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282 | \brief Reads in the .obj File and sets all the Values. |
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283 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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284 | \param fileName the File that will be parsed (.obj-file) |
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285 | */ |
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286 | bool Object::readFromObjFile (char* fileName) |
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287 | { |
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288 | OBJ_FILE = new ifstream(fileName); |
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289 | if (!OBJ_FILE->is_open()) |
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290 | { |
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291 | if (verbose >=1) |
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292 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
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293 | BoxObject(); |
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294 | return false; |
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295 | } |
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296 | objFileName = fileName; |
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297 | char Buffer[10000]; |
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298 | while(!OBJ_FILE->eof()) |
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299 | { |
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300 | OBJ_FILE->getline(Buffer, 10000); |
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301 | if (verbose >=4) |
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302 | printf ("Read input line: %s\n",Buffer); |
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303 | |
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304 | |
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305 | // case vertice |
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306 | if (!strncmp(Buffer, "v ", 2)) |
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307 | { |
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308 | readVertex(Buffer+2); |
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309 | } |
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310 | |
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311 | // case face |
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312 | else if (!strncmp(Buffer, "f ", 2)) |
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313 | { |
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314 | readFace (Buffer+2); |
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315 | } |
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316 | |
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317 | else if (!strncmp(Buffer, "mtllib", 6)) |
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318 | { |
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319 | readMtlLib (Buffer+7); |
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320 | } |
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321 | |
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322 | else if (!strncmp(Buffer, "usemtl", 6)) |
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323 | { |
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324 | readUseMtl (Buffer+7); |
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325 | } |
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326 | |
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327 | // case VertexNormal |
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328 | else if (!strncmp(Buffer, "vn ", 2)) |
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329 | { |
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330 | readVertexNormal(Buffer+3); |
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331 | } |
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332 | |
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333 | // case VertexTextureCoordinate |
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334 | else if (!strncmp(Buffer, "vt ", 2)) |
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335 | { |
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336 | readVertexTexture(Buffer+3); |
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337 | } |
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338 | // case group |
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339 | else if (!strncmp(Buffer, "g", 1)) |
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340 | { |
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341 | readGroup (Buffer+2); |
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342 | } |
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343 | } |
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344 | OBJ_FILE->close(); |
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345 | return true; |
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346 | |
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347 | } |
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348 | |
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349 | /** |
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350 | \brief parses a vertex-String |
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351 | If a vertex line is found this function will inject it into the vertex-Array |
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352 | \param vertexString The String that will be parsed. |
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353 | */ |
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354 | bool Object::readVertex (char* vertexString) |
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355 | { |
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356 | readingVertices = true; |
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357 | char subbuffer1[20]; |
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358 | char subbuffer2[20]; |
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359 | char subbuffer3[20]; |
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360 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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361 | if (verbose >= 3) |
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362 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
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363 | currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
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364 | return true; |
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365 | } |
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366 | |
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367 | /** |
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368 | \brief parses a face-string |
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369 | If a face line is found this function will add it to the glList. |
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370 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
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371 | \param faceString The String that will be parsed. |
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372 | */ |
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373 | bool Object::readFace (char* faceString) |
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374 | { |
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375 | // finalize the Arrays; |
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376 | if (readingVertices == true) |
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377 | { |
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378 | currentGroup->vertices->finalizeArray(); |
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379 | // glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); |
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380 | currentGroup->normals->finalizeArray(); |
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381 | // glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); |
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382 | currentGroup->vTexture->finalizeArray(); |
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383 | } |
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384 | |
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385 | readingVertices = false; |
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386 | currentGroup->faceCount++; |
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387 | |
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388 | int elemCount = 0; |
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389 | |
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390 | FaceElement* firstElem = new FaceElement; |
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391 | FaceElement* tmpElem = firstElem; |
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392 | |
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393 | |
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394 | while(strcmp (faceString, "\0")) |
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395 | { |
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396 | if (elemCount>0) |
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397 | tmpElem = tmpElem->next = new FaceElement; |
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398 | tmpElem->next = NULL; |
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399 | |
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400 | |
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401 | sscanf (faceString, "%s", tmpElem->value); |
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402 | faceString += strlen(tmpElem->value); |
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403 | if (strcmp (faceString, "\0")) |
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404 | faceString++; |
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405 | elemCount++; |
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406 | |
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407 | |
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408 | } |
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409 | |
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410 | |
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411 | if (elemCount == 3) |
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412 | { |
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413 | if (currentGroup->faceMode != 3) |
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414 | { |
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415 | if (currentGroup->faceMode != -1) |
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416 | glEnd(); |
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417 | glBegin(GL_TRIANGLES); |
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418 | } |
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419 | |
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420 | currentGroup->faceMode = 3; |
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421 | if (verbose >=3) |
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422 | printf ("found triag.\n"); |
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423 | } |
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424 | |
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425 | else if (elemCount == 4) |
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426 | { |
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427 | if (currentGroup->faceMode != 4) |
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428 | { |
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429 | if (currentGroup->faceMode != -1) |
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430 | glEnd(); |
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431 | glBegin(GL_QUADS); |
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432 | } |
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433 | currentGroup->faceMode = 4; |
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434 | if (verbose >=3 ) |
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435 | printf ("found quad.\n"); |
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436 | } |
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437 | |
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438 | else if (elemCount > 4) |
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439 | { |
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440 | if (currentGroup->faceMode != -1) |
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441 | glEnd(); |
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442 | glBegin(GL_POLYGON); |
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443 | if (verbose >=3) |
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444 | printf ("Polygon with %i faces found.", elemCount); |
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445 | currentGroup->faceMode = elemCount; |
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446 | } |
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447 | |
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448 | tmpElem = firstElem; |
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449 | FaceElement* delElem; |
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450 | while (tmpElem != NULL) |
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451 | { |
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452 | // printf ("%s\n", tmpElem->value); |
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453 | addGLElement(tmpElem->value); |
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454 | delElem = tmpElem; |
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455 | tmpElem = tmpElem->next; |
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456 | delete delElem; |
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457 | } |
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458 | |
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459 | } |
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460 | |
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461 | /** |
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462 | \brief Adds a Face-element (one vertex of a face) with all its information. |
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463 | It does this by searching: |
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464 | 1. The Vertex itself |
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465 | 2. The VertexNormale |
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466 | 3. The VertexTextureCoordinate |
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467 | merging this information, the face will be drawn. |
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468 | |
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469 | */ |
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470 | bool Object::addGLElement (char* elementString) |
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471 | { |
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472 | if (verbose >=3) |
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473 | printf ("importing grafical Element to openGL\n"); |
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474 | char* vertex = elementString; |
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475 | |
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476 | char* texture; |
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477 | if ((texture = strstr (vertex, "/")) != NULL) |
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478 | { |
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479 | texture[0] = '\0'; |
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480 | texture ++; |
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481 | if (verbose>=3) |
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482 | printf ("includeing texture #%i, and mapping it to group texture #%i, textureArray has %i entries.\n", atoi(texture), (atoi(texture)-1 - currentGroup->firstVertexTexture)*3, currentGroup->vTexture->getCount()); |
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483 | glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); |
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484 | |
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485 | char* normal; |
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486 | if ((normal = strstr (texture, "/")) !=NULL) |
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487 | { |
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488 | normal[0] = '\0'; |
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489 | normal ++; |
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490 | //glArrayElement(atoi(vertex)-1); |
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491 | glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); |
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492 | } |
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493 | } |
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494 | if (verbose>=3) |
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495 | printf ("includeing vertex #%i, and mapping it to group vertex #%i, vertexArray has %i entries.\n", atoi(vertex), (atoi(vertex)-1 - currentGroup->firstVertex)*3, currentGroup->vertices->getCount()); |
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496 | glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); |
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497 | |
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498 | } |
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499 | |
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500 | /** |
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501 | \brief parses a vertexNormal-String |
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502 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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503 | \param normalString The String that will be parsed. |
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504 | */ |
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505 | bool Object::readVertexNormal (char* normalString) |
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506 | { |
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507 | readingVertices = true; |
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508 | char subbuffer1[20]; |
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509 | char subbuffer2[20]; |
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510 | char subbuffer3[20]; |
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511 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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512 | if (verbose >=3 ) |
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513 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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514 | currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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515 | return true; |
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516 | } |
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517 | |
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518 | /** |
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519 | \brief parses a vertexTextureCoordinate-String |
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520 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
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521 | \param vTextureString The String that will be parsed. |
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522 | */ |
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523 | bool Object::readVertexTexture (char* vTextureString) |
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524 | { |
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525 | readingVertices = true; |
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526 | char subbuffer1[20]; |
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527 | char subbuffer2[20]; |
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528 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
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529 | if (verbose >=3 ) |
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530 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
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531 | currentGroup->vTexture->addEntry(atof(subbuffer1)); |
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532 | currentGroup->vTexture->addEntry(atof(subbuffer2)); |
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533 | return true; |
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534 | } |
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535 | |
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536 | /** |
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537 | \brief parses a group String |
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538 | This function initializes a new Group. |
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539 | With it you should be able to import .obj-files with more than one Objects inside. |
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540 | \param groupString the new Group to create |
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541 | */ |
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542 | bool Object::readGroup (char* groupString) |
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543 | { |
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544 | // setting the group name if not default. |
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545 | if (strcmp(currentGroup->name, "default")) |
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546 | { |
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547 | currentGroup->name = (char*) malloc ( strlen(groupString) * sizeof (char)); |
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548 | strcpy(currentGroup->name, groupString); |
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549 | } |
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550 | if (groupCount != 0 && currentGroup->faceCount>0) |
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551 | { |
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552 | Group* newGroup = new Group; |
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553 | finalizeGroup(currentGroup); |
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554 | currentGroup->nextGroup = newGroup; |
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555 | initGroup(newGroup); |
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556 | cleanupGroup(currentGroup); // deletes the arrays of the group; must be after initGroup. |
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557 | currentGroup = newGroup; // must be after init see initGroup for more info |
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558 | } |
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559 | |
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560 | ++groupCount; |
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561 | |
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562 | } |
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563 | |
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564 | /** |
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565 | \brief Function to read in a mtl File. |
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566 | this Function parses all Lines of an mtl File |
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567 | \param mtlFile The .mtl file to read |
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568 | */ |
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569 | bool Object::readMtlLib (char* mtlFile) |
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570 | { |
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571 | MTL_FILE = new ifstream (mtlFile); |
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572 | if (!MTL_FILE->is_open()) |
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573 | { |
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574 | if (verbose >= 1) |
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575 | printf ("unable to open file: %s\n", mtlFile); |
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576 | return false; |
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577 | } |
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578 | mtlFileName = mtlFile; |
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579 | if (verbose >=2) |
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580 | printf ("Opening mtlFile: %s\n", mtlFileName); |
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581 | char Buffer[500]; |
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582 | Material* tmpMat = material; |
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583 | while(!MTL_FILE->eof()) |
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584 | { |
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585 | MTL_FILE->getline(Buffer, 500); |
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586 | if (verbose >= 4) |
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587 | printf("found line in mtlFile: %s\n", Buffer); |
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588 | |
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589 | |
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590 | // create new Material |
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591 | if (!strncmp(Buffer, "newmtl ", 2)) |
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592 | { |
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593 | tmpMat = tmpMat->addMaterial(Buffer+7); |
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594 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
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595 | } |
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596 | // setting a illumMode |
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597 | else if (!strncmp(Buffer, "illum", 5)) |
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598 | { |
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599 | tmpMat->setIllum(Buffer+6); |
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600 | |
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601 | } |
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602 | // setting Diffuse Color |
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603 | else if (!strncmp(Buffer, "Kd", 2)) |
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604 | { |
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605 | tmpMat->setDiffuse(Buffer+3); |
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606 | } |
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607 | // setting Ambient Color |
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608 | else if (!strncmp(Buffer, "Ka", 2)) |
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609 | { |
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610 | tmpMat->setAmbient(Buffer+3); |
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611 | } |
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612 | // setting Specular Color |
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613 | else if (!strncmp(Buffer, "Ks", 2)) |
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614 | { |
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615 | tmpMat->setSpecular(Buffer+3); |
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616 | } |
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617 | // setting The Specular Shininess |
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618 | else if (!strncmp(Buffer, "Ns", 2)) |
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619 | { |
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620 | tmpMat->setShininess(Buffer+3); |
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621 | } |
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622 | // setting up transparency |
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623 | else if (!strncmp(Buffer, "d", 1)) |
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624 | { |
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625 | tmpMat->setTransparency(Buffer+2); |
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626 | } |
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627 | else if (!strncpy(Buffer, "Tf", 2)) |
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628 | { |
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629 | tmpMat->setTransparency(Buffer+3); |
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630 | } |
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631 | |
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632 | } |
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633 | return true; |
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634 | } |
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635 | |
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636 | /** |
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637 | \brief Function that selects a material, if changed in the obj file. |
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638 | \param matString the Material that will be set. |
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639 | */ |
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640 | |
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641 | bool Object::readUseMtl (char* matString) |
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642 | { |
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643 | if (!strcmp (mtlFileName, "")) |
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644 | { |
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645 | if (verbose >= 1) |
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646 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
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647 | return false; |
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648 | } |
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649 | |
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650 | if (currentGroup->faceMode != -1) |
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651 | glEnd(); |
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652 | currentGroup->faceMode = 0; |
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653 | if (verbose >= 2) |
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654 | printf ("using material %s for coming Faces.\n", matString); |
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655 | material->search(matString)->select(); |
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656 | } |
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657 | |
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658 | /** |
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659 | \brief Includes a default object |
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660 | This will inject a Cube, because this is the most basic object. |
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661 | */ |
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662 | void Object::BoxObject(void) |
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663 | { |
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664 | readVertex ("-0.500000 -0.500000 0.500000"); |
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665 | readVertex ("0.500000 -0.500000 0.500000"); |
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666 | readVertex ("-0.500000 0.500000 0.500000"); |
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667 | readVertex ("0.500000 0.500000 0.500000"); |
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668 | readVertex ("-0.500000 0.500000 -0.500000"); |
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669 | readVertex ("0.500000 0.500000 -0.500000"); |
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670 | readVertex ("-0.500000 -0.500000 -0.500000"); |
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671 | readVertex ("0.500000 -0.500000 -0.500000"); |
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672 | readVertexTexture ("0.000000 0.000000"); |
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673 | readVertexTexture ("1.000000 0.000000"); |
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674 | readVertexTexture ("0.000000 1.000000"); |
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675 | readVertexTexture ("1.000000 1.000000"); |
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676 | readVertexTexture ("0.000000 2.000000"); |
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677 | readVertexTexture ("1.000000 2.000000"); |
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678 | readVertexTexture ("0.000000 3.000000"); |
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679 | readVertexTexture ("1.000000 3.000000"); |
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680 | readVertexTexture ("0.000000 4.000000"); |
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681 | readVertexTexture ("1.000000 4.000000"); |
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682 | readVertexTexture ("2.000000 0.000000"); |
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683 | readVertexTexture ("2.000000 1.000000"); |
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684 | readVertexTexture ("-1.000000 0.000000"); |
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685 | readVertexTexture ("-1.000000 1.000000"); |
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686 | |
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687 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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688 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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689 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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690 | readVertexNormal ("0.000000 0.000000 1.000000"); |
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691 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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692 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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693 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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694 | readVertexNormal ("0.000000 1.000000 0.000000"); |
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695 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
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696 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
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697 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
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698 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
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699 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
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700 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
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701 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
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702 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
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703 | readVertexNormal ("1.000000 0.000000 0.000000"); |
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704 | readVertexNormal ("1.000000 0.000000 0.000000"); |
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705 | readVertexNormal ("1.000000 0.000000 0.000000"); |
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706 | readVertexNormal ("1.000000 0.000000 0.000000"); |
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707 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
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708 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
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709 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
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710 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
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711 | |
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712 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
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713 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
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714 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
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715 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
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716 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
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717 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
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718 | } |
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