source:
orxonox.OLD/orxonox/branches/sound/importer/object.h
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[2823] | 1 | /*! |
[2842] | 2 | \file object.h |
3 | \brief Contains the Object Class that handles 3D-Objects | |
[2823] | 4 | */ |
5 | ||
[2776] | 6 | #ifndef _OBJECT_H |
7 | #define _OBJECT_H | |
[2773] | 8 | |
9 | #include <GL/gl.h> | |
10 | #include <GL/glu.h> | |
11 | ||
[2754] | 12 | #include "array.h" |
[2776] | 13 | #include "material.h" |
[2823] | 14 | #include <fstream> |
[2748] | 15 | |
[2823] | 16 | using namespace std; |
[2804] | 17 | |
[2842] | 18 | extern int verbose; //!< fill be removed and added again as a verbose-class |
19 | ||
20 | ||
[2934] | 21 | struct FaceElement |
22 | { | |
23 | char value[20]; | |
24 | FaceElement* next; | |
25 | }; | |
26 | ||
[2823] | 27 | //! Class that handles 3D-Objects. it can also read them in and display them. |
[2748] | 28 | class Object |
29 | { | |
30 | public: | |
31 | Object (); | |
[2767] | 32 | Object (char* fileName); |
[2833] | 33 | Object(char* fileName, float scaling); |
[2748] | 34 | ~Object (); |
35 | ||
[2767] | 36 | bool importFile (char* fileName); |
37 | bool initialize (void); | |
38 | bool finalize(void); | |
39 | void draw (void); | |
[2851] | 40 | void draw (int groupNumber); |
41 | void draw (char* groupName); | |
[2852] | 42 | int getGroupCount(); |
[2767] | 43 | |
[2748] | 44 | private: |
[2850] | 45 | //! Group to handle multiple Objects per obj-file |
46 | struct Group | |
47 | { | |
48 | char* name; | |
49 | ||
50 | GLuint listNumber; | |
51 | Array* vertices; | |
52 | int verticesCount; | |
53 | Array* colors; | |
54 | Array* normals; | |
55 | Array* vTexture; | |
56 | int faceMode; | |
[2863] | 57 | int faceCount; |
[2850] | 58 | |
59 | int firstVertex; | |
60 | int firstNormal; | |
61 | int firstVertexTexture; | |
62 | ||
63 | Group* nextGroup; | |
64 | }; | |
65 | ||
66 | Group* firstGroup; //!< the first of all groups. | |
67 | Group* currentGroup; //!< the currentGroup. this is the one we will work with. | |
68 | int groupCount; | |
69 | ||
70 | bool readingVertices; | |
71 | ||
[2804] | 72 | char* objFileName; |
73 | char* mtlFileName; | |
[2850] | 74 | |
[2776] | 75 | Material* material; |
[2833] | 76 | float scaleFactor; |
[2760] | 77 | |
[2765] | 78 | ifstream* OBJ_FILE; |
79 | ifstream* MTL_FILE; | |
[2850] | 80 | |
81 | bool initGroup(Group* group); | |
82 | bool finalizeGroup (Group* group); | |
[2863] | 83 | bool cleanupGroup(Group* group); |
[2850] | 84 | |
85 | ||
86 | ///// readin /// | |
87 | bool readFromObjFile (char* fileName); | |
[2748] | 88 | |
[2767] | 89 | bool readVertex (char* vertexString); |
90 | bool readFace (char* faceString); | |
91 | bool readVT (char* vtString); | |
[2794] | 92 | bool readVertexNormal (char* normalString); |
[2820] | 93 | bool readVertexTexture (char* vTextureString); |
[2850] | 94 | bool readGroup (char* groupString); |
[2776] | 95 | bool readMtlLib (char* matFile); |
96 | bool readUseMtl (char* mtlString); | |
[2754] | 97 | |
[2768] | 98 | bool addGLElement (char* elementString); |
[2821] | 99 | |
100 | void BoxObject (void); | |
[2748] | 101 | }; |
[2773] | 102 | |
103 | #endif |
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