1 | /*! |
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2 | \file command_node.h |
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3 | \brief Parses keyboard, mouse and remote input |
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4 | |
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5 | Contains methods to parse remote and local input and handles sending of input to remote CommandNodes |
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6 | */ |
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7 | |
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8 | #ifndef _COMMAND_NODE_H |
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9 | #define _COMMAND_NODE_H |
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10 | |
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11 | #include "stdincl.h" |
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12 | |
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13 | class WorldEntity; |
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14 | class World; |
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15 | |
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16 | #define N_STD_KEYS SDLK_LAST |
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17 | #define N_BUTTONS 6 |
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18 | #define DEFAULT_KEYBIND_FILE "default.ini" |
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19 | |
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20 | //! Key aliasing structure |
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21 | /** |
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22 | This structure contains the key aliasing information, e.g. the command strings that |
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23 | have been bound to the keys. |
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24 | */ |
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25 | typedef struct |
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26 | { |
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27 | char keys[N_STD_KEYS][CMD_LENGHT]; |
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28 | char buttons[N_BUTTONS][CMD_LENGHT]; |
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29 | } KeyBindings; |
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30 | |
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31 | //! Command Node |
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32 | /** |
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33 | This class gathers all incoming SDL_Events and processes them. Keyboard, mouse and joystick input is |
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34 | captured and translated into command messages which are passed down to the bound WorldEntities (via WorldEntity::command()). |
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35 | Other SDL_Events are passed to Orxonox::event_handler() to deal with them. If the CommandNode has been created |
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36 | with bLocalInput set to false, it will query the network class for incoming commands that match his netID and pass |
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37 | them on to it's WorldEntities. |
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38 | */ |
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39 | class CommandNode { |
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40 | private: |
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41 | bool bLocalInput; //!< Identifies the CommandNode that processes local input |
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42 | bool bEnabled; |
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43 | int netID; //!< Unique identifier that is used to determine between remote CommandNodes |
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44 | KeyBindings* aliases; |
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45 | tList<WorldEntity>* bound; //!< List of WorldEntites that recieve commands from this CommandNode |
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46 | Sint32 coord[2]; |
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47 | World* world; |
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48 | |
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49 | |
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50 | void relay (Command* cmd); |
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51 | int* nameToIndex (char* name); |
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52 | void processLocal (); |
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53 | void processNetwork (); |
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54 | void sendOverNetwork (Command* cmd); |
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55 | |
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56 | public: |
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57 | CommandNode (int ID); |
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58 | CommandNode (char* filename); |
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59 | ~CommandNode (); |
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60 | |
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61 | void reset (); |
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62 | void enable (bool bEnabled); |
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63 | void loadBindings (char* filename); |
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64 | void bind (WorldEntity* entity); |
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65 | void unbind (WorldEntity* entity); |
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66 | void addToWorld (World* world); |
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67 | void process (); |
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68 | |
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69 | void setNetID (int ID); |
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70 | }; |
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71 | |
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72 | #endif /* _COMMAND_NODE_H */ |
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