Last change
on this file since 3288 was
2777,
checked in by simon, 20 years ago
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/branches/sound: brought up sound_control.cc which doesn't do anything at the moment.
|
File size:
1.6 KB
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Line | |
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1 | |
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2 | #include <stdio.h> |
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3 | #include <stdlib.h> |
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4 | #include "SDL.h" |
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5 | #include "SDL_mixer.h" |
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6 | |
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7 | Mix_Chunk *phaser = NULL; |
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8 | Mix_Music *music = NULL; |
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9 | |
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10 | int phaserChannel = -1; |
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11 | |
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12 | void handleKey(SDL_KeyboardEvent key); |
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13 | void musicDone(); |
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14 | |
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15 | int main(void) { |
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16 | |
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17 | SDL_Surface *screen; |
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18 | SDL_Event event; |
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19 | int done = 0; |
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20 | |
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21 | /* Same setup as before */ |
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22 | int audio_rate = 22050; |
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23 | Uint16 audio_format = AUDIO_S16; |
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24 | int audio_channels = 2; |
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25 | int audio_buffers = 4096; |
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26 | |
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27 | SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO); |
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28 | |
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29 | if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) { |
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30 | printf("Unable to open audio!\n"); |
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31 | exit(1); |
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32 | } |
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33 | |
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34 | /* Pre-load sound effects */ |
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35 | phaser = Mix_LoadWAV("phaser.wav"); |
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36 | |
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37 | screen = SDL_SetVideoMode(320, 240, 0, 0); |
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38 | |
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39 | while(!done) { |
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40 | while(SDL_PollEvent(&event)) { |
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41 | switch(event.type) { |
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42 | case SDL_QUIT: |
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43 | done = 1; |
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44 | break; |
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45 | case SDL_KEYDOWN: |
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46 | case SDL_KEYUP: |
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47 | handleKey(event.key); |
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48 | break; |
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49 | } |
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50 | } |
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51 | SDL_Delay(50); |
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52 | |
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53 | } |
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54 | |
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55 | Mix_CloseAudio(); |
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56 | SDL_Quit(); |
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57 | |
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58 | } |
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59 | |
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60 | void handleKey(SDL_KeyboardEvent key) { |
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61 | switch(key.keysym.sym) { |
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62 | case SDLK_p: |
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63 | |
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64 | if(key.type == SDL_KEYDOWN) { |
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65 | |
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66 | if(phaserChannel < 0) { |
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67 | phaserChannel = Mix_PlayChannel(-1, phaser, -1); |
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68 | } |
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69 | } else { |
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70 | Mix_HaltChannel(phaserChannel); |
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71 | |
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72 | phaserChannel = -1; |
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73 | } |
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74 | break; |
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75 | case SDLK_m: |
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76 | if(key.state == SDL_PRESSED) { |
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77 | |
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78 | if(music == NULL) { |
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79 | |
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80 | music = Mix_LoadMUS("music.ogg"); |
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81 | Mix_PlayMusic(music, 0); |
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82 | Mix_HookMusicFinished(musicDone); |
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83 | |
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84 | } else { |
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85 | Mix_HaltMusic(); |
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86 | Mix_FreeMusic(music); |
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87 | music = NULL; |
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88 | } |
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89 | } |
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90 | break; |
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91 | } |
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92 | } |
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93 | |
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94 | void musicDone() { |
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95 | Mix_HaltMusic(); |
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96 | Mix_FreeMusic(music); |
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97 | music = NULL; |
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98 | } |
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