[1883] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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[2036] | 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1883] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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[3238] | 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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[1883] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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[2036] | 27 | //Sorry Bensch |
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| 28 | #define LEVEL_LENGTH 500 |
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[1942] | 29 | |
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[3238] | 30 | Environment::Environment () : WorldEntity() |
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[1883] | 31 | { |
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| 32 | |
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[2036] | 33 | /* |
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| 34 | //Sorry Bensch: x,y = 10 |
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| 35 | for (int x = 0; x < 50; x++) |
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[1917] | 36 | { |
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[2036] | 37 | for (int y = 0; y < 50; y++) |
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[1917] | 38 | { |
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[2036] | 39 | mountainTest[x][y] =0; |
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[1917] | 40 | |
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| 41 | } |
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| 42 | } |
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[2036] | 43 | //Sorry Bensch: x,y = 9 |
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| 44 | for (int x = 1; x < LEVEL_LENGTH; x++) |
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[1883] | 45 | { |
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[2036] | 46 | for (int y = 1; y < LEVEL_LENGTH; y++) |
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[1883] | 47 | { |
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[2036] | 48 | //mountainTest[x][y] = (float)random() / 900000000; |
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| 49 | mountainTest[x][y] = (float)(random() % 4); |
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[1883] | 50 | } |
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| 51 | } |
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[2036] | 52 | */ |
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[1883] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | Environment::~Environment () {} |
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| 58 | |
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[3238] | 59 | void Environment::tick (float time) {} |
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[1883] | 60 | |
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[3238] | 61 | void Environment::hit (WorldEntity* weapon, Vector loc) {} |
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| 62 | |
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| 63 | void Environment::destroy () {} |
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| 64 | |
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| 65 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 66 | |
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| 67 | void Environment::draw () |
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| 68 | { |
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| 69 | glMatrixMode(GL_MODELVIEW); |
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| 70 | glLoadIdentity(); |
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| 71 | float matrix[4][4]; |
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| 72 | |
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| 73 | glTranslatef(getPlacement()->r.x,getPlacement()->r.y,getPlacement()->r.z); |
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| 74 | getPlacement()->w.matrix (matrix); |
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| 75 | glMultMatrixf ((float*)matrix); |
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| 76 | |
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| 77 | glBegin(GL_TRIANGLES); |
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| 78 | glColor3f(1,0,1); |
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| 79 | glVertex3f(0,0,0.5); |
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| 80 | glVertex3f(-0.5,0,-1); |
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| 81 | glVertex3f(0.5,0,-1); |
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| 82 | |
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| 83 | glVertex3f(0,0,0.5); |
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| 84 | glVertex3f(0,0.5,-1); |
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| 85 | glVertex3f(0,-0.5,-1); |
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| 86 | glEnd(); |
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| 87 | |
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| 88 | glBegin(GL_QUADS); |
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| 89 | glColor3f(1,0,1); |
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| 90 | glVertex3f(0.5,0.5,-1); |
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| 91 | glVertex3f(0.5,-0.5,-1); |
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| 92 | glVertex3f(-0.5,-0.5,-1); |
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| 93 | glVertex3f(-0.5,0.5,-1); |
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| 94 | glEnd(); |
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| 95 | } |
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| 96 | |
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| 97 | /* |
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[2036] | 98 | void Environment::paint() |
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[1883] | 99 | { |
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[3238] | 100 | |
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[1883] | 101 | glPushMatrix(); |
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| 102 | //glScalef(0.5, 0.5, 1.0); |
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| 103 | //glTranslatef(xCor, yCor, zCor); |
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| 104 | glTranslatef( -16.0, -2.0, 0.0); |
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| 105 | |
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| 106 | glColor3f(0.0, 1.0, 0.0); |
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| 107 | |
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| 108 | glBegin(GL_LINES); |
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[2036] | 109 | for (int x = 0; x < LEVEL_LENGTH; x += 1) |
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[1883] | 110 | { |
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[2036] | 111 | for (int y = 0; y < 190; y += 1) |
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[1883] | 112 | { |
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| 113 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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| 114 | glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]); |
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| 115 | } |
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| 116 | } |
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| 117 | glEnd(); |
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| 118 | |
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| 119 | |
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| 120 | glBegin(GL_LINES); |
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[2036] | 121 | for (int y = 0; y < LEVEL_LENGTH; y += 1) |
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[1883] | 122 | { |
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[2036] | 123 | for (int x = 0; x < 90; x += 1) |
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[1883] | 124 | { |
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| 125 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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| 126 | glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]); |
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| 127 | } |
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| 128 | } |
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| 129 | glEnd(); |
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| 130 | |
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| 131 | glPopMatrix(); |
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[3238] | 132 | |
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[1883] | 133 | } |
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| 134 | |
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[2036] | 135 | void Environment::drawEnvironment() |
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| 136 | { |
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| 137 | |
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| 138 | } |
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| 139 | |
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[3238] | 140 | */ |
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