1 | #include "SDL.h" |
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2 | #include "SDL_thread.h" |
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3 | #include "SDL_mixer.h" |
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4 | |
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5 | #include <stdarg.h> |
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6 | #include <unistd.h> |
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7 | #include <stdlib.h> |
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8 | #include <string.h> |
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9 | #include <stdio.h> |
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10 | |
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11 | Sint16 stream[2][4096]; |
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12 | int len=4096, done=0, need_refresh=0, bits=0, which=0; |
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13 | SDL_Surface *s=NULL; |
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14 | Uint32 flips=0; |
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15 | Uint32 black,white; |
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16 | float dy,dx; |
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17 | |
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18 | /******************************************************************************/ |
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19 | /* some simple exit and error routines */ |
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20 | |
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21 | void errorv(char *str, va_list ap) |
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22 | { |
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23 | vfprintf(stderr,str,ap); |
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24 | fprintf(stderr,": %s.\n", SDL_GetError()); |
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25 | } |
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26 | |
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27 | void cleanExit(char *str,...) |
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28 | { |
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29 | va_list ap; |
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30 | va_start(ap, str); |
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31 | errorv(str,ap); |
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32 | va_end(ap); |
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33 | Mix_CloseAudio(); |
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34 | SDL_Quit(); |
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35 | exit(1); |
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36 | } |
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37 | |
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38 | /******************************************************************************/ |
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39 | /* the postmix processor, only copies the stream buffer and indicates */ |
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40 | /* a need for a screen refresh */ |
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41 | |
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42 | static void postmix(void *udata, Uint8 *_stream, int _len) |
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43 | { |
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44 | // save the stream buffer and indicate that we need a redraw |
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45 | len=_len; |
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46 | memcpy(stream[(which+1)%2],_stream,len>s->w*4?s->w*4:len); |
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47 | which=(which+1)%2; |
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48 | need_refresh=1; |
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49 | } |
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50 | |
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51 | /******************************************************************************/ |
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52 | /* redraw the wav and reset the need_refresh indicator */ |
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53 | |
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54 | void refresh() |
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55 | { |
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56 | int x,y,Y; |
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57 | Sint16 *buf; |
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58 | |
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59 | buf=stream[which]; |
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60 | need_refresh=0; |
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61 | |
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62 | // clear the screen |
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63 | SDL_FillRect(s,NULL,black); |
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64 | |
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65 | // draw the wav from the saved stream buffer |
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66 | Y=s->h/4; |
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67 | for(x=0;x<s->w*2;x++) |
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68 | { |
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69 | y=(buf[x]*dy); |
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70 | { |
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71 | if(y<0) |
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72 | { |
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73 | SDL_Rect r={x/2,Y+y,1,-y}; |
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74 | SDL_FillRect(s,&r,white); |
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75 | } |
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76 | else |
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77 | { |
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78 | SDL_Rect r={x/2,Y,1,y}; |
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79 | SDL_FillRect(s,&r,white); |
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80 | } |
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81 | } |
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82 | Y=Y>s->h/2?s->h/4:s->h*3/4; |
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83 | } |
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84 | SDL_Flip(s); |
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85 | flips++; |
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86 | } |
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87 | |
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88 | /******************************************************************************/ |
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89 | |
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90 | int main(int argc, char **argv) |
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91 | { |
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92 | int audio_rate,audio_channels, |
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93 | // set this to any of 512,1024,2048,4096 |
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94 | // the higher it is, the more FPS shown and CPU needed |
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95 | audio_buffers=512; |
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96 | Uint16 audio_format; |
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97 | Uint32 t; |
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98 | Mix_Music *music; |
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99 | int volume=SDL_MIX_MAXVOLUME; |
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100 | |
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101 | // initialize SDL for audio and video |
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102 | if(SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO)<0) |
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103 | cleanExit("SDL_Init"); |
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104 | |
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105 | // open a screen for the wav output |
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106 | //if(!(s=SDL_SetVideoMode(1024,768,0,SDL_FULLSCREEN|SDL_ANYFORMAT|SDL_HWSURFACE|SDL_DOUBLEBUF))) |
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107 | if(!(s=SDL_SetVideoMode(512,512,0,SDL_ANYFORMAT|SDL_DOUBLEBUF))) |
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108 | cleanExit("SDL_SetVideoMode"); |
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109 | SDL_WM_SetCaption("sdlwav - SDL_mixer demo","sdlwav"); |
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110 | |
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111 | // hide the annoying mouse pointer |
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112 | SDL_ShowCursor(SDL_DISABLE); |
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113 | // get the colors we use |
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114 | white=SDL_MapRGB(s->format,0xff,0xff,0xff); |
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115 | black=SDL_MapRGB(s->format,0,0,0); |
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116 | |
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117 | // initialize sdl mixer, open up the audio device |
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118 | if(Mix_OpenAudio(44100,MIX_DEFAULT_FORMAT,2,audio_buffers)<0) |
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119 | cleanExit("Mix_OpenAudio"); |
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120 | |
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121 | // print out some info on the audio device and stream |
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122 | Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels); |
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123 | bits=audio_format&0xFF; |
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124 | printf("Opened audio at %d Hz %d bit %s, %d bytes audio buffer\n", audio_rate, |
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125 | bits, audio_channels>1?"stereo":"mono", audio_buffers ); |
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126 | |
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127 | // calculate some parameters for the wav display |
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128 | dy=s->h/2.0/(float)(0x1<<bits); |
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129 | dx=s->w/(float)(0x1<<bits); |
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130 | |
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131 | // load the song |
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132 | if(!(music=Mix_LoadMUS(argv[1]))) |
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133 | cleanExit("Mix_LoadMUS(\"%s\")",argv[1]); |
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134 | |
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135 | // set the post mix processor up |
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136 | Mix_SetPostMix(postmix,argv[1]); |
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137 | |
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138 | // start playing and displaying the wav |
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139 | // wait for escape key of the quit event to finish |
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140 | t=SDL_GetTicks(); |
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141 | if(Mix_PlayMusic(music, 1)==-1) |
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142 | cleanExit("Mix_PlayMusic(0x%p,1)",music); |
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143 | Mix_VolumeMusic(volume); |
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144 | |
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145 | while((Mix_PlayingMusic() || Mix_PausedMusic()) && !done) |
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146 | { |
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147 | SDL_Event e; |
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148 | while(SDL_PollEvent(&e)) |
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149 | { |
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150 | switch(e.type) |
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151 | { |
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152 | case SDL_KEYDOWN: |
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153 | switch(e.key.keysym.sym) |
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154 | { |
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155 | case SDLK_ESCAPE: |
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156 | done=1; |
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157 | break; |
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158 | case SDLK_LEFT: |
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159 | Mix_RewindMusic(); |
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160 | break; |
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161 | case SDLK_RIGHT: |
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162 | switch(Mix_GetMusicType(NULL)) |
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163 | { |
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164 | case MUS_MP3: |
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165 | Mix_SetMusicPosition(+5); |
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166 | break; |
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167 | default: |
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168 | printf("cannot fast-forward this type of music\n"); |
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169 | break; |
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170 | } |
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171 | break; |
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172 | case SDLK_UP: |
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173 | volume=(volume+1)<<1; |
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174 | if(volume>SDL_MIX_MAXVOLUME) |
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175 | volume=SDL_MIX_MAXVOLUME; |
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176 | Mix_VolumeMusic(volume); |
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177 | break; |
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178 | case SDLK_DOWN: |
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179 | volume>>=1; |
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180 | Mix_VolumeMusic(volume); |
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181 | break; |
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182 | case SDLK_SPACE: |
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183 | if(Mix_PausedMusic()) |
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184 | Mix_ResumeMusic(); |
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185 | else |
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186 | Mix_PauseMusic(); |
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187 | break; |
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188 | default: |
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189 | break; |
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190 | } |
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191 | break; |
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192 | case SDL_QUIT: |
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193 | done=1; |
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194 | break; |
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195 | default: |
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196 | break; |
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197 | } |
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198 | } |
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199 | // the postmix processor tells us when there's new data to draw |
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200 | if(need_refresh) |
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201 | refresh(); |
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202 | else |
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203 | SDL_Delay(0); |
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204 | } |
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205 | t=SDL_GetTicks()-t; |
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206 | |
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207 | // free & close |
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208 | Mix_FreeMusic(music); |
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209 | Mix_CloseAudio(); |
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210 | SDL_Quit(); |
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211 | // show a silly statistic |
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212 | printf("fps=%.2f\n",((float)flips)/(t/1000.0)); |
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213 | return(0); |
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214 | } |
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