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source: orxonox.OLD/orxonox/branches/sound/src/story_def.h @ 2854

Last change on this file since 2854 was 2636, checked in by patrick, 20 years ago
  • Added a GameLoader to the game. This enables orxonox to load a campaign consisting of multimple worlds and cinematics etc. However, cinematics are not yet implemented.

In the game you can jump from one level to the other by pressing x. Currently there are only two very simple levels defined. (DEBUG_LEVEL_0, DEBUG_LEVEL_1).

  • Added Error Handling structs to signal the error source and code
File size: 434 bytes
Line 
1
2#ifndef STORY_DEF_H
3#define STORY_DEF_H
4
5
6#define DEBUG_CAMPAIGN_0 0
7#define DEBUG_CAMPAIGN_1 1
8#define DEBUG_CAMPAIGN_2 2
9
10#define DEBUG_WORLD_0 0
11#define DEBUG_WORLD_1 1
12#define DEBUG_WORLD_2 2
13
14#define WORLD_ID_0 0
15#define WORLD_ID_1 1
16#define WORLD_ID_2 2
17#define WORLD_ID_3 3
18#define WORLD_ID_4 4
19#define WORLD_ID_5 5
20#define WORLD_ID_GAMEEND 999
21
22#define MAX_STORY_ENTITIES 99; //!> maximal StoryEntities in a Campaign
23
24#endif
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