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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "story_entity.h" |
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20 | |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | |
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26 | StoryEntity::StoryEntity () {} |
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27 | StoryEntity::~StoryEntity () {} |
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28 | |
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29 | |
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30 | /** |
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31 | \brief initialize the entity before use. |
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32 | \returns an error code if not able to apply. |
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33 | |
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34 | After execution of this function, the Entity is ready to be played/executed, |
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35 | this shifts the initialisation work before the execution - very important... |
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36 | */ |
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37 | ErrorMessage StoryEntity::init() |
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38 | {} |
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39 | |
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40 | |
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41 | /** |
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42 | \brief sets the story ID |
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43 | |
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44 | sets the story id of the current entity, this enables it to be identified in a |
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45 | global context. |
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46 | */ |
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47 | void StoryEntity::setStoryID(int storyID) |
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48 | { |
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49 | this->storyID = storyID; |
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50 | } |
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51 | |
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52 | |
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53 | /** |
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54 | \brief this reads the story id of the current entity |
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55 | \returns the story entity id |
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56 | */ |
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57 | int StoryEntity::getStoryID() |
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58 | { |
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59 | return this->storyID; |
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60 | } |
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61 | |
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62 | |
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63 | /** |
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64 | \brief sets the id of the next story entity |
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65 | |
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66 | StoryEntities can choose their following entity themselfs. the entity id defined here |
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67 | will be startet after this entity ends. this can be convenient if you want to have a |
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68 | non linear story with switches. |
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69 | */ |
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70 | void StoryEntity::setNextStoryID(int nextStoryID) |
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71 | { |
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72 | this->nextStoryID = nextStoryID; |
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73 | } |
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74 | |
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75 | /** |
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76 | \brief gets the story id of the current entity |
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77 | \returns story id |
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78 | */ |
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79 | int StoryEntity::getNextStoryID() |
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80 | { |
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81 | return this->nextStoryID; |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | \brief starts the entity with the choosen id. only for entities with lists. |
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87 | \param story id |
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88 | \returns error code if this action has caused a error |
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89 | |
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90 | this simply starts the story with the id storyID. the story with the choosen id has |
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91 | to be part of the current entity else, this doesn't make sense. this is used for |
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92 | campaigns or the GameLoader, they have lists of Campaigns/Worlds with their own |
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93 | storyID. |
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94 | */ |
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95 | ErrorMessage StoryEntity::start(int storyID) |
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96 | {} |
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97 | |
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98 | |
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99 | /** |
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100 | \brief starts the current entity |
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101 | \returns error code if this action has caused a error |
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102 | */ |
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103 | ErrorMessage StoryEntity::start() |
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104 | {} |
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105 | |
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106 | |
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107 | /** |
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108 | \brief stops the current entity |
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109 | \returns error code if this action has caused a error |
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110 | |
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111 | ATTENTION: this function shouldn't call other functions, or if so, they must return |
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112 | after finishing. If you ignore or forget to do so, the current entity is not able to |
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113 | terminate and it will run in the background or the ressources can't be freed or even |
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114 | worse: are freed and the program will end in a segmentation fault! |
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115 | hehehe, all seen... :) |
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116 | */ |
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117 | ErrorMessage StoryEntity::stop() |
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118 | {} |
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119 | |
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120 | |
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121 | /** |
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122 | \brief pause the current entity |
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123 | \returns error code if this action has caused a error |
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124 | |
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125 | this pauses the current entity or passes this call forth to the running entity. |
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126 | */ |
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127 | ErrorMessage StoryEntity::pause() |
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128 | {} |
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129 | |
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130 | |
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131 | /** |
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132 | \brief resumes a pause |
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133 | \returns error code if this action has caused a error |
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134 | |
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135 | this resumess the current entity or passes this call forth to the running entity. |
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136 | */ |
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137 | ErrorMessage StoryEntity::resume() |
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138 | {} |
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139 | |
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140 | |
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141 | /** |
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142 | \brief loads the current entity |
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143 | |
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144 | this is here to enable you loading maps into the entities. for all other actions you |
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145 | should take the init() function. |
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146 | */ |
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147 | void StoryEntity::load() |
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148 | {} |
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149 | |
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150 | |
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151 | /** |
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152 | \brief destroys and cleans up the current entity. |
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153 | |
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154 | this cleans up ressources before the deconstructor is called. for terminating |
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155 | the entity please use the stop() function. |
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156 | */ |
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157 | void StoryEntity::destroy() |
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158 | {} |
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159 | |
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160 | |
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161 | /** |
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162 | \brief this displays the load screen |
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163 | |
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164 | it will need some time to load maps or things like that. to inform the user about |
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165 | progress and to just show him/her something for the eyes, put here this stuff |
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166 | */ |
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167 | void StoryEntity::displayLoadScreen() |
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168 | {} |
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169 | |
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170 | |
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171 | /** |
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172 | \brief undisplay the load screen |
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173 | |
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174 | the load process has terminated, you now can release the load screen and start this |
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175 | entity. |
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176 | */ |
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177 | void StoryEntity::releaseLoadScreen() |
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178 | {} |
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