Last change
on this file since 3469 was
3238,
checked in by bensch, 20 years ago
|
orxonox/branches: updated branches: buerli, nico, sound. And moved bezierTrack to old.bezierTrack. Conflicts resolved in a usefull order.
Conflics mostly resolved in favor of trunk
merge.
|
File size:
1.2 KB
|
Rev | Line | |
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[2141] | 1 | /*! |
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| 2 | \file track.h |
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| 3 | \brief Basic level architecture |
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| 4 | */ |
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[2068] | 5 | |
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[3238] | 6 | #ifndef _TRACK_H |
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| 7 | #define _TRACK_H |
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[2068] | 8 | |
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[2101] | 9 | #include "stdincl.h" |
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| 10 | |
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[2141] | 11 | //! The Red Line through a level |
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| 12 | /** |
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[2551] | 13 | Handles level boundaries, bound movement mapping, camera placement and scripting. |
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| 14 | To create special levels with special camera movement, rules or whatever, derive from this base class. |
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[2141] | 15 | */ |
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[2068] | 16 | class Track |
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| 17 | { |
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| 18 | private: |
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[2551] | 19 | Uint32 ID; |
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| 20 | Vector* offset; |
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| 21 | Vector* end; |
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| 22 | // Vector* direction; // unity direction vector: it is costy to always recalculate it |
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| 23 | //Vector* up; // direction where up is ment to be - diffuse in space, eh? |
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| 24 | //Vector* traverse; // right-left |
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| 25 | Uint32 nextID; |
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| 26 | |
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[3238] | 27 | |
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[2068] | 28 | public: |
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[2636] | 29 | Track (); |
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[2080] | 30 | Track (Uint32 number, Uint32 next, Vector* start, Vector* finish); |
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[2068] | 31 | ~Track (); |
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[2636] | 32 | virtual void init(); |
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| 33 | |
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[3238] | 34 | virtual void postEnter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght) |
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| 35 | virtual void postLeave (WorldEntity* entity); |
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[2636] | 36 | virtual void tick (float deltaT); |
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[3238] | 37 | virtual void mapCamera (Location* lookat, Placement* camplc); |
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| 38 | virtual bool mapCoords (Location* loc, Placement* plc); // this should return true if the entity left track boundaries |
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[2068] | 39 | }; |
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| 40 | |
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[3238] | 41 | #endif /* _TRACK_H */ |
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