Last change
on this file since 3688 was
3472,
checked in by patrick, 20 years ago
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orxonox/trunk: redesigning directory structure - created story_entities dir, moved important classes
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File size:
614 bytes
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Line | |
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1 | |
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2 | #ifndef _NPC_H |
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3 | #define _NPC_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | |
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7 | class AI; |
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8 | |
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9 | class NPC : public WorldEntity { |
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10 | |
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11 | public: |
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12 | NPC (); |
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13 | ~NPC (); |
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14 | |
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15 | /* collision control */ |
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16 | float collisionRadius; |
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17 | |
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18 | float xCor; |
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19 | float yCor; |
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20 | float zCor; |
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21 | |
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22 | void drawNPC(void); |
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23 | void paint(void); |
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24 | void setPosition(float x, float y, float z); |
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25 | void getPosition(float* x, float* y, float* z); |
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26 | void addAI(AI* ai); |
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27 | void setCollisionRadius(float r); |
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28 | float getCollisionRadius(void); |
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29 | int hit(void); |
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30 | void die(void); |
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31 | |
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32 | private: |
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33 | /* position of the non player space craft */ |
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34 | |
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35 | int npcType; |
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36 | int hasDied; |
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37 | |
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38 | |
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39 | ; |
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40 | |
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41 | }; |
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42 | |
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43 | #endif /* _NPC_H */ |
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