Last change
on this file since 3715 was
3471,
checked in by patrick, 20 years ago
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orxonox/trunk: redesigning directory structure - first step
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File size:
1.3 KB
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1 | /*! |
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2 | \file player.h |
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3 | \brief Implements a basic controllable WorldEntity |
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4 | */ |
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5 | |
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6 | #ifndef _PLAYER_H |
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7 | #define _PLAYER_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | class OBJModel; |
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12 | |
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13 | //! Basic controllable WorldEntity |
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14 | class Player : public WorldEntity |
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15 | { |
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16 | friend class World; |
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17 | |
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18 | public: |
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19 | Player(bool isFree = false); |
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20 | ~Player(); |
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21 | |
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22 | virtual void postSpawn(); |
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23 | virtual void tick(float time); |
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24 | virtual void hit(WorldEntity* weapon, Vector loc); |
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25 | virtual void destroy(); |
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26 | virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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27 | virtual void command(Command* cmd); |
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28 | |
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29 | virtual void draw(); |
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30 | // virtual void getLookat(Location* locbuf); |
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31 | |
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32 | virtual void leftWorld(); |
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33 | |
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34 | private: |
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35 | bool bUp; //!< up button pressed. |
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36 | bool bDown; //!< down button pressed. |
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37 | bool bLeft; //!< left button pressed. |
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38 | bool bRight; //!< right button pressed. |
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39 | bool bAscend; //!< ascend button pressed. |
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40 | bool bDescend; //!< descend button presses. |
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41 | bool bFire; //!< fire button pressed. |
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42 | |
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43 | Vector velocity; //!< the velocity of the player. |
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44 | float travelSpeed; //!< the current speed of the player (to make soft movement) |
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45 | float acceleration; //!< the acceleration of the player. |
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46 | |
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47 | void move(float time); |
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48 | |
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49 | }; |
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50 | |
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51 | #endif /* _PLAYER_H */ |
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