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source: orxonox.OLD/orxonox/branches/soundEngine/src/world_entities/player.h @ 3715

Last change on this file since 3715 was 3471, checked in by patrick, 20 years ago

orxonox/trunk: redesigning directory structure - first step

File size: 1.3 KB
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "world_entity.h"
10
11class OBJModel;
12
13//! Basic controllable WorldEntity
14class Player : public WorldEntity
15{
16  friend class World;
17 
18 public:
19  Player(bool isFree = false);
20  ~Player();
21 
22  virtual void postSpawn();
23  virtual void tick(float time);
24  virtual void hit(WorldEntity* weapon, Vector loc);
25  virtual void destroy();
26  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command(Command* cmd);
28 
29  virtual void draw();
30  // virtual void getLookat(Location* locbuf);
31 
32  virtual void leftWorld();
33 
34 private:
35  bool bUp;              //!< up button pressed.
36  bool bDown;            //!< down button pressed.
37  bool bLeft;            //!< left button pressed.
38  bool bRight;           //!< right button pressed.
39  bool bAscend;          //!< ascend button pressed.
40  bool bDescend;         //!< descend button presses.
41  bool bFire;            //!< fire button pressed.
42
43  Vector velocity;       //!< the velocity of the player.
44  float travelSpeed;     //!< the current speed of the player (to make soft movement)
45  float acceleration;    //!< the acceleration of the player.
46 
47  void move(float time);
48 
49};
50
51#endif /* _PLAYER_H */
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