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source: orxonox.OLD/orxonox/branches/sound_engine/src/garbage_collector.cc @ 4185

Last change on this file since 4185 was 3688, checked in by patrick, 20 years ago

orxonox/trunk: added GARBAGECOLLECTOR to debug module and changed the way the speed is set.

File size: 3.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: ...
16*/
17
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GARBAGE_COLLECTOR
19
20#include "garbage_collector.h"
21
22#include "world.h"
23#include "world_entity.h"
24#include "null_parent.h"
25
26#include "list.h"
27
28using namespace std;
29
30
31GarbageCollector* GarbageCollector::singletonRef = 0;
32
33/**
34   \brief standard constructor
35   \todo this constructor is not jet implemented - do it
36*/
37GarbageCollector::GarbageCollector () 
38{
39   this->setClassName ("GarbageCollection");
40   this->time = 0;
41   this->delay = 1.5f; /* clean up all 5.0 seconds */
42}
43
44
45/**
46   \brief standard deconstructor
47
48*/
49GarbageCollector::~GarbageCollector () 
50{
51  // delete what has to be deleted here
52}
53
54
55/**
56   \brief this returns the singleton reference this this class
57   \returns singleton reference
58*/
59GarbageCollector* GarbageCollector::getInstance()
60{
61  if( singletonRef == NULL)
62    singletonRef = new GarbageCollector();
63  return singletonRef;
64}
65
66
67/**
68   \brief this sets the collection delay
69   \param delay
70   
71   after this delay, the garbage collector starts its work and begins to collect unused object
72   to delete them afterwards. only objects in the worldentity list from the world object are lookded
73   at.
74*/
75void GarbageCollector::setCollectionDelay(float delay)
76{
77  this->delay = delay;
78}
79
80
81/**
82   \brief this foreces a garbage collection
83
84   if this function is called, the gc tries to initiate the garbage collection routines. actually
85   this should always work.
86*/
87void GarbageCollector::forceCollection()
88{
89  /* just make the time slitely bigger than the delay */
90  this->time = this->delay + 1;
91  /* and update, to get rid of the unused objects */
92  this->update();
93}
94
95
96/**
97   \brief this ticks the GarbageCollector to give it the time pulse
98   \param the time passed since last tick
99
100   like every other tick function eg. worldentity
101*/
102void GarbageCollector::tick(float time)
103{
104  this->time += time;
105}
106
107
108/**
109   \brief this updated the gargabe collection, if the time is ready
110
111
112*/
113void GarbageCollector::update()
114{
115  if( this->time < this->delay)
116    return;
117  /* garbage collect */
118  PRINTF(3)("=============================\n");
119  PRINTF(3)("Processing Garbage Collection\n");
120  PRINTF(3)("=============================\n");
121  int counter = 0;
122  WorldInterface* wi = WorldInterface::getInstance();
123  tList<WorldEntity>* list = wi->getEntityList();
124
125  tIterator<WorldEntity>* iterator = list->getIterator();
126  WorldEntity* entity = iterator->nextElement();
127  while( entity != NULL) 
128    { 
129      if( entity->isFinalized())
130        {
131          PRINTF(4)("= finalizing object\n");
132          ++counter;
133         
134          /* first remove out of entity list */
135          list->remove(entity);
136          /* second remove out of pnode tree */
137          entity->remove();
138          /* then finaly delete reference */
139          delete entity;
140        }
141      entity = iterator->nextElement();
142    }
143
144  PRINTF(3)("= collected %i unused objects\n", counter);
145  PRINTF(3)("=============================\n");
146
147  /* reset time to count again up to this->delay */
148  this->time = 0;
149}
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