1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | #include "animation.h" |
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18 | #include "debug.h" |
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19 | #include "list.h" |
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20 | |
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21 | |
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22 | Anim::Anim(void) |
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23 | { |
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24 | // create a new List |
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25 | this->keyFrameList = new tList<AnimKeyFrame>(); |
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26 | |
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27 | // initialize a beginning KeyFrame, that will be deleted afterwards |
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28 | this->bHasKeys = false; |
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29 | |
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30 | |
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31 | this->animFunc = &Anim::random; |
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32 | } |
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33 | |
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34 | |
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35 | Anim::~Anim(void) |
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36 | { |
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37 | // delete all the KeyFrames |
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38 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); |
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39 | AnimKeyFrame* enumKF = itKF->nextElement(); |
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40 | while (enumKF) |
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41 | { |
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42 | delete enumKF; |
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43 | enumKF = itKF->nextElement(); |
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44 | } |
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45 | delete itKF; |
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46 | delete this->keyFrameList; |
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47 | } |
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48 | |
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49 | tList<Anim>* Anim::animatorList = NULL; |
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50 | |
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51 | |
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52 | void Anim::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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53 | { |
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54 | if (!bHasKeys) |
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55 | { |
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56 | this->keyFrameList->remove(this->keyFrameList->firstElement()); |
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57 | bHasKeys = true; |
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58 | } |
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59 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; |
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60 | tmpKeyFrame->value = value; |
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61 | tmpKeyFrame->duration = duration; |
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62 | tmpKeyFrame->animFunc = animFunc; |
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63 | |
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64 | this->keyFrameList->add(tmpKeyFrame); |
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65 | } |
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66 | |
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67 | void Anim::setInfinity(ANIM_INFINITY preInfinity, ANIM_INFINITY postInfinity) |
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68 | { |
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69 | this->preInfinity = preInfinity; |
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70 | this->postInfinity = postInfinity; |
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71 | } |
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72 | |
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73 | void Anim::setAnimFunc(ANIM_FUNCTION animFunc) |
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74 | { |
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75 | switch (animFunc) |
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76 | { |
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77 | default: |
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78 | case ANIM_CONSTANT: |
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79 | this->animFunc = &Anim::constant; |
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80 | break; |
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81 | case ANIM_LINEAR: |
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82 | this->animFunc = &Anim::linear; |
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83 | break; |
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84 | case ANIM_RANDOM: |
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85 | this->animFunc = &Anim::random; |
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86 | break; |
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87 | case ANIM_SINE: |
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88 | this->animFunc = &Anim::sine; |
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89 | break; |
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90 | |
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91 | } |
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92 | } |
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93 | |
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94 | |
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95 | // animation functions |
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96 | float Anim::random(float time) |
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97 | { |
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98 | return (float)rand()/(float)RAND_MAX; |
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99 | } |
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100 | |
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101 | float Anim::constant(float time) |
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102 | { |
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103 | |
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104 | } |
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105 | |
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106 | float Anim::linear(float time) |
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107 | { |
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108 | |
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109 | } |
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110 | |
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111 | float Anim::sine(float time) |
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112 | { |
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113 | |
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114 | } |
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