[2068] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[2080] | 14 | main-programmer: Christian Meyer |
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[2068] | 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | #include "camera.h" |
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[3681] | 19 | |
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[2100] | 20 | #include "world.h" |
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| 21 | #include "world_entity.h" |
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[3681] | 22 | #include "vector.h" |
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[2068] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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[3681] | 26 | //////////// |
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| 27 | // CAMERA // |
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| 28 | //////////// |
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| 29 | |
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[2096] | 30 | /** |
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| 31 | \brief creates a Camera |
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| 32 | */ |
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[3681] | 33 | Camera::Camera(void) |
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[2068] | 34 | { |
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[3681] | 35 | this->setClassName("Camera"); |
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| 36 | this->target = new CameraTarget(); |
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[2551] | 37 | |
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[3681] | 38 | this->setFovy(90); |
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| 39 | this->setAspectRatio(1.2f); |
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| 40 | this->setClipRegion(.1, 2000); |
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[3365] | 41 | |
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[3681] | 42 | this->setViewMode(VIEW_NORMAL); |
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[2068] | 43 | } |
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| 44 | |
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[2096] | 45 | /** |
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| 46 | \brief default destructor |
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| 47 | */ |
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[3681] | 48 | Camera::~Camera(void) |
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[2068] | 49 | { |
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| 50 | } |
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| 51 | |
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[2096] | 52 | /** |
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[3681] | 53 | \brief focuses the Camera onto a Target |
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| 54 | \param target the new PNode the Camera should look at. |
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[2096] | 55 | */ |
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[3681] | 56 | void Camera::lookAt(PNode* target) |
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[2068] | 57 | { |
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[3681] | 58 | this->target->setParent(target); |
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[2068] | 59 | } |
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| 60 | |
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[2096] | 61 | /** |
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[3681] | 62 | \returns The PNode of the Target (from there you can get position and so on |
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[2096] | 63 | */ |
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[3681] | 64 | PNode* Camera::getTarget(void) |
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[2068] | 65 | { |
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[3681] | 66 | return (PNode*)this->target; |
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| 67 | } |
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[2551] | 68 | |
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| 69 | |
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[3681] | 70 | /** |
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| 71 | \brief sets a new AspectRatio |
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| 72 | \param aspectRatio the new aspect ratio to set (width / height) |
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| 73 | */ |
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| 74 | void Camera::setAspectRatio(float aspectRatio) |
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| 75 | { |
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| 76 | this->aspectRatio = aspectRatio; |
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| 77 | } |
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[2551] | 78 | |
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[3681] | 79 | /** |
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| 80 | \brief sets the Field of View to fofy |
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| 81 | \param fovy new field of view factor (in degrees) |
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| 82 | */ |
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| 83 | void Camera::setFovy(float fovy) |
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| 84 | { |
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| 85 | this->fovy = fovy; |
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| 86 | } |
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[2551] | 87 | |
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[3681] | 88 | /** |
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| 89 | \brief Sets a new clipping region |
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| 90 | \param nearClip The near clip plane |
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| 91 | \param farClip The far clip plane |
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| 92 | */ |
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| 93 | void Camera::setClipRegion(float nearClip, float farClip) |
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| 94 | { |
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| 95 | this->nearClip = nearClip; |
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| 96 | this->farClip = farClip; |
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| 97 | } |
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[2551] | 98 | |
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[3681] | 99 | void Camera::setViewMode(ViewMode mode) |
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| 100 | { |
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| 101 | switch (mode) |
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| 102 | { |
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| 103 | default: |
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| 104 | case VIEW_NORMAL: |
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| 105 | this->toFovy = 60.0; |
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| 106 | this->toRelCoor = Vector(-10, 5, 0); |
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[2551] | 107 | break; |
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[3681] | 108 | case VIEW_BEHIND: |
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| 109 | this->toFovy = 120.0; |
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| 110 | this->toRelCoor = Vector(-7, 0, 0); |
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[2551] | 111 | break; |
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[3681] | 112 | case VIEW_FRONT: |
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| 113 | this->toFovy = 95.0; |
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| 114 | this->toRelCoor = Vector(12, 5, 0); |
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| 115 | break; |
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| 116 | case VIEW_LEFT: |
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| 117 | this->toFovy = 90; |
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| 118 | this->toRelCoor = Vector(0, 2, -10); |
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| 119 | break; |
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| 120 | case VIEW_RIGHT: |
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| 121 | this->toFovy = 90; |
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| 122 | this->toRelCoor = Vector(0, 2, 10); |
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| 123 | break; |
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| 124 | case VIEW_TOP: |
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| 125 | this->toFovy= 120; |
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| 126 | this->toRelCoor = Vector(0, 4, 0); |
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[2551] | 127 | } |
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[2068] | 128 | } |
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| 129 | |
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[3681] | 130 | |
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[2096] | 131 | /** |
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[3681] | 132 | \brief Updates the position of the camera. |
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| 133 | \param dt The time that elapsed. |
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| 134 | */ |
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| 135 | void Camera::tick(float dt) |
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| 136 | { |
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| 137 | dt /= 500; |
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| 138 | float tmpFovy = (this->toFovy - this->fovy) * dt; |
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| 139 | if (tmpFovy > .001) |
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| 140 | this->fovy += (this->toFovy - this->fovy) * dt; |
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| 141 | Vector tmpPos = (this->toRelCoor - *this->getRelCoor()) * dt; |
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| 142 | if (tmpPos.len() >= .001) |
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| 143 | { |
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| 144 | tmpPos = tmpPos + *this->getRelCoor(); |
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| 145 | this->setRelCoor(&tmpPos); |
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| 146 | } |
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| 147 | } |
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| 148 | |
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| 149 | |
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| 150 | /** |
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[2551] | 151 | \brief initialize rendering perspective according to this camera |
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[2096] | 152 | |
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[2551] | 153 | This is called immediately before the rendering cycle starts, it sets all global |
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| 154 | rendering options as well as the GL_PROJECTION matrix according to the camera. |
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[2096] | 155 | */ |
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[2068] | 156 | void Camera::apply () |
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| 157 | { |
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[3681] | 158 | // switching to Projection Matrix |
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[2551] | 159 | glMatrixMode (GL_PROJECTION); |
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[2112] | 160 | glLoadIdentity (); |
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[2115] | 161 | |
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[3681] | 162 | // setting up the perspective |
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| 163 | gluPerspective(this->fovy, |
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| 164 | this->aspectRatio, |
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| 165 | this->nearClip, |
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| 166 | this->farClip); |
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[3365] | 167 | |
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[3681] | 168 | // speed-up feature |
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| 169 | Vector cameraPosition = this->getAbsCoor(); |
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| 170 | Vector targetPosition = this->target->getAbsCoor(); |
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| 171 | Vector up = Vector(0, 1, 0); |
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| 172 | up = this->getAbsDir().apply(up); |
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[2551] | 173 | |
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[3681] | 174 | // Setting the Camera Eye, lookAt and up Vectors |
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| 175 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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| 176 | targetPosition.x, targetPosition.y, targetPosition.z, |
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| 177 | up.x, up.y, up.z); |
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[3365] | 178 | |
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[3681] | 179 | // switching back to Modeling Matrix |
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[2068] | 180 | glMatrixMode (GL_MODELVIEW); |
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| 181 | } |
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| 182 | |
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| 183 | |
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[3365] | 184 | |
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[3681] | 185 | /////////////////// |
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| 186 | // CAMERA-TARGET // |
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| 187 | /////////////////// |
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[2636] | 188 | |
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| 189 | |
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[3681] | 190 | CameraTarget::CameraTarget() |
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[2636] | 191 | { |
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[3681] | 192 | this->setClassName("CameraTarget"); |
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| 193 | this->setMode(PNODE_MOVEMENT); |
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[2636] | 194 | } |
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[3213] | 195 | |
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[3681] | 196 | CameraTarget::~CameraTarget() |
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| 197 | { |
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[3213] | 198 | |
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| 199 | } |
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