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source: orxonox.OLD/orxonox/branches/textEngine/src/importer/material.h @ 3519

Last change on this file since 3519 was 3454, checked in by bensch, 20 years ago

orxonox/trunk/importer: doxygen-tags

File size: 2.2 KB
Line 
1/*!
2  \file material.h
3  \brief Contains the Material Class that handles Material for 3D-Objects.
4  \todo free SDL-surface when deleting Material.
5  \todo delete imgNameWithPath after use creation.
6*/
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10
11
12
13extern int verbose; //!< will be obsolete soon.
14
15#if HAVE_CONFIG_H
16#include <config.h> 
17#endif /* HAVE_CONFIG_H */
18
19// FORWARD DEFINITIONS //
20class Texture;
21
22
23//! Class to handle Materials.
24class Material
25{
26 public:
27  Material ();
28  Material (char* mtlName);
29  Material* addMaterial(char* mtlName);
30  ~Material ();
31  void init(void);
32
33  Material* search(char* mtlName);
34  bool select (void);
35
36  void setName (char* mtlName);
37  char* getName (void);
38  void setIllum (int illum);
39  void setIllum (char* illum);
40  void setDiffuse (float r, float g, float b);
41  void setDiffuse (char* rgb);
42  void setAmbient (float r, float g, float b);
43  void setAmbient (char* rgb);
44  void setSpecular (float r, float g, float b);
45  void setSpecular (char* rgb);
46  void setShininess (float shini);
47  void setShininess (char* shini);
48  void setTransparency (float trans);
49  void setTransparency (char* trans);
50
51
52 
53  void addTexturePath(char* pathName);
54 // MAPPING //
55  void setDiffuseMap(char* dMap);
56  void setAmbientMap(char* aMap);
57  void setSpecularMap(char* sMap);
58  void setBump(char* bump);
59
60 private:
61  char* name;        //!< The Name of the Material.
62  int illumModel;    //!< The IlluminationModel is either flat or smooth.
63  float diffuse [4]; //!< The diffuse color of the Material.
64  float ambient [4]; //!< The ambient color of the Material.
65  float specular [4];//!< The specular color of the Material.
66  float shininess;   //!< The shininess of the Material.
67  float transparency;//!< The transperency of the Material.
68
69  Texture* diffuseTexture; //!< The diffuse texture of the Material.
70  Texture* ambientTexture; //!< The ambient texture of the Material.
71  Texture* specularTexture;//!< The specular texture of the Material.
72 
73  bool diffuseTextureSet; //!< Chekcs if the diffuse texture is Set.
74  bool ambientTextureSet; //!< Chekcs if the ambient texture is Set.
75  bool specularTextureSet;//!< Chekcs if the specular texture is Set.
76
77  Material* nextMat; //!< pointer to the Next Material of the List. NULL if no next exists.
78
79
80};
81#endif
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