1 | /*! |
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2 | \file texture.h |
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3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | |
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5 | \todo free SDL-surface when deleting Material. |
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6 | \todo delete imgNameWithPath after use creation. |
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7 | */ |
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8 | |
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9 | #ifndef _TEXTURE_H |
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10 | #define _TEXTURE_H |
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11 | |
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12 | #include "../stdincl.h" |
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13 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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14 | #include <SDL/SDL_image.h> |
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15 | #else |
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16 | // IMAGE LIBS // |
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17 | #ifdef HAVE_JPEGLIB_H |
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18 | extern "C"{ // This has to be done, because not a c++ lib |
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19 | #include <jpeglib.h> |
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20 | } |
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21 | #endif /* HAVE_JPEGLIB_H */ |
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22 | #ifdef HAVE_PNG_H |
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23 | #include <png.h> |
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24 | #endif /* HAVE_PNG_H */ |
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25 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
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26 | |
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27 | |
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28 | |
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29 | //! Class to handle lists of paths. |
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30 | /** |
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31 | \todo Ability to return Paths by itself. |
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32 | |
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33 | It is simple to use, and good, for all PathList you want. |
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34 | just create a new Pathlist, and add Paths. |
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35 | */ |
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36 | class PathList |
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37 | { |
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38 | private: |
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39 | PathList(); |
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40 | static PathList* firstPath; //!< A static Pointer to the first PathList in the List. |
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41 | public: |
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42 | PathList(char* pName); |
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43 | ~PathList(); |
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44 | static PathList* getInstance(void); |
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45 | |
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46 | void addPath (char* pName); |
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47 | char* pathName; //!< The Name of the current Path. |
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48 | PathList* next; //!< Pointer to the next Pathlist. |
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49 | }; |
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50 | |
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51 | //! A Class, that reads in Textures from different fileformats. |
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52 | class Texture |
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53 | { |
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54 | private: |
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55 | //! Struct to handle Infos about an Image |
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56 | struct Image |
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57 | { |
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58 | int rowSpan; //!< The count of the rows this Image has. |
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59 | GLuint width; //!< The width of the Image. |
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60 | GLuint height; //!< The height of the Image. |
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61 | GLuint bpp; //!< BytesPerPixel |
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62 | GLenum format; //!< The Format of the PixelData |
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63 | GLuint type; //!< Type of the Image. |
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64 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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65 | }; |
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66 | Image* pImage; //!< The data of an Image |
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67 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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68 | SDL_Surface* map; //!< The map SDL initializes for this element. |
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69 | char* searchTextureInPaths(char* texName) const; |
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70 | inline void swap(unsigned char &a, unsigned char &b); |
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71 | public: |
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72 | Texture(void); |
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73 | ~Texture(void); |
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74 | /** \returns The textureID of this texture. */ |
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75 | inline GLuint getTexture(void) {return this->texture;} |
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76 | bool loadTexToGL (Image* pImage); |
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77 | |
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78 | bool loadImage(char* imageName); |
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79 | #ifndef HAVE_SDL_SDL_IMAGE_H |
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80 | |
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81 | bool loadBMP (char* bmpName); |
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82 | |
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83 | bool loadJPG (char* jpgName); |
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84 | |
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85 | /// TGA /// |
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86 | |
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87 | bool loadTGA(const char * tgaName); |
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88 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); |
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89 | bool loadCompressedTGA(const char * filename, FILE * fTGA); |
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90 | |
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91 | bool loadPNG(const char* pngName); |
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92 | #endif |
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93 | |
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94 | |
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95 | }; |
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96 | |
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97 | |
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98 | |
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99 | #endif /* _TEXTURE_H */ |
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