1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | *** |
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16 | * This file is extended to the needs of the orxonox-project. * |
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17 | * Originally it came from the glfont.c-example from SDL_ttf. * |
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18 | * *** |
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19 | |
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20 | for some fonts and licenses visit: =http://www.dafont.com/en/font.php= |
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21 | |
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22 | !! IMPORTANT !! When using ttf fonts clear the license issues prior to |
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23 | adding them to orxonox. This is really important, because we do not |
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24 | want to defend anyone. |
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25 | */ |
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26 | |
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27 | #include "glfont.h" |
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28 | |
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29 | #include <stdlib.h> |
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30 | #include <stdio.h> |
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31 | #include <string.h> |
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32 | |
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33 | #include "graphics_engine.h" |
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34 | #include "p_node.h" |
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35 | #include "vector.h" |
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36 | #include "debug.h" |
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37 | |
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38 | /** |
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39 | \brief constructs a Font |
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40 | \param fontFile the File to load the font from |
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41 | */ |
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42 | GLFont::GLFont(const char* fontFile) |
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43 | { |
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44 | this->init(fontFile); |
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45 | } |
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46 | |
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47 | /** |
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48 | \brief destructs a font |
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49 | */ |
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50 | GLFont::~GLFont(void) |
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51 | { |
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52 | delete this->currentText; |
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53 | |
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54 | if (this->glyphArray) |
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55 | { |
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56 | for (int i = 0; i < FONT_HIGHEST_KNOWN_CHAR; i++) |
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57 | delete this->glyphArray[i]; |
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58 | delete []this->glyphArray; |
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59 | } |
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60 | |
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61 | if (this->font) |
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62 | TTF_CloseFont(this->font); |
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63 | } |
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64 | |
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65 | /** |
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66 | \brief function to enable TTF_Fonts |
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67 | */ |
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68 | void GLFont::enableFonts(void) |
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69 | { |
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70 | if (!GLFont::ttfInitialized) |
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71 | { |
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72 | if(TTF_Init()==-1) |
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73 | PRINTF(1)("TTF_Init: %s\n", TTF_GetError()); |
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74 | |
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75 | GLFont::checkVersion(); |
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76 | GLFont::ttfInitialized = true; |
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77 | } |
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78 | else |
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79 | PRINTF(4)("Fonts already initialized\n"); |
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80 | |
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81 | } |
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82 | |
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83 | /** |
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84 | \brief function to disable TTF_fonts |
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85 | */ |
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86 | void GLFont::disableFonts(void) |
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87 | { |
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88 | if (GLFont::ttfInitialized) |
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89 | { |
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90 | TTF_Quit(); |
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91 | GLFont::ttfInitialized = false; |
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92 | } |
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93 | else |
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94 | PRINTF(4)("Fonts were not initialized.\n"); |
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95 | } |
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96 | |
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97 | //! A simple variable for checking if ttf was initialized |
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98 | bool GLFont::ttfInitialized = false; |
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99 | |
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100 | /** |
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101 | \brief initializes a new Font |
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102 | \param fontFile The file to load a Font from |
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103 | \param fontSize the Size in pixels of the Font |
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104 | */ |
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105 | bool GLFont::init(const char* fontFile, unsigned int fontSize) |
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106 | { |
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107 | if (!GLFont::ttfInitialized) |
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108 | GLFont::enableFonts(); |
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109 | |
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110 | // setting default values. |
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111 | this->font = NULL; |
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112 | this->fontFile = NULL; |
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113 | this->glyphArray = NULL; |
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114 | this->fastTextureID = 0; |
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115 | |
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116 | this->currentText = new Text; |
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117 | |
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118 | this->currentText->bindNode = NULL; |
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119 | this->currentText->text = NULL; |
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120 | this->currentText->texture = 0; |
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121 | |
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122 | this->setSize(fontSize); |
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123 | this->setType(TEXT_DYNAMIC); |
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124 | |
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125 | this->currentText->renderStyle = TTF_STYLE_NORMAL; |
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126 | |
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127 | this->setFont(fontFile); |
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128 | |
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129 | this->setColor(0, 255, 0); |
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130 | this->setPosition(0, 0); |
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131 | |
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132 | this->setText(FONT_DEFAULT_TEXT); |
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133 | |
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134 | this->setColor(0,255,0); |
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135 | |
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136 | this->createTexture(); |
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137 | |
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138 | this->fastTextureID = this->createFastTexture(); |
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139 | } |
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140 | |
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141 | /** |
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142 | \brief sets The Font. |
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143 | \param fontFile The file containing the font. |
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144 | \returns true if loaded, false if something went wrong, or if a font was loaded before. |
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145 | */ |
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146 | bool GLFont::setFont(const char* fontFile) |
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147 | { |
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148 | if (!this->fontFile) |
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149 | { |
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150 | this->fontFile = new char[strlen(fontFile)+1]; |
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151 | strcpy(this->fontFile, fontFile); |
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152 | |
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153 | this->font = TTF_OpenFont(this->fontFile, this->fontSize); |
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154 | if(!this->font) |
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155 | { |
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156 | PRINTF(1)("TTF_OpenFont: %s\n", TTF_GetError()); |
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157 | return false; |
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158 | } |
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159 | return true; |
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160 | } |
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161 | else |
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162 | { |
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163 | PRINTF(2)("Font already initialized, unable to change it now.\n"); |
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164 | return false; |
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165 | } |
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166 | } |
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167 | |
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168 | void GLFont::setBindNode(PNode* bindNode) |
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169 | { |
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170 | this->currentText->bindNode = bindNode; |
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171 | } |
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172 | |
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173 | /** |
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174 | \brief sets the Type of this Text |
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175 | \param type the type to set. |
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176 | */ |
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177 | void GLFont::setType(int type) |
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178 | { |
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179 | this->currentText->type = type; |
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180 | } |
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181 | |
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182 | |
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183 | /** |
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184 | \brief Sets a new Text to the font |
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185 | \param text the new text to set |
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186 | */ |
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187 | void GLFont::setText(const char* text) |
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188 | { |
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189 | if (this->currentText->text) |
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190 | delete []this->currentText->text; |
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191 | this->currentText->text = new char[strlen(text)+1]; |
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192 | strcpy(this->currentText->text, text); |
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193 | } |
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194 | |
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195 | /** |
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196 | \brief sets a specific renderStyle |
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197 | \param renderStyle the Style to render: a char-array containing: |
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198 | i: italic, b: bold, u, underline |
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199 | */ |
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200 | void GLFont::setStyle(char* renderStyle) |
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201 | { |
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202 | this->currentText->renderStyle = TTF_STYLE_NORMAL; |
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203 | |
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204 | for (int i = 0; i < strlen(renderStyle); i++) |
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205 | if (strncmp(renderStyle+i, "b", 1) == 0) |
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206 | this->currentText->renderStyle |= TTF_STYLE_BOLD; |
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207 | else if (strncmp(renderStyle+i, "i", 1) == 0) |
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208 | this->currentText->renderStyle |= TTF_STYLE_ITALIC; |
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209 | else if (strncmp(renderStyle+i, "u", 1) == 0) |
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210 | this->currentText->renderStyle |= TTF_STYLE_UNDERLINE; |
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211 | |
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212 | if (this->font) |
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213 | TTF_SetFontStyle(this->font, this->currentText->renderStyle); |
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214 | else |
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215 | PRINTF(2)("Font was not initialized, please do so before setting the Font-Style.\n"); |
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216 | } |
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217 | |
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218 | /** |
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219 | \brief Sets a new Size to the font |
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220 | \param fontSize The new Size in pixels. |
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221 | */ |
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222 | void GLFont::setSize(unsigned int fontSize) |
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223 | { |
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224 | this->fontSize = fontSize; |
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225 | } |
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226 | |
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227 | /** |
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228 | \brief sets a new color to the font |
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229 | \param r Red |
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230 | \param g Green |
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231 | \param b Blue |
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232 | */ |
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233 | void GLFont::setColor(Uint8 r, Uint8 g, Uint8 b) |
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234 | { |
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235 | this->currentText->color.r = r; |
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236 | this->currentText->color.g = g; |
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237 | this->currentText->color.b = b; |
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238 | } |
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239 | |
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240 | /** |
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241 | \brief sets a Position. |
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242 | \param x the x-position in pixels from the left border |
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243 | \param y the y-position in pixels from the top border |
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244 | */ |
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245 | void GLFont::setPosition(int x, int y) |
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246 | { |
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247 | this->currentText->textPosSize.x = x; |
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248 | this->currentText->textPosSize.y = y; |
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249 | } |
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250 | |
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251 | /** |
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252 | \brief draws the Font |
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253 | \todo FIX this is to slow/static |
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254 | */ |
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255 | void GLFont::draw(void) |
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256 | { |
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257 | // storing all the Transformation Matrices. |
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258 | GLdouble modMat[16]; |
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259 | GLint viewPort[4]; |
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260 | glGetDoublev(GL_PROJECTION_MATRIX, this->projMat); |
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261 | glGetDoublev(GL_MODELVIEW_MATRIX, modMat); |
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262 | glGetIntegerv(GL_VIEWPORT, viewPort); |
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263 | this->enter2DMode(); |
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264 | |
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265 | // setting the Position of this Text. |
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266 | Vector pos; |
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267 | if (this->currentText->bindNode) |
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268 | { |
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269 | GLdouble x = this->currentText->bindNode->getAbsCoor().x; |
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270 | GLdouble y = this->currentText->bindNode->getAbsCoor().y; |
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271 | GLdouble z = this->currentText->bindNode->getAbsCoor().z; |
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272 | GLdouble tmp[3]; |
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273 | gluProject(x, y, z, modMat, projMat, viewPort, tmp, tmp+1, tmp+2); |
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274 | printf("test %f %f %f,\n", tmp[0], tmp[1], tmp[2]); |
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275 | pos.x = tmp[0] + this->currentText->textPosSize.x; |
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276 | pos.y = GraphicsEngine::getInstance()->getResolutionY() - tmp[1] + this->currentText->textPosSize.y; |
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277 | pos.z = tmp[2]; |
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278 | } |
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279 | else |
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280 | { |
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281 | pos.x = this->currentText->textPosSize.x; |
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282 | pos.y = this->currentText->textPosSize.y; |
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283 | pos.z = 0; |
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284 | } |
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285 | |
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286 | // drawing this Text. |
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287 | if(currentText->type == TEXT_STATIC) |
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288 | { |
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289 | glBindTexture(GL_TEXTURE_2D, this->currentText->texture); |
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290 | glEnable(GL_TEXTURE_2D); |
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291 | glBegin(GL_QUADS); |
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292 | |
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293 | glTexCoord2f(this->currentText->texCoord.minU, this->currentText->texCoord.minV); |
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294 | glVertex2i(pos.x, pos.y ); |
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295 | |
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296 | glTexCoord2f(this->currentText->texCoord.maxU, this->currentText->texCoord.minV); |
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297 | glVertex2i(pos.x + this->currentText->textPosSize.w, pos.y ); |
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298 | |
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299 | glTexCoord2f(this->currentText->texCoord.maxU, this->currentText->texCoord.maxV); |
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300 | glVertex2i(pos.x + this->currentText->textPosSize.w, pos.y + this->currentText->textPosSize.h); |
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301 | |
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302 | glTexCoord2f(this->currentText->texCoord.minU, this->currentText->texCoord.maxV); |
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303 | glVertex2i(pos.x, pos.y + this->currentText->textPosSize.h); |
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304 | |
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305 | glEnd(); |
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306 | } |
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307 | else //(if currentText->type & TEXT_DYNAMIC) |
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308 | { |
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309 | glBindTexture(GL_TEXTURE_2D, this->fastTextureID); |
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310 | // glEnable(GL_TEXTURE_2D); |
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311 | glTranslatef(pos.x, pos.y, 0); |
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312 | |
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313 | printf("%d, %d\n", this->fastTextureID, glyphArray[65]->displayList); |
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314 | char* tmpText = this->currentText->text; |
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315 | while (*tmpText != '\0') |
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316 | { |
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317 | if(glyphArray[*tmpText]) |
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318 | { |
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319 | glCallList(this->glyphArray[*tmpText]->displayList); |
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320 | glTranslatef(this->glyphArray[*tmpText]->width, 0, 0); |
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321 | } |
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322 | tmpText++; |
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323 | } |
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324 | } |
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325 | this->leave2DMode(); |
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326 | } |
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327 | |
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328 | /** |
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329 | \brief creates a texture out of the given parameters |
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330 | |
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331 | this has to be called every time by the user, to if changes were made. |
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332 | */ |
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333 | void GLFont::createTexture(void) |
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334 | { |
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335 | SDL_Surface* tmpSurf; |
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336 | if (this->currentText->texture) |
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337 | glDeleteTextures(1, &this->currentText->texture); |
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338 | tmpSurf = TTF_RenderText_Blended(this->font, |
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339 | this->currentText->text, |
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340 | this->currentText->color); |
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341 | if (tmpSurf) |
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342 | this->currentText->texture = loadTexture(tmpSurf, &this->currentText->texCoord); |
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343 | |
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344 | this->currentText->textPosSize.w = tmpSurf->w; |
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345 | this->currentText->textPosSize.h = tmpSurf->h; |
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346 | SDL_FreeSurface(tmpSurf); |
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347 | } |
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348 | |
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349 | |
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350 | /** |
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351 | \returns the maximum height of the Font, if the font was initialized, 0 otherwise |
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352 | */ |
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353 | int GLFont::getMaxHeight(void) |
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354 | { |
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355 | if (this->font) |
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356 | return TTF_FontHeight(this->font); |
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357 | else |
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358 | return 0; |
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359 | } |
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360 | |
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361 | /** |
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362 | \returns the maximum ascent of the Font, if the font was initialized, 0 otherwise |
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363 | |
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364 | the ascent is the pixels of the font above the baseline |
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365 | */ |
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366 | int GLFont::getMaxAscent(void) |
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367 | { |
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368 | if (this->font) |
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369 | return TTF_FontAscent(this->font); |
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370 | else |
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371 | return 0; |
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372 | } |
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373 | |
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374 | /** |
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375 | \returns the maximum descent of the Font, if the font was initialized, 0 otherwise |
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376 | |
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377 | the descent is the pixels of the font below the baseline |
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378 | */ |
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379 | int GLFont::getMaxDescent(void) |
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380 | { |
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381 | if (this->font) |
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382 | return TTF_FontDescent(this->font); |
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383 | else |
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384 | return 0; |
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385 | } |
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386 | |
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387 | /** |
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388 | \param character The character to get info about. |
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389 | \returns a Glyph struct of a character. This Glyph is a pointer, |
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390 | and MUST be deleted by the user.. |
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391 | |
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392 | This only works for horizontal fonts. see |
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393 | http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html |
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394 | for more info about vertical Fonts |
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395 | */ |
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396 | Glyph* GLFont::getGlyphMetrics(Uint16 character) |
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397 | { |
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398 | Glyph* rg = new Glyph; |
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399 | rg->character = character; |
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400 | TTF_GlyphMetrics(this->font, rg->character, |
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401 | &rg->minX, &rg->maxX, |
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402 | &rg->minY, &rg->maxY, |
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403 | &rg->advance); |
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404 | rg->height = rg->maxY - rg->minY; |
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405 | rg->width = rg->maxX - rg->minX; |
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406 | rg->bearingX = (rg->advance - rg->width) / 2; |
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407 | rg->bearingY = rg->maxY; |
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408 | return rg; |
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409 | } |
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410 | |
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411 | /** |
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412 | \brief entering 2D Mode |
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413 | |
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414 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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415 | */ |
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416 | void GLFont::enter2DMode(void) |
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417 | { |
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418 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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419 | |
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420 | /* Note, there may be other things you need to change, |
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421 | depending on how you have your OpenGL state set up. |
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422 | */ |
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423 | glPushAttrib(GL_ENABLE_BIT); |
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424 | glDisable(GL_DEPTH_TEST); |
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425 | glDisable(GL_CULL_FACE); |
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426 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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427 | glEnable(GL_TEXTURE_2D); |
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428 | |
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429 | /* This allows alpha blending of 2D textures with the scene */ |
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430 | glEnable(GL_BLEND); |
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431 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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432 | |
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433 | glViewport(0, 0, screen->w, screen->h); |
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434 | |
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435 | glMatrixMode(GL_PROJECTION); |
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436 | glPushMatrix(); |
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437 | glLoadIdentity(); |
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438 | |
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439 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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440 | |
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441 | glMatrixMode(GL_MODELVIEW); |
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442 | glPushMatrix(); |
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443 | glLoadIdentity(); |
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444 | |
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445 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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446 | } |
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447 | |
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448 | /** |
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449 | \brief leaves the 2DMode again also \see GLFont::enter2DMode(void) |
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450 | */ |
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451 | void GLFont::leave2DMode(void) |
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452 | { |
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453 | glMatrixMode(GL_MODELVIEW); |
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454 | glPopMatrix(); |
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455 | |
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456 | glMatrixMode(GL_PROJECTION); |
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457 | glPopMatrix(); |
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458 | |
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459 | glPopAttrib(); |
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460 | } |
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461 | |
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462 | |
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463 | GLuint GLFont::createFastTexture(void) |
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464 | { |
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465 | /* interesting GLYPHS: |
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466 | * 33-47: Special Characters. |
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467 | * 48-57: 0-9 |
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468 | * 58-63: some more special chars (minor) |
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469 | * 65-90: A-Z |
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470 | * 97-122: a-z |
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471 | */ |
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472 | int numberOfGlyphs = 90; |
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473 | |
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474 | this->initGlyphs(33, numberOfGlyphs); |
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475 | |
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476 | int rectSize = this->findOptimalFastTextureSize(); |
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477 | |
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478 | // setting default values. (maybe not needed afterwards) |
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479 | SDL_Color tmpColor; tmpColor.r = tmpColor.g = tmpColor.b = 0; |
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480 | // Surface definition. |
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481 | SDL_Rect tmpRect; // this represents a Rectangle for blitting. |
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482 | SDL_Surface* tmpSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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483 | rectSize, rectSize, |
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484 | 32, |
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485 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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486 | 0x000000FF, |
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487 | 0x0000FF00, |
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488 | 0x00FF0000, |
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489 | 0xFF000000 |
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490 | #else |
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491 | 0xFF000000, |
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492 | 0x00FF0000, |
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493 | 0x0000FF00, |
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494 | 0x000000FF |
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495 | #endif |
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496 | ); |
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497 | tmpRect.x = 0; tmpRect.y = 0; tmpRect.w = tmpSurf->w; tmpRect.h = tmpSurf->h; |
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498 | SDL_SetClipRect(tmpSurf, &tmpRect); |
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499 | int maxLineHeight = 0; |
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500 | |
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501 | // all the interessting Glyphs |
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502 | for (int i = 33; i <= 122; i++) |
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503 | { |
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504 | SDL_Surface* glyphSurf = NULL; |
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505 | Glyph* tmpGlyph; |
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506 | |
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507 | if (tmpGlyph = this->glyphArray[i]) |
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508 | { |
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509 | if (tmpGlyph->height > maxLineHeight) |
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510 | maxLineHeight = tmpGlyph->height; |
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511 | |
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512 | if (tmpRect.x+tmpGlyph->width > tmpSurf->w) |
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513 | { |
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514 | tmpRect.x = 0; |
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515 | tmpRect.y = tmpRect.y + maxLineHeight + 1; |
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516 | maxLineHeight = 0; |
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517 | } |
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518 | if (tmpRect.y + maxLineHeight > tmpSurf->h) |
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519 | { |
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520 | PRINTF(1)("Protection, so font cannot write over the boundraries error (this should not heappen\n"); |
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521 | break; |
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522 | } |
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523 | // reading in the new Glyph |
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524 | //glyphSurf = TTF_RenderGlyph_Shaded(this->font, i, this->currentText->color, tmpColor); |
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525 | glyphSurf = TTF_RenderGlyph_Blended(this->font, i, this->currentText->color); |
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526 | if( glyphSurf ) |
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527 | { |
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528 | |
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529 | SDL_SetAlpha(glyphSurf, 0, 0); |
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530 | |
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531 | SDL_BlitSurface(glyphSurf, NULL, tmpSurf, &tmpRect); |
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532 | TexCoord tmpTexCoord; |
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533 | tmpTexCoord.minU = (float)tmpRect.x/(float)tmpSurf->w; |
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534 | tmpTexCoord.maxU = (float)(tmpRect.x+tmpGlyph->width)/(float)tmpSurf->w; |
---|
535 | tmpTexCoord.minV = (float)tmpRect.y/(float)tmpSurf->w; |
---|
536 | tmpTexCoord.maxV = (float)(tmpRect.y+tmpGlyph->height)/(float)tmpSurf->w; |
---|
537 | tmpGlyph->displayList = glGenLists(1); |
---|
538 | |
---|
539 | glNewList(tmpGlyph->displayList, GL_COMPILE); |
---|
540 | glBegin(GL_QUADS); |
---|
541 | glTexCoord2f(tmpTexCoord.minU, tmpTexCoord.minV); |
---|
542 | glVertex2d(0, 0); |
---|
543 | glTexCoord2f(tmpTexCoord.minU, tmpTexCoord.maxV); |
---|
544 | glVertex2d(0, tmpGlyph->height); |
---|
545 | glTexCoord2f(tmpTexCoord.maxU, tmpTexCoord.maxV); |
---|
546 | glVertex2d(tmpGlyph->width, tmpGlyph->height); |
---|
547 | glTexCoord2f(tmpTexCoord.maxU, tmpTexCoord.minV); |
---|
548 | glVertex2d(tmpGlyph->width, 0); |
---|
549 | glEnd(); |
---|
550 | glEndList(); |
---|
551 | SDL_FreeSurface(glyphSurf); |
---|
552 | |
---|
553 | tmpRect.x += tmpGlyph->width + 1; |
---|
554 | |
---|
555 | // Outputting Glyphs to BMP-files. |
---|
556 | /* |
---|
557 | char outname[64]; |
---|
558 | if (i < 10) |
---|
559 | sprintf( outname, "glyph-00%d.bmp", i ); |
---|
560 | else if (i <100) |
---|
561 | sprintf( outname, "glyph-0%d.bmp", i ); |
---|
562 | else |
---|
563 | sprintf( outname, "glyph-%d.bmp", i ); |
---|
564 | SDL_SaveBMP(tmpSurf, outname); |
---|
565 | */ |
---|
566 | } |
---|
567 | } |
---|
568 | } |
---|
569 | GLuint texture; |
---|
570 | glGenTextures(1, &texture); |
---|
571 | glBindTexture(GL_TEXTURE_2D, texture); |
---|
572 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
573 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
574 | glTexImage2D(GL_TEXTURE_2D, |
---|
575 | 0, |
---|
576 | GL_RGBA, |
---|
577 | tmpSurf->w, tmpSurf->h, |
---|
578 | 0, |
---|
579 | GL_RGBA, |
---|
580 | GL_UNSIGNED_BYTE, |
---|
581 | tmpSurf->pixels); |
---|
582 | SDL_FreeSurface(tmpSurf); |
---|
583 | return texture; |
---|
584 | } |
---|
585 | |
---|
586 | /** |
---|
587 | \brief Loads a Font from an SDL_surface into a texture. |
---|
588 | \param surface The surface to make the texture of |
---|
589 | \param texCoord The texture coordinates of the 4 corners of the texture |
---|
590 | \returns the ID of the texture |
---|
591 | */ |
---|
592 | GLuint GLFont::loadTexture(SDL_Surface *surface, TexCoord* texCoord) |
---|
593 | { |
---|
594 | GLuint texture; |
---|
595 | int w, h; |
---|
596 | SDL_Surface *image; |
---|
597 | SDL_Rect area; |
---|
598 | Uint32 saved_flags; |
---|
599 | Uint8 saved_alpha; |
---|
600 | |
---|
601 | /* Use the surface width and height expanded to powers of 2 */ |
---|
602 | w = powerOfTwo(surface->w); |
---|
603 | h = powerOfTwo(surface->h); |
---|
604 | if (texCoord) |
---|
605 | { |
---|
606 | texCoord->minU = 0.0f; |
---|
607 | texCoord->minV = 0.0f; |
---|
608 | texCoord->maxU = (GLfloat)surface->w / w; |
---|
609 | texCoord->maxV = (GLfloat)surface->h / h; |
---|
610 | } |
---|
611 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
---|
612 | w, h, |
---|
613 | 32, |
---|
614 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
---|
615 | 0x000000FF, |
---|
616 | 0x0000FF00, |
---|
617 | 0x00FF0000, |
---|
618 | 0xFF000000 |
---|
619 | #else |
---|
620 | 0xFF000000, |
---|
621 | 0x00FF0000, |
---|
622 | 0x0000FF00, |
---|
623 | 0x000000FF |
---|
624 | #endif |
---|
625 | ); |
---|
626 | if ( image == NULL ) { |
---|
627 | return 0; |
---|
628 | } |
---|
629 | |
---|
630 | /* Save the alpha blending attributes */ |
---|
631 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
---|
632 | saved_alpha = surface->format->alpha; |
---|
633 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
---|
634 | SDL_SetAlpha(surface, 0, 0); |
---|
635 | } |
---|
636 | |
---|
637 | /* Copy the surface into the GL texture image */ |
---|
638 | area.x = 0; |
---|
639 | area.y = 0; |
---|
640 | area.w = surface->w; |
---|
641 | area.h = surface->h; |
---|
642 | SDL_BlitSurface(surface, &area, image, &area); |
---|
643 | |
---|
644 | /* Restore the alpha blending attributes */ |
---|
645 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
---|
646 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
---|
647 | } |
---|
648 | |
---|
649 | /* Create an OpenGL texture for the image */ |
---|
650 | glGenTextures(1, &texture); |
---|
651 | glBindTexture(GL_TEXTURE_2D, texture); |
---|
652 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
653 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
654 | glTexImage2D(GL_TEXTURE_2D, |
---|
655 | 0, |
---|
656 | GL_RGBA, |
---|
657 | w, h, |
---|
658 | 0, |
---|
659 | GL_RGBA, |
---|
660 | GL_UNSIGNED_BYTE, |
---|
661 | image->pixels); |
---|
662 | SDL_FreeSurface(image); /* No longer needed */ |
---|
663 | |
---|
664 | return texture; |
---|
665 | } |
---|
666 | |
---|
667 | /** |
---|
668 | \brief stores Glyph Metrics in an Array. |
---|
669 | \param from The Glyph to start from. |
---|
670 | \param count The number of Glyphs to start From. |
---|
671 | */ |
---|
672 | void GLFont::initGlyphs(Uint16 from, Uint16 count) |
---|
673 | { |
---|
674 | /* initialize the Array, and set all its entries to NULL |
---|
675 | * only if the Glyph-array has not been initialized |
---|
676 | */ |
---|
677 | if (!this->glyphArray) |
---|
678 | { |
---|
679 | this->glyphArray = new Glyph*[FONT_HIGHEST_KNOWN_CHAR]; |
---|
680 | for (int i = 0; i < FONT_HIGHEST_KNOWN_CHAR; i++) |
---|
681 | this->glyphArray[i] = NULL; |
---|
682 | } |
---|
683 | |
---|
684 | Uint16 lastGlyph = from + count; |
---|
685 | |
---|
686 | for (int i = from; i <= lastGlyph; i++) |
---|
687 | { |
---|
688 | // setting up all the Glyphs we like. |
---|
689 | glyphArray[i] = getGlyphMetrics(i); |
---|
690 | } |
---|
691 | return; |
---|
692 | } |
---|
693 | |
---|
694 | /** |
---|
695 | \returns the optimal size to use as the texture size |
---|
696 | |
---|
697 | \todo: this algorithm can be a lot more faster, althought it does |
---|
698 | not really matter within the init-context, and 128 glyphs. |
---|
699 | |
---|
700 | This function searches for a 2^n sizes texture-size, this is for |
---|
701 | openGL-version < 1.2 compatibility. and because it is realy easy like this. |
---|
702 | */ |
---|
703 | int GLFont::findOptimalFastTextureSize(void) |
---|
704 | { |
---|
705 | int i; |
---|
706 | int x,y; // the counters |
---|
707 | int maxLineHeight; |
---|
708 | int size = 32; // starting Value, we have to start somewhere 32 seems reasonable. |
---|
709 | bool sizeOK = false; |
---|
710 | Glyph* tmpGlyph; |
---|
711 | |
---|
712 | while (!sizeOK) |
---|
713 | { |
---|
714 | x = 0; y = 0; |
---|
715 | maxLineHeight = 0; |
---|
716 | for (i = 0; i < FONT_HIGHEST_KNOWN_CHAR; i++) |
---|
717 | { |
---|
718 | if(tmpGlyph = this->glyphArray[i]) |
---|
719 | { |
---|
720 | // getting the height of the highest Glyph in the Line. |
---|
721 | if (tmpGlyph->height > maxLineHeight) |
---|
722 | maxLineHeight = tmpGlyph->height; |
---|
723 | |
---|
724 | if (x + tmpGlyph->width > size) |
---|
725 | { |
---|
726 | x = 0; |
---|
727 | y = y + maxLineHeight; |
---|
728 | maxLineHeight = 0; |
---|
729 | } |
---|
730 | if (y + maxLineHeight + 1 > size) |
---|
731 | break; |
---|
732 | x += tmpGlyph->width + 1; |
---|
733 | |
---|
734 | } |
---|
735 | } |
---|
736 | if (i == FONT_HIGHEST_KNOWN_CHAR) |
---|
737 | sizeOK = true; |
---|
738 | else |
---|
739 | size *= 2; |
---|
740 | } |
---|
741 | return size; |
---|
742 | |
---|
743 | } |
---|
744 | |
---|
745 | /** |
---|
746 | \brief Quick utility function for texture creation |
---|
747 | \param input an integer |
---|
748 | \returns the next bigger 2^n-integer than input |
---|
749 | */ |
---|
750 | int GLFont::powerOfTwo(int input) |
---|
751 | { |
---|
752 | int value = 1; |
---|
753 | |
---|
754 | while ( value < input ) { |
---|
755 | value <<= 1; |
---|
756 | } |
---|
757 | return value; |
---|
758 | } |
---|
759 | |
---|
760 | |
---|
761 | /** |
---|
762 | \brief checks if the compiled version and the local version of SDL_ttf match. |
---|
763 | \returns true if match, false otherwise |
---|
764 | */ |
---|
765 | bool GLFont::checkVersion(void) |
---|
766 | { |
---|
767 | SDL_version compile_version; |
---|
768 | SDL_version link_version; |
---|
769 | TTF_VERSION(&compile_version); |
---|
770 | link_version = *TTF_Linked_Version(); |
---|
771 | |
---|
772 | if (compile_version.major == link_version.major && |
---|
773 | compile_version.minor == link_version.minor && |
---|
774 | compile_version.patch == link_version.patch) |
---|
775 | { |
---|
776 | return true; |
---|
777 | } |
---|
778 | else |
---|
779 | { |
---|
780 | PRINTF(2)("compiled with SDL_ttf version: %d.%d.%d\n", |
---|
781 | compile_version.major, |
---|
782 | compile_version.minor, |
---|
783 | compile_version.patch); |
---|
784 | |
---|
785 | PRINTF(2)("running with SDL_ttf version: %d.%d.%d\n", |
---|
786 | link_version.major, |
---|
787 | link_version.minor, |
---|
788 | link_version.patch); |
---|
789 | return false; |
---|
790 | } |
---|
791 | } |
---|
792 | |
---|
793 | |
---|
794 | |
---|
795 | /** |
---|
796 | \brief a simple function to get some interesting information about this class |
---|
797 | */ |
---|
798 | void GLFont::debug(void) |
---|
799 | { |
---|
800 | |
---|
801 | // print the loaded font's style |
---|
802 | int style; |
---|
803 | style=TTF_GetFontStyle(this->font); |
---|
804 | PRINTF(0)("The font style is:"); |
---|
805 | if(style==TTF_STYLE_NORMAL) |
---|
806 | PRINTF(0)(" normal"); |
---|
807 | else { |
---|
808 | if(style&TTF_STYLE_BOLD) |
---|
809 | PRINTF(0)(" bold"); |
---|
810 | if(style&TTF_STYLE_ITALIC) |
---|
811 | PRINTF(0)(" italic"); |
---|
812 | if(style&TTF_STYLE_UNDERLINE) |
---|
813 | PRINTF(0)(" underline"); |
---|
814 | } |
---|
815 | PRINTF(0)("\n"); |
---|
816 | |
---|
817 | |
---|
818 | } |
---|
819 | |
---|
820 | |
---|
821 | void m_inverse(const float *m, float *out) |
---|
822 | { |
---|
823 | float det; |
---|
824 | det= m[0]*m[5]*m[10]; |
---|
825 | det+= m[4]*m[9]*m[2]; |
---|
826 | det+= m[8]*m[1]*m[6]; |
---|
827 | det-= m[8]*m[5]*m[2]; |
---|
828 | det-= m[4]*m[1]*m[10]; |
---|
829 | det-= m[0]*m[9]*m[6]; |
---|
830 | |
---|
831 | if(det!= 0.0) |
---|
832 | det=1.0/det; |
---|
833 | out[0]= (m[5]*m[10]-m[9]*m[6])*det; |
---|
834 | out[1]= -(m[1]*m[10]-m[9]*m[2])*det; |
---|
835 | out[2]= (m[1]*m[6]-m[5]*m[2])*det; |
---|
836 | out[3]= 0.0; |
---|
837 | out[4]= -(m[4]*m[10]-m[8]*m[6])*det; |
---|
838 | out[5]= (m[0]*m[10]-m[8]*m[2])*det; |
---|
839 | out[6]= -(m[0]*m[6]-m[4]*m[2])*det; |
---|
840 | out[7]= 0.0; |
---|
841 | out[8]= (m[4]*m[9]-m[8]*m[5])*det; |
---|
842 | out[9]= -(m[0]*m[9]-m[8]*m[1])*det; |
---|
843 | out[10]= (m[0]*m[5]-m[4]*m[1])*det; |
---|
844 | out[11]= 0.0; |
---|
845 | out[12]=- (m[12]*out[0]+m[13]*out[4]+m[14]*out[8]); |
---|
846 | out[13]=- (m[12]*out[1]+m[13]*out[5]+m[14]*out[9]); |
---|
847 | out[14]=- (m[12]*out[2]+m[13]*out[6]+m[14]*out[10]); |
---|
848 | out[15]= 1.0; |
---|
849 | } |
---|
850 | |
---|
851 | |
---|
852 | Vector mvMult(const float *mat, const Vector* vec) |
---|
853 | { |
---|
854 | Vector tmp; |
---|
855 | tmp.x = mat[0]*vec->x+mat[1]*vec->y+mat[2]*vec->z; |
---|
856 | tmp.y = mat[4]*vec->x+mat[5]*vec->y+mat[6]*vec->z; |
---|
857 | tmp.z = mat[8]*vec->x+mat[9]*vec->y+mat[10]*vec->z; |
---|
858 | return tmp; |
---|
859 | } |
---|