1 | /*! |
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2 | \file glfont.h |
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3 | \brief Handles the display of glFonts. |
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4 | */ |
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5 | |
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6 | #ifndef _GLFONT_H |
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7 | #define _GLFONT_H |
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8 | |
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9 | #include "glincl.h" |
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10 | #include "SDL_ttf.h" |
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11 | |
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12 | #include "vector.h" |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class PNode; |
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16 | template<class T> class tList; |
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17 | |
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18 | |
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19 | /* some default values */ |
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20 | #define FONT_DEFAULT_SIZE 50 //!< default size of the Text |
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21 | #define FONT_DEFAULT_TEXT "orxonox 1234567890" //!< some default text to display |
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22 | #define FONT_DEFAULT_COLOR_R 256 //!< the default red part (color) of the text |
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23 | #define FONT_DEFAULT_COLOR_G 256 //!< the default red green (color) of the text |
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24 | #define FONT_DEFAULT_COLOR_B 256 //!< the default red blue (color) of the text |
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25 | #define FONT_NUM_COLORS 256 //!< The number of colors. |
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26 | |
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27 | #define FONT_HIGHEST_KNOWN_CHAR 128 //!< The highest character known to the textEngine. |
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28 | |
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29 | #define TEXT_STATIC 0 //!< Static Text |
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30 | #define TEXT_DYNAMIC 1 //!< Dynamic Text |
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31 | /** |
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32 | * STATIC means: a font, that is only one GL-face. |
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33 | ** it is very fast, and can be used for all text |
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34 | ** that does not have to be changed anymore, or if |
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35 | ** the the text should look very nice |
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36 | * DYNAMIC means: a very fast font, that will is build |
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37 | ** from multiple quads. |
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38 | ** Use this type, if you want to create fast changing |
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39 | ** text like a counter. |
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40 | */ |
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41 | |
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42 | |
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43 | //! A Struct to handel Texture Coordinates for quads |
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44 | struct TexCoord |
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45 | { |
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46 | float minU; //!< The minimum U-Coordinate |
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47 | float maxU; //!< The maximum U-Coordinate |
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48 | float minV; //!< The minimum V-Coordinate |
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49 | float maxV; //!< The maximum V-Coordinate |
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50 | }; |
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51 | |
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52 | //! A struct for handling glyphs |
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53 | /** |
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54 | a Glyph is one letter of a certain font |
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55 | */ |
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56 | struct Glyph |
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57 | { |
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58 | // Glyph-specific (size and so on) |
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59 | Uint16 character; //!< The character |
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60 | int minX; //!< The minimum distance from the origin in X |
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61 | int maxX; //!< The maximum distance from the origin in X |
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62 | int minY; //!< The minimum distance from the origin in Y |
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63 | int maxY; //!< The maximum distance from the origin in Y |
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64 | int width; //!< The width of the Glyph |
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65 | int height; //!< The height of the Glyph |
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66 | int bearingX; //!< How much is right of the Origin |
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67 | int bearingY; //!< How much is above the Origin |
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68 | int advance; //!< How big a Glyph would be in monospace-mode |
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69 | |
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70 | // OpenGL-specific |
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71 | // TexCoord texCoord; //!< A Texture Coordinate for this glyph. |
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72 | GLuint displayList; //!< DiplayList to render this Glyph. |
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73 | }; |
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74 | |
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75 | //! A class to handle a Font |
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76 | class GLFont |
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77 | { |
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78 | public: |
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79 | GLFont(const char* fontFile); |
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80 | virtual ~GLFont(); |
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81 | |
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82 | // general |
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83 | static void enableFonts(void); |
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84 | static void disableFonts(void); |
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85 | |
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86 | // font |
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87 | bool setFont(const char* fontFile); |
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88 | void setSize(unsigned int fontSize); |
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89 | void setColor(Uint8 r, Uint8 g, Uint8 b); |
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90 | |
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91 | // text |
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92 | void setBindNode(PNode* bindNode); |
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93 | void setType(int type); |
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94 | void setText(const char* text); |
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95 | void setStyle(char* renderStyle); |
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96 | void setPosition(int x, int y); |
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97 | void createTexture(void); |
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98 | |
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99 | virtual void draw(void); |
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100 | |
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101 | private: |
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102 | // general purpose |
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103 | GLdouble projMat[16]; //!< The Projection Matrix |
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104 | |
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105 | // information about the Font |
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106 | TTF_Font* font; //!< The font we use for this. |
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107 | char* fontFile; //!< The fontfile from whitch the font was loaded. |
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108 | unsigned int fontSize; //!< The size of the font in pixels. each Font has one size. |
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109 | |
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110 | Glyph** glyphArray; //!< An Array of all the Glyphs stored in the Array of Glyphs. |
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111 | GLuint fastTextureID; //!< The fast textureID. |
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112 | |
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113 | //! Represents one textElement. |
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114 | struct Text |
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115 | { |
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116 | int type; //!< The type of this Font. |
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117 | char* text; //!< The text to display |
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118 | SDL_Color color; //!< The color of the font. |
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119 | // placement in openGL |
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120 | GLuint texture; //!< A GL-texture to hold the text |
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121 | TexCoord texCoord; //!< Texture-coordinates \todo fix this to have a struct |
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122 | SDL_Rect textPosSize; //!< An SDL-Rectangle representing the position and size of the Text on the screen. |
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123 | int renderStyle; //!< The Renderstyle |
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124 | |
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125 | PNode* bindNode; //!< A node the Text is bind to. (if NULL thr node will not be bound to anything.) |
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126 | }; |
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127 | tList<Text>* textList; |
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128 | Text* currentText; |
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129 | |
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130 | bool init(const char* fontFile, unsigned int fontSize = FONT_DEFAULT_SIZE); |
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131 | int getMaxHeight(void); |
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132 | int getMaxAscent(void); |
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133 | int getMaxDescent(void); |
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134 | Glyph* getGlyphMetrics(Uint16 character); |
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135 | |
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136 | static bool ttfInitialized; |
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137 | |
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138 | void enter2DMode(void); |
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139 | void leave2DMode(void); |
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140 | |
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141 | static bool checkVersion(void); |
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142 | |
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143 | GLuint createFastTexture(); |
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144 | GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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145 | |
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146 | void initGlyphs(Uint16 from, Uint16 count); |
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147 | int findOptimalFastTextureSize(void); |
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148 | static int powerOfTwo(int input); |
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149 | |
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150 | void debug(void); |
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151 | |
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152 | }; |
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153 | |
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154 | void m_inverse(const float *m, float *out); |
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155 | Vector mvMult(const float *mat, const Vector* vec); |
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156 | #endif /* _GLFONT_H */ |
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