[3573] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_animation.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "p_node.h" |
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| 22 | |
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| 23 | using namespace std; |
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| 24 | |
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| 25 | /** |
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| 26 | \brief standard constructor |
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| 27 | \param the point of the object |
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| 28 | \param and the orientation of it |
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| 29 | \param at this time |
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| 30 | */ |
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| 31 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time) |
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| 32 | { |
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| 33 | this->setRelCoor(point); |
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| 34 | this->setRelDir(orientation); |
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| 35 | this->time = time; |
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| 36 | } |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | \brief standard constructor |
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| 41 | \param the point of the object |
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| 42 | \param and the orientation of it |
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| 43 | \param at this time |
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| 44 | \param function of the velocity of the movement |
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| 45 | */ |
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| 46 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 47 | { |
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| 48 | this->setRelCoor(point); |
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| 49 | this->setRelDir(orientation); |
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| 50 | this->time = time; |
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| 51 | this->mode = mode; |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | \brief standard deconstructor |
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| 57 | */ |
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| 58 | KeyFrame::~KeyFrame() |
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| 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | /** |
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| 64 | \brief sets the important properties of a Keyframe |
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| 65 | \param the point of the object |
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| 66 | \param and the orientation of it |
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| 67 | \param at this time |
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| 68 | */ |
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| 69 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time) |
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| 70 | { |
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| 71 | this->setRelCoor(point); |
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| 72 | this->setRelDir(orientation); |
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| 73 | this->time = time; |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | /** |
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| 78 | \brief sets the important properties of a Keyframe |
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| 79 | \param the point of the object |
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| 80 | \param and the orientation of it |
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| 81 | \param at this time |
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| 82 | \param function of the velocity of the movement |
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| 83 | */ |
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| 84 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 85 | { |
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| 86 | this->setRelCoor(point); |
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| 87 | this->setRelDir(orientation); |
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| 88 | this->time = time; |
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| 89 | this->mode = mode; |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | \brief standard constructor |
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| 96 | */ |
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| 97 | SimpleAnimation::SimpleAnimation (PNode* parent) |
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| 98 | { |
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| 99 | this->setClassName ("SimpleAnimation"); |
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| 100 | this->frames = new tList<KeyFrame>(); |
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| 101 | this->localTime = 0; |
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| 102 | this->bPause = false; |
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| 103 | this->parent = parent; |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | /** |
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| 108 | \brief standard deconstructor |
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| 109 | |
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| 110 | */ |
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| 111 | SimpleAnimation::~SimpleAnimation () |
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| 112 | { |
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[3661] | 113 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 114 | KeyFrame* frame = iterator->nextElement(); |
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[3573] | 115 | while( frame != NULL) |
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| 116 | { |
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| 117 | delete frame; |
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[3661] | 118 | frame = iterator->nextElement(); |
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[3573] | 119 | } |
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[3661] | 120 | delete iterator; |
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[3573] | 121 | delete this->frames; |
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| 122 | } |
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| 123 | |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | \brief adds a keyframe with properties |
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| 128 | \param the point of the object |
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| 129 | \param and the orientation of it |
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| 130 | \param at this time |
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| 131 | */ |
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| 132 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time) |
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| 133 | { |
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| 134 | KeyFrame* frame = new KeyFrame(point, orientation, time); |
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| 135 | this->frames->add(frame); |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | \brief adds a keyframe with properties |
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| 141 | \param the point of the object |
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| 142 | \param and the orientation of it |
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| 143 | \param at this time |
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| 144 | \param function of the velocity of the movement |
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| 145 | */ |
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| 146 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 147 | { |
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| 148 | KeyFrame* frame = new KeyFrame(point, orientation, time, mode); |
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| 149 | this->frames->add(frame); |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | \brief adds a already defined keyframe |
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| 154 | \param the keyframe to add |
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| 155 | */ |
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| 156 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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| 157 | { |
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| 158 | this->frames->add(frame); |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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| 163 | \brief clear the list of keyframes, deleting all keyframes included |
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| 164 | */ |
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| 165 | void SimpleAnimation::reset() |
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| 166 | { |
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[3661] | 167 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 168 | KeyFrame* frame = iterator->nextElement(); |
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[3573] | 169 | while( frame != NULL) |
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| 170 | { |
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| 171 | delete frame; |
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[3661] | 172 | frame = iterator->nextElement(); |
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[3573] | 173 | } |
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[3661] | 174 | delete iterator; |
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[3573] | 175 | delete this->frames; |
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| 176 | |
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| 177 | this->frames = new tList<KeyFrame>(); |
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| 178 | this->localTime = 0; |
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| 179 | this->bPause = false; |
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| 180 | |
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| 181 | } |
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| 182 | |
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| 183 | /** |
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| 184 | \brief starts the animation, therefore listens to tick signals |
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| 185 | */ |
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| 186 | void SimpleAnimation::start() |
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| 187 | {} |
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| 188 | |
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| 189 | |
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| 190 | /** |
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| 191 | \brief stops the animation, immune to tick signals |
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| 192 | */ |
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| 193 | void SimpleAnimation::stop() |
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| 194 | {} |
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| 195 | |
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| 196 | /** |
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| 197 | \brief stops and then starts the animation from begining |
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| 198 | */ |
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| 199 | void SimpleAnimation::restart() |
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| 200 | { |
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| 201 | this->localTime = 0; |
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| 202 | this->bPause = false; |
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| 203 | } |
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| 204 | |
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| 205 | /** |
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| 206 | \brief pauses the animation until resumed |
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| 207 | */ |
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| 208 | void SimpleAnimation::pause() |
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| 209 | { |
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| 210 | this->bPause = true; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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| 214 | \brief resumes a pause, if not paused, no effect |
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| 215 | */ |
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| 216 | void SimpleAnimation::resume() |
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| 217 | { |
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| 218 | this->bPause = false; |
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| 219 | } |
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| 220 | |
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| 221 | |
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| 222 | /** |
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| 223 | \brief heart beat, next animation step |
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| 224 | */ |
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| 225 | void SimpleAnimation::tick(float time) |
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| 226 | { |
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| 227 | if(!this->bPause) |
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| 228 | { |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | } |
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| 233 | } |
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