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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "projectile.h" |
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20 | |
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21 | #include "world_entity.h" |
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22 | #include "null_parent.h" |
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23 | #include "model.h" |
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24 | #include "vector.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | \brief standard constructor |
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31 | */ |
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32 | Projectile::Projectile () : WorldEntity() |
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33 | { |
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34 | this->model = (Model*)ResourceManager::getInstance()->load("sphere", PRIM, RP_LEVEL); |
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35 | this->flightDirection = NULL; |
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36 | this->currentLifeTime = 0.0f; |
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37 | this->ttl = 1.0f; |
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38 | this->speed = 2.0f; |
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39 | } |
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40 | |
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41 | |
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42 | /** |
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43 | \brief standard deconstructor |
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44 | */ |
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45 | Projectile::~Projectile () |
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46 | { |
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47 | /* |
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48 | do not delete the test projectModel, since it is pnode |
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49 | and will be cleaned out by world |
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50 | */ |
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51 | //delete this->projectileModel; |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | \brief this sets the flight direction of the projectile |
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57 | \param directin in which to flight |
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58 | |
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59 | this function will calculate a vector out of this to be used in the |
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60 | tick function |
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61 | */ |
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62 | void Projectile::setFlightDirection(Quaternion* flightDirection) |
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63 | { |
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64 | if( this->flightDirection == NULL) |
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65 | this->flightDirection = new Vector(); |
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66 | Vector v(1, 0, 0); |
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67 | *this->flightDirection = flightDirection->apply(v); |
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68 | } |
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69 | |
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70 | |
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71 | /** |
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72 | \brief this sets the time to life of the projectile |
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73 | \param ttl in second |
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74 | |
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75 | after this life time, the projectile will garbage collect itself |
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76 | */ |
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77 | void Projectile::setTTL(float ttl) |
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78 | { |
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79 | this->ttl = ttl; |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | \brief sets the speed of the projectile |
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85 | */ |
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86 | void Projectile::setSpeed(float speed) |
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87 | { |
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88 | this->speed = speed; |
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89 | printf("Projectile::setting speed to: %f\n", this->speed); |
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90 | } |
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91 | |
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92 | /** |
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93 | \brief signal tick, time dependent things will be handled here |
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94 | \param time since last tick |
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95 | */ |
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96 | void Projectile::tick (float time) |
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97 | { |
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98 | this->currentLifeTime += time; |
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99 | if( this->ttl < this->currentLifeTime) |
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100 | { |
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101 | *this->flightDirection = *this->flightDirection * this->speed * time; |
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102 | this->shiftCoor(this->flightDirection); |
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103 | this->flightDirection->debug(); |
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104 | return; |
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105 | } |
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106 | this->finalize(); |
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107 | //NullParent* np = NullParent::getInstance(); |
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108 | /* garbage colelction */ |
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109 | // \fix: there is no gc in this class, its all been done by GarbageCollector |
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110 | } |
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111 | |
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112 | /** |
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113 | \brief the projectile gets hit by another entity |
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114 | \param the other entity |
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115 | \param place where it is hit |
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116 | */ |
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117 | void Projectile::hit (WorldEntity* entity, Vector* place) |
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118 | {} |
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119 | |
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120 | |
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121 | /** |
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122 | \brief the function gets called, when the projectile is destroyed |
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123 | */ |
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124 | void Projectile::destroy () |
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125 | {} |
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126 | |
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127 | |
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128 | void Projectile::draw () |
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129 | { |
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130 | glMatrixMode(GL_MODELVIEW); |
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131 | glPushMatrix(); |
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132 | |
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133 | float matrix[4][4]; |
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134 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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135 | this->getAbsDir().matrix (matrix); |
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136 | glMultMatrixf((float*)matrix); |
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137 | this->model->draw(); |
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138 | |
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139 | glPopMatrix(); |
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140 | } |
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141 | |
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