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source: orxonox.OLD/orxonox/branches/trackManager/src/track_manager.h @ 3542

Last change on this file since 3542 was 3517, checked in by bensch, 20 years ago

orxonox/branches/trackManager: some doxygen-tags.

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[3311]1/*!
2    \file track_manager.h
3    \brief manages all tracks defined in the world and the path the player takes
4
5    it is a container for all tracks and all track-nodes. it manages the movement of
6    the track helper-parent (that drives the player). it is responsable for calculating
7    smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
14#include "stdincl.h"
[3498]15#include "curve.h"
[3311]16
[3371]17class PNode;
[3311]18
[3331]19//! A Graph-Element, that holds the curve-structure of a Level.
20/**
21   A TrackElement is used, to define the structure of the Track itself.
22   It is a graph and not a tree, because paths can fork and join again.
23*/
24class TrackElement
25{
26 public:
27  TrackElement(void);
28  ~TrackElement(void);
29
[3332]30  TrackElement* findByID(unsigned int trackID);
[3463]31  bool backLoopCheck(TrackElement* trackElem);
[3332]32
33  bool isFresh;              //!< If no Points where added until now
[3354]34  bool isHotPoint;           //!< If the first node is a specialPoint;
[3331]35  bool isSavePoint;          //!< If the first node is a savePoint
36  bool isFork;               //!< If the first node is a Fork
37  bool isJoined;             //!< If the End of the Curve is joined.
[3356]38  bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to.
[3331]39  int ID;                    //!< The ID of this TrackElement
[3333]40  float startingTime;        //!< The time at which this Track begins.
41  float duration;            //!< The time used to cross this TrackElement (curve).
[3373]42  float endTime;             //!< The time at which this Track ends.
43  float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true)
[3331]44  CurveType curveType;       //!< The CurveType this will have.
45  int nodeCount;             //!< The count of points this TrackElement has.
[3332]46  char* name;                //!< A name for the Trac.
[3331]47  Curve* curve;              //!< The Curve of this TrackElement
48  int childCount;            //!< The number of Children This TrackElement has.
49  TrackElement** children;   //!< A TrackElement can have a Tree of following TrackElements.
[3514]50
[3515]51  // CONDITION FUNCTIONS and STUFF
52  void* subject;             //!< The Subject the Condition should act upon.
[3514]53  int (TrackElement::*condFunc)(void*); //!< Pointer to the condition function
54
55  int lowest(void* nothing);
56  int highest(void* nothing);
57  int random(void* nothing);
[3515]58
59  int leftRight(void* node);
60  int nearest(void* node);
[3517]61  // todo  int enemyKilled(void* entity);
[3331]62};
63
[3517]64//! the Condition to choose between the different ways of the game.
[3515]65enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED};
[3331]66
[3330]67//! The TrackManager handles the flow of the Players through the game.
68/**
69
70   <b>The TrackManager works as followed:</b> \n
71     \n
72   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
73    \li workOn(): changes the ID that will be altered through the changes.
[3332]74    \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
[3333]75    \li setDuration(): sets the length of the current path in seconds.
[3330]76    \li addPoint(): adds a point to the Curve.
77    \li addHotPoint(): adds save/splitpoint.\n
78    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
79    \li condition(): decides under what condition a certain Path will be chosen.
80    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
81    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
82
[3332]83    HotPoints and Joins are at the beginning of a TrackElement. \n
84    SavePoints and Forks are at the end of a TrackElement \n
[3330]85    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
86\n
87   <b> 2. Runtime knows the following: </b>
88    \li calcPos(): returns the current position on the track
89    \li calcDir(): returns the current Direction the track is flying on.
90    \li tick(): makes a Step on the Path. increases localTime by dt.
91    \li choosePath(): a Function that decides which Path we should follow.
92   
93   TrackManager can be handled as a StateMachine.
[3331]94   \n\n
95    Names:
96    \li TrackManager: handles Tracks
97    \li Track:        The Track that the ship can follow
98    \li Path:         one way through the Level, that is dependent on conditionals.
99    \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path.
100    \li TrackElement: A Part of A whole Track
[3330]101*/
[3331]102class TrackManager : public BaseObject
103{
[3330]104 private:
[3331]105  TrackManager(void);
106
107  static TrackManager* singletonRef;  //!< There may only be one TrackManager existing.
108  TrackElement* firstTrackElem;       //!< The first TrackElement that exists.
[3332]109  TrackElement* currentTrackElem;     //!< The TrackElement we are working on.
[3331]110  float localTime;                    //!< The time that has been passed since the traveling the Track.
111  float maxTime;                      //!< The maximal time the track has.
112  int trackElemCount;                 //!< The count of TrackElements that exist.
[3517]113  PNode* bindSlave;                   //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself.
[3330]114 
[3335]115  void initChildren(unsigned int childCount);
[3311]116
[3332]117  TrackElement* findTrackElementByID(unsigned int trackID) const;
[3350]118 
[3311]119 public:
[3331]120  ~TrackManager(void);
121  static TrackManager* getInstance(void);
[3311]122
[3330]123  // Methods to change the Path (initialisation)
[3332]124  void workOn(unsigned int trackID);
[3517]125  /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */
126  inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);};
[3373]127  void setCurveType(CurveType curveType, TrackElement* trackElem);
[3333]128  void setDuration(float time);
129  bool addPoint(Vector newPoint);
[3352]130  bool addPoint(Vector newPoint, TrackElement* trackElem);
[3333]131  int addHotPoint(Vector newPoint);
132  int setSavePoint(void);
[3332]133  void fork(unsigned int count, ...);
134  void forkV(unsigned int count, int* trackIDs);
[3515]135  void condition(CONDITION cond, void* subject);
[3517]136  void condition(unsigned int groupID, CONDITION cond, void* subject);
[3332]137  void join(unsigned int count, ...);
138  void joinV(unsigned int count, int* trackIDs);
[3376]139  void finalize(void);
[3311]140
[3330]141  // Methods to calculate the position on the Path (runtime)
[3332]142  Vector calcPos(void) const;
143  Vector calcDir(void) const;
[3330]144  void tick(float dt);
[3331]145  void jumpTo(float time);
[3514]146  int choosePath(TrackElement* trackElem);
[3311]147
[3371]148  void setBindSlave(PNode* bindSlave);
149
[3350]150  // DEBUG //
151  void drawGraph(float dt) const;
152  void debug(unsigned int level) const;
[3311]153};
154
155#endif /* _TRACK_MANAGER_H */
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