[2190] | 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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[1853] | 5 | |
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[3224] | 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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[1853] | 8 | |
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[2190] | 9 | #include "stdincl.h" |
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[2636] | 10 | #include "story_entity.h" |
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[2190] | 11 | |
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[2636] | 12 | |
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[3365] | 13 | class TrackManager; |
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[2077] | 14 | class WorldEntity; |
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[2636] | 15 | class Camera; |
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[3365] | 16 | class PNode; |
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| 17 | class GLMenuImageScreen; |
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[1883] | 18 | |
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[2190] | 19 | //! The game environment |
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[2636] | 20 | class World : public StoryEntity { |
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[1853] | 21 | |
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| 22 | public: |
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[2636] | 23 | World (char* name); |
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| 24 | World (int worldID); |
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[3221] | 25 | virtual ~World (); |
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[2636] | 26 | |
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[3225] | 27 | virtual ErrorMessage init (); |
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| 28 | virtual ErrorMessage start (); |
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| 29 | virtual ErrorMessage stop (); |
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| 30 | virtual ErrorMessage pause (); |
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| 31 | virtual ErrorMessage resume (); |
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[1917] | 32 | |
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[3225] | 33 | virtual void load (); |
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| 34 | virtual void destroy (); |
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[2636] | 35 | |
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[3365] | 36 | //static void vertexCallback (GLfloat* vertex); |
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| 37 | |
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[3225] | 38 | void timeSlice (Uint32 deltaT); |
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[2636] | 39 | void collide (); |
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| 40 | void draw (); |
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| 41 | void update (); // maps Locations to Placements |
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[3365] | 42 | //void calcCameraPos (Location* loc, Placement* plc); |
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[2190] | 43 | |
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[2636] | 44 | void unload (); |
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[3225] | 45 | bool command (Command* cmd); |
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[3365] | 46 | virtual void displayLoadScreen(); |
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| 47 | virtual void releaseLoadScreen(); |
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[2636] | 48 | |
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[3216] | 49 | //bool system_command (Command* cmd); |
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[3225] | 50 | Camera* getCamera (); |
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[2644] | 51 | |
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[3225] | 52 | void spawn (WorldEntity* entity); |
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[3365] | 53 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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[2644] | 54 | |
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[2822] | 55 | tList<WorldEntity>* entities; |
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[2636] | 56 | |
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| 57 | // base level data |
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[3365] | 58 | TrackManager* trackManager; |
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[2636] | 59 | Vector* pathnodes; |
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| 60 | Camera* localCamera; |
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| 61 | |
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[3365] | 62 | |
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| 63 | UPointCurve* testCurve; |
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[1883] | 64 | private: |
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[2636] | 65 | Uint32 lastFrame; //!> last time of frame |
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| 66 | bool bQuitOrxonox; //!> quit this application |
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| 67 | bool bQuitCurrentGame; //!> quit only the current game and return to menu |
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| 68 | bool bPause; |
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[1855] | 69 | |
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[3365] | 70 | GLMenuImageScreen* glmis; |
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| 71 | |
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[2636] | 72 | char* worldName; |
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| 73 | int debugWorldNr; |
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[2731] | 74 | GLuint objectList; |
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[3365] | 75 | SDL_Surface *loadImage; |
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[2636] | 76 | |
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[2640] | 77 | WorldEntity* localPlayer; |
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[3365] | 78 | |
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| 79 | PNode* nullParent; |
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| 80 | |
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[3225] | 81 | void mainLoop (); |
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| 82 | void synchronize (); |
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[3226] | 83 | void handleInput (); |
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[3225] | 84 | void timeSlice (); |
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| 85 | void collision (); |
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| 86 | void display (); |
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| 87 | void debug (); |
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[3365] | 88 | |
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| 89 | void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ |
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[2190] | 90 | }; |
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[1883] | 91 | |
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[3224] | 92 | #endif /* _WORLD_H */ |
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