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source: orxonox.OLD/orxonox/trunk/core/orxonox.cc @ 1872

Last change on this file since 1872 was 1872, checked in by patrick, 20 years ago

orxonox/trunk: play the square - its possible now…

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Patrick Boenzli
23   co-programmer:
24*/
25
26/* class definition header */
27#include "orxonox.h"
28
29
30using namespace std;
31
32
33
34Orxonox::Orxonox () 
35{
36  pause = false;
37}
38
39
40
41Orxonox::~Orxonox () {}
42
43
44/* this is a singleton class to prevent dublicates */
45Orxonox* Orxonox::singleton_ref = 0;
46World* Orxonox::world = 0;
47InputOutput* Orxonox::io = 0;
48bool Orxonox::pause = false;
49
50
51Orxonox* Orxonox::getInstance (void)
52{
53  if (singleton_ref == NULL)
54    singleton_ref = new Orxonox();
55  return singleton_ref;
56}
57
58
59int Orxonox::globalInit (int argc, char** argv) 
60{
61  glutInit(&argc, argv);
62  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
63  glutInitWindowSize(500, 500);
64  glutInitWindowPosition(100, 100);
65  glutCreateWindow("orxOnox");
66  glShadeModel(GL_FLAT);
67  /* window event dispatchers */
68  glutDisplayFunc(display);
69  glutReshapeFunc(reshape);
70  glutKeyboardFunc(keyboard);
71}
72
73
74int Orxonox::menuInit (void)
75{
76  glClearColor(0.0, 0.0, 0.0, 0.0);
77}
78
79
80int Orxonox::gameInit (void) 
81{
82  glClearColor(0.0, 0.0, 0.0, 0.0);
83  world = new World;
84  Player* localPlayer = new Player;
85  io = new InputOutput(world, localPlayer);
86  (*world).addPlayer(localPlayer);
87  //  (*localPlayer).addIO(io);
88
89  glutSpecialFunc(specFunc); 
90
91  //for testing purps only
92  //testTheShit();
93}
94
95
96void Orxonox::keyboard(unsigned char key, int x, int y)
97{
98  switch(key) {
99
100  case 'p':
101    if (pause) 
102      {
103        cout << "unset pause" << endl;
104        glutIdleFunc(continousRedraw);
105        pause = false;
106      }
107    else 
108      {
109        cout << "set pause" << endl;
110        glutIdleFunc(NULL);
111        pause = true;
112      }
113    break;
114  case 27:
115    exit(0);
116    break;
117  }
118}
119
120
121/**
122   \brief special keys function. called by glut
123   
124   Here are all special key function defined.
125*/
126void Orxonox::specFunc(int key, int x, int y)
127{
128  switch(key) {
129  case GLUT_KEY_UP:
130    cout << "key_up" << endl;
131    (*io).goUp();
132    break;
133  case GLUT_KEY_DOWN:
134    cout << "key_down" << endl;
135    (*io).goDown();
136    break;
137  case GLUT_KEY_RIGHT:
138    cout << "key_right" << endl;
139    (*io).goRight();
140    break;
141  case GLUT_KEY_LEFT:
142    cout << "key_left" << endl;
143    (*io).goLeft();
144    break;
145  }
146}
147
148
149void Orxonox::display() 
150{
151  glClear(GL_COLOR_BUFFER_BIT);
152  (*world).drawWorld();
153  glutSwapBuffers();
154} 
155
156
157void Orxonox::continousRedraw()
158{
159  glutPostRedisplay();
160}
161
162
163void Orxonox::reshape (int w, int h)
164{
165  glViewport(0, 0, (GLsizei) w, (GLsizei) h);
166  glMatrixMode(GL_PROJECTION);
167  glLoadIdentity();
168  glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
169  glMatrixMode(GL_MODELVIEW);
170  glLoadIdentity(); //pb why a second time?
171}
172
173
174void Orxonox::testTheShit() 
175{
176  Player* pl = new Player;
177  (*pl).setPosition(1, 1, 1);
178  (*world).addPlayer(pl);
179 
180  //NPC* nl = new NPC;
181  //(*world).addNPC(nl);
182  //(*world).addNPC(nl);
183  //(*world).addNPC(nl);
184  //(*world).addNPC(nl);
185  //(*world).addNPC(nl);
186  //(*world).addNPC(nl);
187  //(*world).testThaTest();
188}
189
190
191int main (int argc, char** argv) 
192{ 
193  Orxonox *orx = Orxonox::getInstance();
194  (*orx).globalInit(argc, argv);
195  //(*orx).menuInit(); pb: directly jump to the game, no menu
196  (*orx).gameInit();
197
198  glutMainLoop(); 
199  return 0;
200}
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