#ifndef PLAYER_H #define PLAYER_H /* openGL Headers */ #include //#include "input_output.h" class Player { public: Player (); ~Player (); void setPosition(int x, int y, int z); void getPosition(int* x, int* y, int* z); void goX(int x); void goY(int y); void goZ(int x); void shoot(int n); // void addIO(InputOutput *io); void drawPlayer(void); private: /* position of the space craft */ int xCor; int yCor; int zCor; }; #endif