#ifndef PLAYER_H #define PLAYER_H /* openGL Headers */ #include //#include "input_output.h" class Player { public: Player (); ~Player (); void setPosition(float x, float y, float z); void getPosition(float* x, float* y, float* z); void goX(float x); void goY(float y); void goZ(float x); void shoot(int n); // void addIO(InputOutput *io); void drawPlayer(void); private: /* position of the space craft */ float xCor; float yCor; float zCor; }; #endif