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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "world.h" |
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20 | |
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21 | #include <iostream> |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | /** |
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27 | \brief Create a new World |
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28 | |
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29 | This creates a new empty world! |
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30 | */ |
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31 | World::World () { |
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32 | lastPlayer = null; |
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33 | lastNPC = null; |
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34 | } |
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35 | |
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36 | |
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37 | World::~World () {} |
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38 | |
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39 | |
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40 | /** |
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41 | \brief Add Player |
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42 | \param player A reference to the new player object |
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43 | |
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44 | Add a new Player to the game. Player has to be initialised previously |
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45 | */ |
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46 | bool World::addPlayer(Player* player) |
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47 | { |
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48 | playerList* listMember = new playerList; |
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49 | listMember->player = player; |
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50 | if ( lastPlayer != null ) |
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51 | { |
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52 | listMember->number = lastPlayer->number + 1; |
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53 | listMember->next = lastPlayer; |
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54 | } |
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55 | else |
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56 | { |
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57 | listMember->number = 0; |
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58 | listMember->next = null; |
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59 | } |
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60 | lastPlayer = listMember; |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | \brief Remove Player |
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66 | \param player A reference to the new npc object |
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67 | |
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68 | Remove a new Player to the game. |
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69 | */ |
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70 | bool World::removePlayer(Player* player) { |
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71 | cout << "World::removeNPC not implemented yet" << endl; |
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72 | } |
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73 | |
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74 | Player* World::getLocalPlayer() |
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75 | { |
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76 | return localPlayer; |
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77 | } |
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78 | |
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79 | |
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80 | /** |
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81 | \brief Add Non-Player-Character |
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82 | \param player A reference to the new npc object |
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83 | |
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84 | Add a new Non-Player-Character to the game. Player has to be initialised previously |
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85 | */ |
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86 | bool World::addNPC(NPC* npc) |
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87 | { |
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88 | npcList* listMember = new npcList; |
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89 | listMember->npc = npc; |
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90 | if ( lastNPC != null ) |
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91 | { |
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92 | listMember->number = lastNPC->number + 1; |
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93 | listMember->next = lastNPC; |
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94 | } |
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95 | else |
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96 | { |
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97 | listMember->number = 0; |
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98 | listMember->next = null; |
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99 | } |
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100 | lastNPC = listMember; |
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101 | } |
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102 | |
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103 | |
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104 | /** |
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105 | \brief Remove Non-Player-Character |
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106 | \param player A reference to the new npc object |
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107 | |
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108 | Remove a new Non-Player-Character to the game. |
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109 | */ |
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110 | bool World::removeNPC(NPC* npc) { |
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111 | cout << "World::removeNPC not implemented yet" << endl; |
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112 | } |
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113 | |
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114 | |
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115 | |
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116 | /** |
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117 | \brief Draws the World and all Objects contained |
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118 | |
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119 | Calls the draw function of all: Objects, Players, Environement. This is the core of all graphics here. |
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120 | */ |
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121 | void World::drawWorld(void) |
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122 | { |
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123 | /* first draw all players */ |
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124 | playerList* tmpPlayer = lastPlayer; |
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125 | Player* player = tmpPlayer->player; |
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126 | while( tmpPlayer != null ) |
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127 | { |
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128 | (*tmpPlayer->player).drawPlayer(); |
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129 | tmpPlayer = tmpPlayer->next; |
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130 | } |
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131 | /* second draw all npcs */ |
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132 | npcList* tmpNPC = lastNPC; |
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133 | while( tmpNPC != null ) |
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134 | { |
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135 | (*tmpNPC->npc).drawNPC(); |
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136 | tmpNPC = tmpNPC->next; |
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137 | } |
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138 | /* now draw the rest of the world: environement */ |
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139 | glColor3f(0.0, 1.0, 0.0); |
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140 | glBegin(GL_LINES); |
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141 | glVertex3f(0.0, -10.0, 0.0); |
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142 | glVertex3f(0.0, 200.0, 0.0); |
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143 | |
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144 | glVertex3f(5.0, -10.0, 0.0); |
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145 | glVertex3f(5.0, 200.0, 0.0); |
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146 | |
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147 | glVertex3f(-5.0, -10.0, 0.0); |
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148 | glVertex3f(-5.0, 200.0, 0.0); |
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149 | |
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150 | glVertex3f(10.0, -10.0, 0.0); |
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151 | glVertex3f(10.0, 200.0, 0.0); |
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152 | |
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153 | glVertex3f(-10.0, -10.0, 0.0); |
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154 | glVertex3f(-10.0, 200.0, 0.0); |
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155 | |
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156 | glVertex3f(15.0, -10.0, 0.0); |
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157 | glVertex3f(15.0, 200.0, 0.0); |
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158 | |
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159 | glVertex3f(-15.0, -10.0, 0.0); |
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160 | glVertex3f(-15.0, 200.0, 0.0); |
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161 | |
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162 | glVertex3f(20.0, -10.0, 0.0); |
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163 | glVertex3f(20.0, 200.0, 0.0); |
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164 | |
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165 | glVertex3f(-20.0, -10.0, 0.0); |
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166 | glVertex3f(-20.0, 200.0, 0.0); |
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167 | |
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168 | glVertex3f(25.0, -10.0, 0.0); |
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169 | glVertex3f(25.0, 200.0, 0.0); |
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170 | |
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171 | glVertex3f(-25.0, -10.0, 0.0); |
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172 | glVertex3f(-25.0, 200.0, 0.0); |
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173 | glEnd(); |
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174 | |
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175 | |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | \brief Updates the world and all its objects |
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181 | |
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182 | Calculates the new state of the world. User-input and AI of |
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183 | the enemies are accounted for. |
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184 | */ |
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185 | void World::updateWorld(void) |
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186 | { |
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187 | |
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188 | |
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189 | } |
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190 | |
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191 | |
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192 | |
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193 | /** |
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194 | \brief Routine for testing purposes. |
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195 | |
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196 | testing, testing, testing... |
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197 | */ |
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198 | void World::testThaTest(void) |
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199 | { |
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200 | cout << "World::testThaTest() called" << endl; |
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201 | /* test addPlayer */ |
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202 | cout << "addPlayer test..." << endl; |
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203 | playerList* pl = lastPlayer; |
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204 | while ( pl != null ) |
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205 | { |
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206 | cout << "player " << pl->number << " was found" << endl; |
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207 | pl = pl->next; |
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208 | } |
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209 | |
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210 | /* test addNPC */ |
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211 | cout << "addNPC test..." << endl; |
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212 | npcList* nl = lastNPC; |
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213 | while ( nl != null ) |
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214 | { |
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215 | cout << "npc " << nl->number << " was found" << endl; |
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216 | nl = nl->next; |
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217 | } |
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218 | |
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219 | /* test drawWorld() */ |
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220 | cout << "drawWorld()..." << endl; |
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221 | drawWorld(); |
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222 | |
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223 | cout << "World::testThaTest() finished" << endl; |
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224 | } |
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