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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "world.h" |
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20 | |
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21 | #include <iostream> |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | /** |
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27 | \brief Create a new World |
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28 | |
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29 | This creates a new empty world! |
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30 | */ |
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31 | World::World () { |
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32 | lastPlayer = null; |
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33 | lastNPC = null; |
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34 | lastEnv = null; |
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35 | } |
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36 | |
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37 | |
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38 | World::~World () {} |
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39 | |
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40 | |
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41 | /** |
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42 | \brief Add Player |
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43 | \param player A reference to the new player object |
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44 | |
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45 | Add a new Player to the game. Player has to be initialised previously |
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46 | */ |
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47 | bool World::addPlayer(Player* player) |
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48 | { |
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49 | playerList* listMember = new playerList; |
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50 | listMember->player = player; |
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51 | if ( lastPlayer != null ) |
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52 | { |
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53 | listMember->number = lastPlayer->number + 1; |
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54 | listMember->next = lastPlayer; |
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55 | } |
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56 | else |
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57 | { |
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58 | listMember->number = 0; |
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59 | listMember->next = null; |
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60 | } |
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61 | lastPlayer = listMember; |
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62 | } |
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63 | |
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64 | |
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65 | /** |
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66 | \brief Remove Player |
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67 | \param player A reference to the new npc object |
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68 | |
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69 | Remove a new Player to the game. |
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70 | */ |
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71 | bool World::removePlayer(Player* player) { |
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72 | cout << "World::removeNPC not implemented yet" << endl; |
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73 | } |
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74 | |
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75 | Player* World::getLocalPlayer() |
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76 | { |
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77 | return localPlayer; |
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78 | } |
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79 | |
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80 | |
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81 | /** |
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82 | \brief Add Non-Player-Character |
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83 | \param player A reference to the new npc object |
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84 | |
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85 | Add a new Non-Player-Character to the game. Player has to be initialised previously |
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86 | */ |
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87 | bool World::addNPC(NPC* npc) |
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88 | { |
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89 | npcList* listMember = new npcList; |
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90 | listMember->npc = npc; |
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91 | if ( lastNPC != null ) |
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92 | { |
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93 | listMember->number = lastNPC->number + 1; |
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94 | listMember->next = lastNPC; |
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95 | } |
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96 | else |
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97 | { |
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98 | listMember->number = 0; |
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99 | listMember->next = null; |
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100 | } |
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101 | lastNPC = listMember; |
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102 | } |
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103 | |
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104 | |
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105 | /** |
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106 | \brief Add environmental object |
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107 | \param player A reference to the new env object |
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108 | |
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109 | Add a new Environment to the world. Env has to be initialised before. |
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110 | */ |
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111 | bool World::addEnv(Environment* env) |
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112 | { |
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113 | envList* listMember = new envList; |
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114 | listMember->env = env; |
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115 | if ( lastEnv != null ) |
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116 | { |
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117 | listMember->number = lastEnv->number + 1; |
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118 | listMember->next = lastEnv; |
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119 | } |
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120 | else |
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121 | { |
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122 | listMember->number = 0; |
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123 | listMember->next = null; |
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124 | } |
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125 | lastEnv = listMember; |
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126 | } |
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127 | |
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128 | |
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129 | /** |
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130 | \brief Remove Non-Player-Character |
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131 | \param player A reference to the new npc object |
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132 | |
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133 | Remove a new Non-Player-Character to the game. |
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134 | */ |
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135 | bool World::removeNPC(NPC* npc) { |
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136 | cout << "World::removeNPC not implemented yet" << endl; |
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137 | } |
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138 | |
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139 | |
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140 | |
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141 | /** |
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142 | \brief Draws the World and all Objects contained |
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143 | |
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144 | Calls the draw function of all: Objects, Players, Environement. This is the core of all graphics here. |
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145 | */ |
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146 | void World::drawWorld(void) |
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147 | { |
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148 | /* first draw all players */ |
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149 | playerList* tmpPlayer = lastPlayer; |
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150 | Player* player = tmpPlayer->player; |
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151 | while( tmpPlayer != null ) |
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152 | { |
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153 | (*tmpPlayer->player).drawPlayer(); |
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154 | tmpPlayer = tmpPlayer->next; |
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155 | } |
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156 | /* second draw all npcs */ |
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157 | npcList* tmpNPC = lastNPC; |
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158 | while( tmpNPC != null ) |
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159 | { |
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160 | (*tmpNPC->npc).drawNPC(); |
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161 | tmpNPC = tmpNPC->next; |
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162 | } |
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163 | /* now draw the rest of the world: environement */ |
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164 | /* second draw all npcs */ |
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165 | envList* tmpEnv = lastEnv; |
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166 | while( tmpEnv != null ) |
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167 | { |
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168 | (*tmpEnv->env).drawEnvironment(); |
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169 | tmpEnv = tmpEnv->next; |
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170 | } |
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171 | |
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172 | /* |
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173 | glColor3f(0.0, 1.0, 0.0); |
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174 | glBegin(GL_LINES); |
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175 | for (int x = 0; x <= 35; x += 5) |
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176 | { |
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177 | glVertex3f((float)x, -10.0, 0.0); |
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178 | glVertex3f((float)x, 200.0, 0.0); |
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179 | |
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180 | glVertex3f(-(float)x, -10.0, 0.0); |
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181 | glVertex3f(-(float)x, 200.0, 0.0); |
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182 | } |
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183 | for (int x = -10; x<= 200; x += 5) |
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184 | { |
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185 | glVertex3f(-50.0, (float)x, 0.0); |
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186 | glVertex3f(50.0, (float)x, 0.0); |
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187 | } |
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188 | glEnd(); |
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189 | */ |
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190 | |
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191 | |
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192 | glColor3f(0.0, 1.0, 0.0); |
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193 | |
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194 | glBegin(GL_LINES); |
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195 | for (int x = 0; x < 60; x += 2) |
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196 | { |
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197 | for (int y = 0; y < 60; y += 2) |
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198 | { |
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199 | glVertex3f((float)(x - 30), (float)(y - 30), surface[x][y]); |
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200 | glVertex3f((float)(x - 30), (float)(y - 28), surface[x][y+2]); |
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201 | } |
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202 | } |
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203 | glEnd(); |
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204 | |
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205 | |
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206 | glBegin(GL_LINES); |
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207 | for (int y = 0; y < 60; y += 2) |
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208 | { |
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209 | for (int x = 0; x < 60; x += 2) |
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210 | { |
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211 | glVertex3f((float)(x - 30), (float)(y - 30), surface[x][y]); |
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212 | glVertex3f((float)(x - 28), (float)(y - 30), surface[x+2][y]); |
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213 | } |
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214 | } |
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215 | glEnd(); |
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216 | |
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217 | } |
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218 | |
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219 | |
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220 | void World::initEnvironement() |
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221 | { |
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222 | |
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223 | for (int x = 0; x < 60; x += 2) |
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224 | { |
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225 | for (int y = 0; y < 60; y += 2) |
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226 | { |
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227 | surface[x][y] = 0; |
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228 | } |
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229 | } |
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230 | } |
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231 | |
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232 | |
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233 | /** |
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234 | \brief Updates the world and all its objects |
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235 | |
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236 | Calculates the new state of the world. User-input and AI of |
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237 | the enemies are accounted for. |
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238 | */ |
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239 | void World::updateWorld(void) |
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240 | { |
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241 | |
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242 | |
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243 | } |
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244 | |
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245 | |
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246 | |
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247 | /** |
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248 | \brief Routine for testing purposes. |
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249 | |
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250 | testing, testing, testing... |
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251 | */ |
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252 | void World::testThaTest(void) |
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253 | { |
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254 | cout << "World::testThaTest() called" << endl; |
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255 | /* test addPlayer */ |
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256 | cout << "addPlayer test..." << endl; |
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257 | playerList* pl = lastPlayer; |
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258 | while ( pl != null ) |
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259 | { |
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260 | cout << "player " << pl->number << " was found" << endl; |
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261 | pl = pl->next; |
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262 | } |
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263 | |
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264 | /* test addNPC */ |
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265 | cout << "addNPC test..." << endl; |
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266 | npcList* nl = lastNPC; |
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267 | while ( nl != null ) |
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268 | { |
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269 | cout << "npc " << nl->number << " was found" << endl; |
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270 | nl = nl->next; |
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271 | } |
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272 | |
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273 | |
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274 | /* test addEnv */ |
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275 | cout << "addEnv test..." << endl; |
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276 | envList* en = lastEnv; |
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277 | while ( en != null ) |
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278 | { |
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279 | cout << "env " << en->number << " was found" << endl; |
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280 | en = en->next; |
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281 | } |
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282 | |
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283 | /* test drawWorld() */ |
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284 | } |
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