Last change
on this file since 1880 was
1872,
checked in by patrick, 21 years ago
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orxonox/trunk: play the square - its possible now…
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File size:
785 bytes
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1 | |
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2 | |
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3 | |
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4 | #ifndef WORLD_H |
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5 | #define WORLD_H |
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6 | |
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7 | #include "npc.h" |
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8 | #include "player.h" |
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9 | #include "stdincl.h" |
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10 | |
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11 | class World { |
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12 | |
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13 | public: |
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14 | World (); |
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15 | ~World (); |
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16 | |
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17 | /* for easier use: map the first two player here */ |
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18 | Player *localPlayer; |
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19 | Player *player1; |
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20 | Player *player2; |
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21 | |
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22 | /* a list of all players */ |
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23 | struct playerList { |
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24 | playerList* next; |
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25 | Player* player; |
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26 | int number; |
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27 | }; |
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28 | playerList* lastPlayer; |
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29 | |
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30 | /* a list of all non-player-characters */ |
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31 | struct npcList { |
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32 | npcList* next; |
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33 | NPC* npc; |
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34 | int number; |
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35 | }; |
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36 | npcList* lastNPC; |
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37 | |
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38 | bool addPlayer(Player* player); |
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39 | bool removePlayer(Player* player); |
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40 | Player* getLocalPlayer(); |
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41 | |
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42 | bool addNPC(NPC* npc); |
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43 | bool removeNPC(NPC* npc); |
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44 | |
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45 | |
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46 | void drawWorld(void); |
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47 | void updateWorld(void); |
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48 | void testThaTest(void); |
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49 | |
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50 | |
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51 | }; |
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52 | |
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53 | #endif |
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