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1 | |
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2 | |
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3 | |
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4 | #ifndef WORLD_H |
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5 | #define WORLD_H |
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6 | |
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7 | #include <stdlib.h> |
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8 | #include <cmath> |
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9 | |
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10 | #include "npc.h" |
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11 | #include "player.h" |
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12 | #include "environment.h" |
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13 | #include "shoot_laser.h" |
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14 | #include "stdincl.h" |
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15 | #include "data_tank.h" |
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16 | |
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17 | class World { |
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18 | |
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19 | public: |
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20 | World (); |
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21 | ~World (); |
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22 | |
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23 | /* for easier use: map the first two player here */ |
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24 | Player *localPlayer; |
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25 | Player *player1; |
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26 | Player *player2; |
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27 | |
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28 | /* a list of all players */ |
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29 | struct playerList { |
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30 | playerList* next; |
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31 | Player* player; |
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32 | int number; |
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33 | }; |
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34 | playerList* lastPlayer; |
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35 | |
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36 | /* a list of all non-player-characters */ |
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37 | struct npcList { |
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38 | npcList* next; |
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39 | NPC* npc; |
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40 | int number; |
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41 | }; |
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42 | npcList* lastNPC; |
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43 | |
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44 | /* a list of all environmental objects */ |
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45 | struct envList { |
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46 | envList* next; |
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47 | Environment* env; |
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48 | int number; |
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49 | }; |
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50 | envList* lastEnv; |
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51 | |
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52 | |
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53 | |
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54 | |
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55 | bool addPlayer(Player* player); |
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56 | bool removePlayer(Player* player); |
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57 | Player* getLocalPlayer(); |
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58 | bool addNPC(NPC* npc); |
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59 | bool removeNPC(NPC* npc); |
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60 | bool addEnv(Environment* env); |
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61 | |
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62 | void drawWorld(void); |
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63 | void initEnvironement(void); |
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64 | void updateWorld(void); |
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65 | void detectCollision(void); |
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66 | void testThaTest(void); |
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67 | |
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68 | private: |
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69 | float surface[120][120]; |
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70 | |
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71 | |
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72 | }; |
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73 | |
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74 | #endif |
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