Last change
on this file since 3456 was
2551,
checked in by patrick, 20 years ago
|
orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
|
File size:
748 bytes
|
Rev | Line | |
---|
[2551] | 1 | |
---|
| 2 | |
---|
| 3 | Matrixes Theory |
---|
| 4 | =============== |
---|
| 5 | Very important to express any rotation for OpenGL. |
---|
| 6 | |
---|
| 7 | A very simple and though not too deep introduction, contains also a good Quaternion introduction: |
---|
| 8 | http://skal.planet-d.net/demo/matrixfaq.html |
---|
| 9 | |
---|
| 10 | Specialy Matrix Rotations: |
---|
| 11 | http://mathworld.wolfram.com/RotaionMatrix.html |
---|
| 12 | |
---|
| 13 | OpenGL Transformation/Rotation Matrixes: |
---|
| 14 | http://nehe.gamdev.net/data/articles/article.asp?article=02 |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | Quaternion Mathematics |
---|
| 18 | ====================== |
---|
| 19 | Orientations can be represented as Quaternions. They make it simpler and, in tearm of CPU-Time, cheaper to calculate rotations. |
---|
| 20 | |
---|
| 21 | A good and understandable introduction can be found here: |
---|
| 22 | http://pw1.netcom.com/~hjsmith/Quatdoc/Qindex.html |
---|
| 23 | |
---|
| 24 | |
---|
| 25 | www.gamedev.net/reference/articles/article1095.asp |
---|
| 26 | |
---|
| 27 | |
---|
Note: See
TracBrowser
for help on using the repository browser.