Last change
on this file since 3471 was
2551,
checked in by patrick, 20 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
|
File size:
748 bytes
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[2551] | 1 | |
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| 2 | |
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| 3 | Matrixes Theory |
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| 4 | =============== |
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| 5 | Very important to express any rotation for OpenGL. |
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| 6 | |
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| 7 | A very simple and though not too deep introduction, contains also a good Quaternion introduction: |
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| 8 | http://skal.planet-d.net/demo/matrixfaq.html |
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| 9 | |
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| 10 | Specialy Matrix Rotations: |
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| 11 | http://mathworld.wolfram.com/RotaionMatrix.html |
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| 12 | |
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| 13 | OpenGL Transformation/Rotation Matrixes: |
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| 14 | http://nehe.gamdev.net/data/articles/article.asp?article=02 |
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| 15 | |
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| 16 | |
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| 17 | Quaternion Mathematics |
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| 18 | ====================== |
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| 19 | Orientations can be represented as Quaternions. They make it simpler and, in tearm of CPU-Time, cheaper to calculate rotations. |
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| 20 | |
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| 21 | A good and understandable introduction can be found here: |
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| 22 | http://pw1.netcom.com/~hjsmith/Quatdoc/Qindex.html |
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| 23 | |
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| 24 | |
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| 25 | www.gamedev.net/reference/articles/article1095.asp |
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| 26 | |
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