[2823] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[2776] | 16 | #include "material.h" |
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| 17 | |
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[2842] | 18 | /** |
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| 19 | \brief creates a default Material with no Name |
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| 20 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
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| 21 | */ |
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[2776] | 22 | Material::Material() |
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| 23 | { |
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| 24 | init(); |
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[2778] | 25 | |
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| 26 | setName (""); |
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[2776] | 27 | } |
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| 28 | |
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[2842] | 29 | /** |
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| 30 | \brief creates a Material. |
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| 31 | \param mtlName Name of the Material to be added to the Material List |
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| 32 | */ |
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[2776] | 33 | Material::Material (char* mtlName) |
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| 34 | { |
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| 35 | init(); |
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| 36 | |
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| 37 | setName (mtlName); |
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| 38 | } |
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| 39 | |
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[2847] | 40 | /** |
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| 41 | \brief deletes a Material |
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| 42 | */ |
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| 43 | Material::~Material() |
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| 44 | { |
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| 45 | if (verbose >= 2) |
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| 46 | printf ("delete Material %s\n", name); |
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| 47 | if (nextMat != NULL) |
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| 48 | delete nextMat; |
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| 49 | } |
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| 50 | |
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[2842] | 51 | /** |
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| 52 | \brief adds a new Material to the List. |
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| 53 | this Function will append a new Material to the end of a Material List. |
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| 54 | \param mtlName The name of the Material to be added. |
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| 55 | */ |
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[2778] | 56 | Material* Material::addMaterial(char* mtlName) |
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| 57 | { |
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[2804] | 58 | if (verbose >=2) |
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| 59 | printf ("adding Material %s\n", mtlName); |
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[2778] | 60 | Material* newMat = new Material(mtlName); |
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| 61 | Material* tmpMat = this; |
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| 62 | while (tmpMat->nextMat != NULL) |
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| 63 | { |
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| 64 | tmpMat = tmpMat->nextMat; |
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| 65 | } |
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| 66 | tmpMat->nextMat = newMat; |
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| 67 | return newMat; |
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| 68 | |
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| 69 | } |
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| 70 | |
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[2842] | 71 | /** |
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| 72 | \brief initializes a new Material with its default Values |
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| 73 | */ |
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[2776] | 74 | void Material::init(void) |
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| 75 | { |
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[2804] | 76 | if (verbose >= 3) |
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| 77 | printf ("initializing new Material\n"); |
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[2776] | 78 | nextMat = NULL; |
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[2778] | 79 | |
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| 80 | setIllum(1); |
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| 81 | setDiffuse(0,0,0); |
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| 82 | setAmbient(0,0,0); |
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| 83 | setSpecular(0,0,0); |
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[2850] | 84 | setShininess(2.0); |
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[2778] | 85 | setTransparency(0.0); |
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[2836] | 86 | |
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[2776] | 87 | } |
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| 88 | |
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[2842] | 89 | /** |
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| 90 | \brief Set the Name of the Material. (Important for searching) |
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| 91 | \param mtlName the Name of the Material to be set. |
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| 92 | */ |
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[2776] | 93 | void Material::setName (char* mtlName) |
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| 94 | { |
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[2804] | 95 | if (verbose >= 3) |
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| 96 | printf("setting Material Name to %s", mtlName); |
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[2778] | 97 | strcpy(name, mtlName); |
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| 98 | // printf ("adding new Material: %s, %p\n", this->getName(), this); |
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[2776] | 99 | |
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| 100 | } |
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[2842] | 101 | /** |
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| 102 | \returns The Name of The Material |
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| 103 | */ |
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[2778] | 104 | char* Material::getName (void) |
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| 105 | { |
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| 106 | return name; |
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| 107 | } |
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[2776] | 108 | |
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[2842] | 109 | /** |
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| 110 | \brief Sets the Material Illumination Model. |
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| 111 | \brief illu illumination Model in int form |
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| 112 | */ |
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[2776] | 113 | void Material::setIllum (int illum) |
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| 114 | { |
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[2804] | 115 | if (verbose >= 3) |
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| 116 | printf("setting illumModel of Material %s to %i", name, illum); |
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[2776] | 117 | illumModel = illum; |
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| 118 | // printf ("setting illumModel to: %i\n", illumModel); |
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| 119 | } |
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[2842] | 120 | /** |
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| 121 | \brief Sets the Material Illumination Model. |
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| 122 | \brief illu illumination Model in char* form |
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| 123 | */void Material::setIllum (char* illum) |
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[2776] | 124 | { |
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| 125 | setIllum (atoi(illum)); |
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| 126 | } |
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| 127 | |
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[2842] | 128 | /** |
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| 129 | \brief Sets the Material Diffuse Color. |
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| 130 | \param r Red Color Channel. |
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| 131 | \param g Green Color Channel. |
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| 132 | \param b Blue Color Channel. |
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| 133 | */ |
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[2776] | 134 | void Material::setDiffuse (float r, float g, float b) |
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| 135 | { |
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[2804] | 136 | if (verbose >= 3) |
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| 137 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 138 | diffuse[0] = r; |
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| 139 | diffuse[1] = g; |
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[2780] | 140 | diffuse[2] = b; |
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| 141 | diffuse[3] = 1.0; |
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| 142 | |
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[2776] | 143 | } |
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[2842] | 144 | /** |
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| 145 | \brief Sets the Material Diffuse Color. |
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| 146 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 147 | */ |
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[2776] | 148 | void Material::setDiffuse (char* rgb) |
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| 149 | { |
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| 150 | char r[20],g[20],b[20]; |
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| 151 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 152 | setDiffuse (atof(r), atof(g), atof(b)); |
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| 153 | } |
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| 154 | |
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[2842] | 155 | /** |
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| 156 | \brief Sets the Material Ambient Color. |
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| 157 | \param r Red Color Channel. |
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| 158 | \param g Green Color Channel. |
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| 159 | \param b Blue Color Channel. |
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| 160 | */ |
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[2776] | 161 | void Material::setAmbient (float r, float g, float b) |
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| 162 | { |
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[2804] | 163 | if (verbose >=3) |
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| 164 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 165 | ambient[0] = r; |
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| 166 | ambient[1] = g; |
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| 167 | ambient[2] = b; |
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[2780] | 168 | ambient[3] = 1.0; |
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[2776] | 169 | } |
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[2842] | 170 | /** |
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| 171 | \brief Sets the Material Ambient Color. |
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| 172 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 173 | */ |
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[2776] | 174 | void Material::setAmbient (char* rgb) |
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| 175 | { |
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| 176 | char r[20],g[20],b[20]; |
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| 177 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 178 | setAmbient (atof(r), atof(g), atof(b)); |
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| 179 | } |
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| 180 | |
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[2842] | 181 | /** |
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| 182 | \brief Sets the Material Specular Color. |
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| 183 | \param r Red Color Channel. |
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| 184 | \param g Green Color Channel. |
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| 185 | \param b Blue Color Channel. |
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| 186 | */ |
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[2776] | 187 | void Material::setSpecular (float r, float g, float b) |
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| 188 | { |
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[2804] | 189 | if (verbose >= 3) |
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| 190 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 191 | specular[0] = r; |
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| 192 | specular[1] = g; |
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| 193 | specular[2] = b; |
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[2780] | 194 | specular[3] = 1.0; |
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[2804] | 195 | } |
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[2842] | 196 | /** |
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| 197 | \brief Sets the Material Specular Color. |
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| 198 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 199 | */ |
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[2776] | 200 | void Material::setSpecular (char* rgb) |
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| 201 | { |
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| 202 | char r[20],g[20],b[20]; |
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| 203 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 204 | setSpecular (atof(r), atof(g), atof(b)); |
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| 205 | } |
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| 206 | |
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[2842] | 207 | /** |
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| 208 | \brief Sets the Material Shininess. |
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| 209 | \param shini stes the Shininess from float. |
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| 210 | */ |
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[2836] | 211 | void Material::setShininess (float shini) |
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| 212 | { |
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| 213 | shininess = shini; |
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| 214 | } |
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[2842] | 215 | /** |
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| 216 | \brief Sets the Material Shininess. |
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| 217 | \param shini stes the Shininess from char*. |
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| 218 | */ |
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[2836] | 219 | void Material::setShininess (char* shini) |
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| 220 | { |
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| 221 | setShininess (atof(shini)); |
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| 222 | } |
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[2776] | 223 | |
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[2842] | 224 | /** |
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| 225 | \brief Sets the Material Transparency. |
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| 226 | \param trans stes the Transparency from int. |
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| 227 | */ |
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[2776] | 228 | void Material::setTransparency (float trans) |
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| 229 | { |
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[2804] | 230 | if (verbose >= 3) |
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| 231 | printf ("setting Transparency of Material %s to %f\n", name, trans); |
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[2776] | 232 | transparency = trans; |
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| 233 | } |
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[2842] | 234 | /** |
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| 235 | \brief Sets the Material Transparency. |
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| 236 | \param trans stes the Transparency from char*. |
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| 237 | */ |
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[2776] | 238 | void Material::setTransparency (char* trans) |
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| 239 | { |
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| 240 | char tr[20]; |
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| 241 | sscanf (trans, "%s", tr); |
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| 242 | setTransparency (atof(tr)); |
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| 243 | } |
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[2778] | 244 | |
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[2842] | 245 | /** |
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| 246 | \brief Search for a Material called mtlName |
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| 247 | \param mtlName the Name of the Material to search for |
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| 248 | \returns Material named mtlName if it is found. NULL otherwise. |
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| 249 | */ |
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[2778] | 250 | Material* Material::search (char* mtlName) |
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| 251 | { |
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[2804] | 252 | if (verbose >=3) |
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| 253 | printf ("Searching for material %s", mtlName); |
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[2778] | 254 | Material* searcher = this; |
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| 255 | while (searcher != NULL) |
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| 256 | { |
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[2804] | 257 | if (verbose >= 3) |
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| 258 | printf ("."); |
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[2778] | 259 | if (!strcmp (searcher->getName(), mtlName)) |
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[2804] | 260 | { |
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| 261 | if (verbose >= 3) |
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| 262 | printf ("found.\n"); |
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| 263 | return searcher; |
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| 264 | } |
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[2778] | 265 | searcher = searcher->nextMat; |
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| 266 | } |
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| 267 | return NULL; |
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| 268 | } |
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| 269 | |
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[2842] | 270 | /** |
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| 271 | \brief sets the material with which the following Faces will be painted |
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| 272 | */ |
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[2778] | 273 | bool Material::select (void) |
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| 274 | { |
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[2780] | 275 | // setting diffuse color |
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| 276 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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| 277 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); |
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| 278 | |
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| 279 | // setting ambient color |
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| 280 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); |
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| 281 | |
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| 282 | // setting up Sprecular |
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| 283 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); |
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[2836] | 284 | |
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| 285 | // setting up Shininess |
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| 286 | glMaterialf(GL_FRONT, GL_SHININESS, shininess); |
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[2780] | 287 | |
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| 288 | // setting illumination Model |
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| 289 | if (illumModel == 1) |
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| 290 | glShadeModel(GL_FLAT); |
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| 291 | else if (illumModel >= 2) |
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| 292 | glShadeModel(GL_SMOOTH); |
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[2778] | 293 | } |
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