Last change
on this file since 2756 was
2636,
checked in by patrick, 20 years ago
|
- Added a GameLoader to the game. This enables orxonox to load a campaign consisting of multimple worlds and cinematics etc. However, cinematics are not yet implemented.
In the game you can jump from one level to the other by pressing x. Currently there are only two very simple levels defined. (DEBUG_LEVEL_0, DEBUG_LEVEL_1).
- Added Error Handling structs to signal the error source and code
|
File size:
1.1 KB
|
Rev | Line | |
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[1953] | 1 | AM_CXXFLAGS="-I/usr/X11R6/include" |
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[2190] | 2 | AM_LDFLAGS="-L/usr/Mesa-6.0.1/lib -L/usr/X11R6/lib -lXt -lX11" $(MWINDOWS) |
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[1955] | 3 | |
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[1953] | 4 | #"-O3 -pedantic -fPIC -ffast-math -I/usr/X11R6/include" |
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| 5 | |
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[1955] | 6 | |
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[1953] | 7 | bin_PROGRAMS=orxonox |
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[2636] | 8 | orxonox_SOURCES=orxonox.cc world.cc player.cc data_tank.cc world_entity.cc vector.cc camera.cc collision.cc command_node.cc ini_parser.cc keynames.cc track.cc base_entity.cc game_loader.cc campaign.cc story_entity.cc |
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[1953] | 9 | |
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[2589] | 10 | noinst_HEADERS=ability.h data_tank.h npc.h stdincl.h ai.h environment.h orxonox.h synchronisable.h base_entity.h error.h player.h track.h camera.h ini_parser.h power_up.h vector.h collision.h keynames.h proto_class.h world.h command_node.h list.h shoot_laser.h world_entity.h coordinates.h message_structures.h shoot_rocket.h |
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| 11 | |
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| 12 | |
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[1953] | 13 | # uncomment the following if bencoder requires the math library |
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[2190] | 14 | #orxonox_LDADD=-lm |
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[1953] | 15 | |
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| 16 | #EXTRA_DIST=orxonox.lsm.in orxonox.spec.in orxonox.texinfo |
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| 17 | |
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| 18 | # if you write a self-test script named `chk', uncomment the |
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| 19 | # following and add `chk' to the EXTRA_DIST list |
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| 20 | #TESTS=chk |
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| 21 | |
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| 22 | # build and install the .info pages |
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| 23 | #info_TEXINFOS = orxonox.texinfo |
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| 24 | #orxonox_TEXINFOS = gpl.texinfo |
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| 25 | |
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| 26 | # install the man pages |
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| 27 | #man_MANS=orxonox.1 |
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