1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /*! |
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18 | \file animation.h |
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19 | A Set of functions to animate some floats inside of an Object |
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20 | |
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21 | We apologize, that most part of the Function-Definitions are located |
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22 | inside this h-file, but this must be like this because it is a template |
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23 | function. |
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24 | */ |
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25 | |
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26 | #ifndef _ANIMATION_H |
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27 | #define _ANIMATION_H |
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28 | |
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29 | #include "list.h" |
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30 | // FORWARD DEFINITION |
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31 | |
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32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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33 | ANIM_LINEAR, |
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34 | ANIM_SINE, |
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35 | ANIM_RANDOM}; |
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36 | |
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37 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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38 | ANIM_INF_LINEAR, |
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39 | ANIM_INF_PINGPONG, |
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40 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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41 | |
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42 | struct AnimKeyFrame |
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43 | { |
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44 | float duration; |
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45 | float value; |
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46 | ANIM_FUNCTION animFunc; |
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47 | }; |
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48 | |
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49 | class Anim |
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50 | { |
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51 | public: |
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52 | virtual ~Anim(void); |
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53 | |
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54 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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55 | |
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56 | void play(); // equals resume(); |
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57 | void stop(); |
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58 | void pause(); |
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59 | void replay(); |
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60 | virtual void rewind() = 0; |
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61 | |
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62 | virtual void tick(float time) = 0; |
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63 | |
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64 | /* implement in subclasses: |
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65 | * |
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66 | * De-/Constructor |
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67 | * Animation Functions |
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68 | * virtual tick |
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69 | * List of keyFrames |
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70 | * currentKeyFrame/nextKeyFrame |
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71 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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72 | */ |
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73 | protected: |
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74 | Anim(void); |
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75 | |
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76 | // variables |
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77 | |
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78 | float localTime; |
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79 | ANIM_INFINITY postInfinity; |
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80 | |
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81 | bool bHasKeys; |
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82 | bool bRunning; |
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83 | }; |
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84 | |
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85 | |
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86 | //! A Class to handle some animation for single floated values. |
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87 | template<class T> class tAnim : public Anim |
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88 | { |
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89 | public: |
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90 | tAnim(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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91 | virtual ~tAnim(); |
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92 | |
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93 | virtual void rewind(); |
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94 | |
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95 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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96 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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97 | |
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98 | virtual void tick(float time); |
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99 | |
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100 | // animation functions |
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101 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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102 | |
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103 | float random(float timePassed) const; |
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104 | float constant(float timePassed) const; |
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105 | float linear(float timePassed) const; |
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106 | float sine(float timePassed) const; |
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107 | // ANIM_FUNCTION animFunc; |
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108 | float (tAnim<T>::*animFunc)(float) const; |
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109 | AnimKeyFrame* currentKeyFrame; |
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110 | AnimKeyFrame* nextKeyFrame; |
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111 | tList<AnimKeyFrame>* keyFrameList; |
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112 | |
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113 | |
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114 | |
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115 | |
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116 | |
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117 | private: |
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118 | T* object; |
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119 | void (T::*funcToAnim)(float); |
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120 | }; |
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121 | |
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122 | |
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123 | |
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124 | /** |
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125 | \brief standard constructor |
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126 | |
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127 | */ |
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128 | template<class T> |
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129 | tAnim<T>::tAnim (T* object, void (T::*funcToAnim)(float)) |
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130 | { |
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131 | // create a new List |
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132 | this->keyFrameList = new tList<AnimKeyFrame>(); |
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133 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; |
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134 | tmpKeyFrame->value = 0.0; |
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135 | tmpKeyFrame->duration = 1.0; |
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136 | keyFrameList->add(tmpKeyFrame); |
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137 | |
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138 | this->currentKeyFrame = tmpKeyFrame; |
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139 | this->nextKeyFrame = tmpKeyFrame; |
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140 | |
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141 | this->animFunc = &tAnim<T>::linear; |
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142 | |
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143 | this->setFuncToAnim(object, funcToAnim); |
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144 | } |
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145 | |
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146 | |
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147 | /** |
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148 | \brief standard deconstructor |
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149 | |
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150 | */ |
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151 | template<class T> |
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152 | tAnim<T>::~tAnim () |
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153 | { |
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154 | // delete all the KeyFrames |
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155 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); |
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156 | AnimKeyFrame* enumKF = itKF->nextElement(); |
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157 | while (enumKF) |
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158 | { |
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159 | delete enumKF; |
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160 | enumKF = itKF->nextElement(); |
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161 | } |
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162 | delete itKF; |
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163 | delete this->keyFrameList; |
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164 | |
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165 | } |
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166 | |
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167 | template<class T> |
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168 | void tAnim<T>::rewind(void) |
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169 | { |
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170 | this->currentKeyFrame = keyFrameList->firstElement(); |
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171 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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172 | this->localTime = 0.0; |
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173 | } |
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174 | |
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175 | template<class T> |
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176 | void tAnim<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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177 | { |
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178 | this->object = object; |
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179 | this->funcToAnim = funcToAnim; |
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180 | } |
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181 | |
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182 | template<class T> |
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183 | void tAnim<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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184 | { |
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185 | // some small check |
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186 | if (duration <= 0.0) |
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187 | duration = 1.0; |
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188 | |
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189 | |
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190 | AnimKeyFrame* tmpKeyFrame; |
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191 | |
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192 | if (bHasKeys) |
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193 | { |
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194 | tmpKeyFrame = new AnimKeyFrame; |
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195 | if (this->currentKeyFrame == this->nextKeyFrame) |
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196 | this->nextKeyFrame = tmpKeyFrame; |
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197 | this->keyFrameList->add(tmpKeyFrame); |
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198 | |
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199 | } |
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200 | else |
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201 | { |
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202 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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203 | bHasKeys = true; |
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204 | } |
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205 | tmpKeyFrame->value = value; |
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206 | tmpKeyFrame->duration = duration; |
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207 | tmpKeyFrame->animFunc = animFunc; |
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208 | |
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209 | } |
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210 | |
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211 | |
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212 | template<class T> |
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213 | void tAnim<T>::tick(float time) |
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214 | { |
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215 | if (this->bRunning) |
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216 | { |
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217 | this->localTime += time; |
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218 | if (localTime >= this->currentKeyFrame->duration) |
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219 | { |
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220 | this->localTime = 0; |
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221 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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222 | switch (this->postInfinity) |
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223 | { |
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224 | case ANIM_INF_CONSTANT: |
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225 | this->bRunning = false; |
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226 | break; |
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227 | case ANIM_INF_REWIND: |
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228 | break; |
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229 | } |
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230 | this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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231 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); |
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232 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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233 | |
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234 | |
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235 | } |
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236 | |
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237 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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238 | } |
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239 | } |
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240 | |
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241 | |
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242 | template<class T> |
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243 | void tAnim<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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244 | { |
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245 | switch (animFunc) |
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246 | { |
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247 | default: |
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248 | case ANIM_CONSTANT: |
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249 | this->animFunc = &tAnim<T>::constant; |
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250 | break; |
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251 | case ANIM_LINEAR: |
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252 | this->animFunc = &tAnim<T>::linear; |
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253 | break; |
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254 | case ANIM_RANDOM: |
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255 | this->animFunc = &tAnim<T>::random; |
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256 | break; |
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257 | case ANIM_SINE: |
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258 | this->animFunc = &tAnim<T>::sine; |
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259 | break; |
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260 | } |
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261 | } |
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262 | |
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263 | |
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264 | // animation functions |
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265 | template<class T> |
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266 | float tAnim<T>::random(float timePassed) const |
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267 | { |
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268 | return (float)rand()/(float)RAND_MAX; |
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269 | } |
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270 | |
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271 | template<class T> |
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272 | float tAnim<T>::constant(float timePassed) const |
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273 | { |
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274 | return this->currentKeyFrame->value; |
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275 | } |
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276 | |
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277 | template<class T> |
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278 | float tAnim<T>::linear(float timePassed) const |
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279 | { |
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280 | return this->nextKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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281 | * (timePassed / this->currentKeyFrame->duration); |
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282 | // PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame); |
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283 | // return val; |
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284 | } |
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285 | |
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286 | template<class T> |
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287 | float tAnim<T>::sine(float timePassed) const |
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288 | { |
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289 | |
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290 | } |
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291 | |
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292 | #endif /* _ANIMATION_H */ |
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