1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | /*! |
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18 | \file animation.h |
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19 | A Set of functions to animate some floats inside of an Object |
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20 | |
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21 | We apologize, that most part of the Function-Definitions are located |
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22 | inside this h-file, but this must be like this because it is a template |
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23 | function. |
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24 | */ |
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25 | |
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26 | #ifndef _ANIMATION_H |
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27 | #define _ANIMATION_H |
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28 | |
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29 | #include "list.h" |
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30 | #include "base_object.h" |
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31 | |
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32 | // FORWARD DEFINITION |
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33 | |
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34 | #define DELTA_X 0.05 //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta |
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35 | |
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36 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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37 | ANIM_LINEAR, |
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38 | ANIM_SINE, |
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39 | ANIM_COSINE, |
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40 | ANIM_EXP, |
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41 | ANIM_NEG_EXP, |
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42 | ANIM_QUADRATIC, |
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43 | ANIM_RANDOM}; |
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44 | |
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45 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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46 | ANIM_INF_LINEAR, |
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47 | ANIM_INF_PINGPONG, |
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48 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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49 | |
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50 | typedef struct AnimKeyFrame |
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51 | { |
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52 | float duration; |
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53 | float value; |
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54 | ANIM_FUNCTION animFunc; |
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55 | }; |
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56 | |
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57 | class Anim |
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58 | { |
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59 | public: |
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60 | virtual ~Anim(void); |
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61 | void doNotHandle(void); |
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62 | |
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63 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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64 | |
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65 | void play(); // equals resume(); |
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66 | void stop(); |
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67 | void pause(); |
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68 | void replay(); |
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69 | virtual void rewind() = 0; |
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70 | |
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71 | virtual void tick(float time) = 0; |
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72 | |
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73 | /* implement in subclasses: |
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74 | * |
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75 | * De-/Constructor |
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76 | * Animation Functions |
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77 | * virtual tick |
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78 | * List of keyFrames |
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79 | * currentKeyFrame/nextKeyFrame |
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80 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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81 | */ |
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82 | |
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83 | /** |
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84 | \returns the BaseObject, this animation operates on |
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85 | */ |
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86 | BaseObject* getBaseObject(void) const { return baseObject;} |
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87 | |
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88 | protected: |
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89 | Anim(void); |
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90 | |
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91 | // variables |
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92 | |
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93 | float localTime; |
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94 | ANIM_INFINITY postInfinity; |
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95 | |
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96 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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97 | bool bHasKeys; |
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98 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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99 | bool bRunning; |
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100 | }; |
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101 | |
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102 | |
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103 | //! A Class to handle some animation for single floated values. |
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104 | template<class T> class tAnim : public Anim |
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105 | { |
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106 | public: |
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107 | tAnim(T* object = NULL, void (T::*funcToAnim)(float) = NULL); |
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108 | virtual ~tAnim(); |
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109 | |
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110 | virtual void rewind(); |
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111 | |
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112 | void setFuncToAnim(T* object, void (T::*funcToAnim)(float)); |
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113 | void addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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114 | |
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115 | virtual void tick(float time); |
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116 | |
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117 | // animation functions |
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118 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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119 | |
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120 | float constant(float timePassed) const; |
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121 | float linear(float timePassed) const; |
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122 | float sine(float timePassed) const; |
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123 | float cosine(float timePassed) const; |
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124 | float exp(float timePassed) const; |
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125 | float negExp(float timePassed) const; |
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126 | float quadratic(float timePassed) const; |
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127 | float random(float timePassed) const; |
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128 | // ANIM_FUNCTION animFunc; |
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129 | float (tAnim<T>::*animFunc)(float) const; |
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130 | AnimKeyFrame* currentKeyFrame; |
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131 | AnimKeyFrame* nextKeyFrame; |
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132 | tList<AnimKeyFrame>* keyFrameList; |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | private: |
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138 | float expFactor; |
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139 | T* object; |
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140 | void (T::*funcToAnim)(float); |
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141 | }; |
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142 | |
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143 | |
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144 | |
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145 | /** |
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146 | \brief standard constructor |
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147 | |
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148 | */ |
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149 | template<class T> |
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150 | tAnim<T>::tAnim (T* object, void (T::*funcToAnim)(float)) |
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151 | { |
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152 | // create a new List |
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153 | this->keyFrameList = new tList<AnimKeyFrame>(); |
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154 | AnimKeyFrame* tmpKeyFrame = new AnimKeyFrame; |
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155 | tmpKeyFrame->value = 0.0; |
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156 | tmpKeyFrame->duration = 1.0; |
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157 | keyFrameList->add(tmpKeyFrame); |
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158 | |
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159 | this->currentKeyFrame = tmpKeyFrame; |
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160 | this->nextKeyFrame = tmpKeyFrame; |
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161 | |
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162 | this->animFunc = &tAnim<T>::linear; |
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163 | |
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164 | this->setFuncToAnim(object, funcToAnim); |
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165 | } |
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166 | |
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167 | |
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168 | /** |
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169 | \brief standard deconstructor |
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170 | |
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171 | */ |
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172 | template<class T> |
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173 | tAnim<T>::~tAnim () |
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174 | { |
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175 | // delete all the KeyFrames |
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176 | tIterator<AnimKeyFrame>* itKF = keyFrameList->getIterator(); |
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177 | AnimKeyFrame* enumKF = itKF->nextElement(); |
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178 | while (enumKF) |
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179 | { |
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180 | delete enumKF; |
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181 | enumKF = itKF->nextElement(); |
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182 | } |
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183 | delete itKF; |
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184 | delete this->keyFrameList; |
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185 | |
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186 | } |
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187 | |
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188 | template<class T> |
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189 | void tAnim<T>::rewind(void) |
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190 | { |
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191 | this->currentKeyFrame = keyFrameList->firstElement(); |
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192 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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193 | this->localTime = 0.0; |
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194 | } |
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195 | |
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196 | template<class T> |
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197 | void tAnim<T>::setFuncToAnim(T* object, void (T::*funcToAnim)(float)) |
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198 | { |
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199 | this->baseObject = this->object = object; |
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200 | this->funcToAnim = funcToAnim; |
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201 | } |
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202 | |
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203 | template<class T> |
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204 | void tAnim<T>::addKeyFrame(float value, float duration, ANIM_FUNCTION animFunc) |
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205 | { |
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206 | // some small check |
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207 | if (duration <= 0.0) |
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208 | duration = 1.0; |
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209 | |
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210 | |
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211 | AnimKeyFrame* tmpKeyFrame; |
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212 | |
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213 | if (bHasKeys) |
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214 | { |
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215 | tmpKeyFrame = new AnimKeyFrame; |
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216 | if (this->currentKeyFrame == this->nextKeyFrame) |
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217 | this->nextKeyFrame = tmpKeyFrame; |
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218 | this->keyFrameList->add(tmpKeyFrame); |
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219 | |
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220 | } |
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221 | else |
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222 | { |
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223 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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224 | bHasKeys = true; |
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225 | this->setAnimFunc(animFunc); |
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226 | } |
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227 | tmpKeyFrame->value = value; |
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228 | tmpKeyFrame->duration = duration; |
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229 | tmpKeyFrame->animFunc = animFunc; |
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230 | } |
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231 | |
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232 | |
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233 | template<class T> |
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234 | void tAnim<T>::tick(float time) |
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235 | { |
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236 | if (this->bRunning) |
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237 | { |
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238 | this->localTime += time; |
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239 | if (localTime >= this->currentKeyFrame->duration) |
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240 | { |
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241 | this->localTime = 0; |
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242 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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243 | switch (this->postInfinity) |
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244 | { |
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245 | case ANIM_INF_CONSTANT: |
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246 | this->bRunning = false; |
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247 | break; |
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248 | case ANIM_INF_REWIND: |
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249 | break; |
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250 | } |
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251 | //this->currentKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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252 | this->currentKeyFrame = this->nextKeyFrame; |
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253 | this->nextKeyFrame = this->keyFrameList->nextElement(this->nextKeyFrame); |
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254 | printf("%p from:%f to:%f\n", this->currentKeyFrame,this->currentKeyFrame->value, this->nextKeyFrame->value); |
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255 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
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256 | } |
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257 | |
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258 | (this->object->*(funcToAnim))((this->*animFunc)(this->localTime)); |
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259 | } |
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260 | } |
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261 | |
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262 | |
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263 | template<class T> |
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264 | void tAnim<T>::setAnimFunc(ANIM_FUNCTION animFunc) |
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265 | { |
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266 | switch (animFunc) |
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267 | { |
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268 | default: |
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269 | case ANIM_CONSTANT: |
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270 | this->animFunc = &tAnim<T>::constant; |
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271 | break; |
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272 | case ANIM_LINEAR: |
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273 | this->animFunc = &tAnim<T>::linear; |
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274 | break; |
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275 | case ANIM_SINE: |
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276 | this->animFunc = &tAnim<T>::sine; |
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277 | break; |
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278 | case ANIM_COSINE: |
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279 | this->animFunc = &tAnim<T>::cosine; |
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280 | break; |
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281 | case ANIM_EXP: |
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282 | this->animFunc = &tAnim<T>::exp; |
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283 | break; |
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284 | case ANIM_NEG_EXP: |
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285 | { |
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286 | this->animFunc = &tAnim<T>::negExp; |
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287 | float d = fabs(this->currentKeyFrame->value - this->nextKeyFrame->value); |
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288 | expFactor = - 1.0 / this->currentKeyFrame->duration * logf(DELTA_X); |
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289 | break; |
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290 | } |
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291 | case ANIM_QUADRATIC: |
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292 | this->animFunc = &tAnim<T>::quadratic; |
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293 | break; |
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294 | case ANIM_RANDOM: |
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295 | this->animFunc = &tAnim<T>::random; |
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296 | break; |
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297 | } |
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298 | } |
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299 | |
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300 | |
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301 | // animation functions |
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302 | template<class T> |
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303 | float tAnim<T>::random(float timePassed) const |
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304 | { |
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305 | return (float)rand()/(float)RAND_MAX; |
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306 | } |
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307 | |
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308 | template<class T> |
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309 | float tAnim<T>::constant(float timePassed) const |
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310 | { |
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311 | return this->currentKeyFrame->value; |
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312 | } |
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313 | |
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314 | template<class T> |
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315 | float tAnim<T>::linear(float timePassed) const |
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316 | { |
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317 | return this->currentKeyFrame->value + (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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318 | * (timePassed / this->currentKeyFrame->duration); |
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319 | // PRINTF(0)("value is %f, %p %p\n", val, this->currentKeyFrame, this->nextKeyFrame); |
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320 | // return val; |
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321 | } |
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322 | |
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323 | template<class T> |
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324 | float tAnim<T>::sine(float timePassed) const |
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325 | { |
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326 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; |
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327 | float e = 0.5 * d * (1 - cos(M_PI * timePassed / this->currentKeyFrame->duration)); |
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328 | return this->currentKeyFrame->value - e; |
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329 | /* |
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330 | return his->currentKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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331 | * sin(timePassed / this->currentKeyFrame->duration * M_PI); |
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332 | */ |
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333 | } |
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334 | |
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335 | template<class T> |
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336 | float tAnim<T>::cosine(float timePassed) const |
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337 | { |
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338 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; |
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339 | float e = 0.5 * d * (sin(M_PI * timePassed / this->currentKeyFrame->duration)); |
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340 | if( timePassed > 0.5*this->currentKeyFrame->duration) e = (d - e); |
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341 | return this->currentKeyFrame->value - e; |
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342 | /* |
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343 | return this->currentKeyFrame->value - (this->nextKeyFrame->value - this->currentKeyFrame->value) |
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344 | * cos(timePassed / this->currentKeyFrame->duration * M_PI); |
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345 | */ |
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346 | } |
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347 | |
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348 | template<class T> |
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349 | float tAnim<T>::exp(float timePassed) const |
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350 | { |
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351 | } |
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352 | |
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353 | template<class T> |
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354 | float tAnim<T>::negExp(float timePassed) const |
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355 | { |
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356 | float d = this->currentKeyFrame->value - this->nextKeyFrame->value; |
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357 | float e = d * (1.0 - expf(- timePassed * expFactor)); |
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358 | return this->currentKeyFrame->value - e; |
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359 | } |
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360 | |
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361 | template<class T> |
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362 | float tAnim<T>::quadratic(float timePassed) const |
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363 | { |
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364 | |
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365 | } |
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366 | |
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367 | |
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368 | |
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369 | |
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370 | |
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371 | /**********************TEST*******************************/ |
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372 | class aTest |
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373 | { |
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374 | public: |
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375 | aTest() { last = 0.0;} |
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376 | ~aTest() {} |
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377 | void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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378 | private: |
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379 | float diff; |
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380 | float last; |
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381 | }; |
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382 | |
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383 | //aTest::aTest() {} |
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384 | //aTest::~aTest() {} |
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385 | |
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386 | //void aTest::littleDebug(float f) |
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387 | |
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388 | /**********************TEST*******************************/ |
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389 | |
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390 | |
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391 | #endif /* _ANIMATION_H */ |
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