1 | /*! |
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2 | \file animation.h |
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3 | A Subclass for all animations in orxonox |
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4 | */ |
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5 | |
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6 | #ifndef _ANIMATION_H |
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7 | #define _ANIMATION_H |
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8 | |
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9 | #include "list.h" |
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10 | #include "base_object.h" |
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11 | |
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12 | // FORWARD DEFINITION |
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13 | |
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14 | #define DELTA_X 0.05 //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta |
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15 | |
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16 | //! An enumerator of Functions to describe the flow of the Animation |
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17 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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18 | ANIM_LINEAR, |
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19 | ANIM_SINE, |
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20 | ANIM_COSINE, |
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21 | ANIM_EXP, |
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22 | ANIM_NEG_EXP, |
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23 | ANIM_QUADRATIC, |
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24 | ANIM_RANDOM}; |
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25 | |
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26 | //! An enumerator describing what the animation should do after the last keyframe. |
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27 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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28 | ANIM_INF_LINEAR, |
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29 | ANIM_INF_PINGPONG, |
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30 | ANIM_INF_REWIND};//, ANIM_DELETE} |
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31 | |
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32 | //! A Struct for Keyframes that simply hold a float |
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33 | typedef struct KeyFrameF |
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34 | { |
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35 | float duration; //!< duration of this keyframe |
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36 | float value; //!< value of this keyframe |
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37 | ANIM_FUNCTION animFunc; //!< with whitch function to iterate to the next KeyFrameF |
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38 | }; |
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39 | |
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40 | //! A Superclass for describing an animation (all animations will be derived from this one) |
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41 | /** implement in subclasses: |
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42 | * |
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43 | * De-/Constructor |
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44 | * Animation Functions |
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45 | * virtual tick |
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46 | * List of keyFrames |
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47 | * currentKeyFrame/nextKeyFrame |
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48 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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49 | */ |
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50 | class Animation |
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51 | { |
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52 | public: |
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53 | virtual ~Animation(void); |
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54 | void doNotHandle(void); |
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55 | |
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56 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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57 | |
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58 | void play(); // equals resume(); |
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59 | void stop(); |
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60 | void pause(); |
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61 | void replay(); |
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62 | //! A virtual function that should change to the first keyframe. |
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63 | virtual void rewind() = 0; |
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64 | /** \brief A virtual function that ticks the animation \param dt the time passed */ |
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65 | virtual void tick(float dt) = 0; |
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66 | |
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67 | /** |
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68 | \returns the BaseObject, this animation operates on |
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69 | */ |
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70 | BaseObject* getBaseObject(void) const {return baseObject;} |
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71 | |
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72 | protected: |
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73 | Animation(void); |
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74 | |
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75 | // variables |
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76 | float localTime; //!< The Time passed since the beginning of the currentKeyFrame. |
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77 | ANIM_INFINITY postInfinity; //!< describing what the animation should do after the last keyframe. |
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78 | |
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79 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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80 | bool bHasKeys; //!< If the animation has any keys at all. Needed to add the first keyframe (and delete the dummy). |
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81 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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82 | bool bRunning; //!< If the animation is running |
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83 | }; |
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84 | |
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85 | |
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86 | /**********************TEST*******************************/ |
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87 | class aTest |
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88 | { |
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89 | public: |
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90 | aTest() { last = 0.0;} |
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91 | ~aTest() {} |
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92 | void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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93 | private: |
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94 | float diff; |
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95 | float last; |
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96 | }; |
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97 | |
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98 | //aTest::aTest() {} |
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99 | //aTest::~aTest() {} |
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100 | |
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101 | //void aTest::littleDebug(float f) |
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102 | |
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103 | /**********************TEST*******************************/ |
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104 | |
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105 | |
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106 | #endif /* _ANIMATION_H */ |
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