[3851] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Benjamin Grauer |
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| 14 | |
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| 15 | 2005-04-17: Benjamin Grauer |
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| 16 | Rewritte all functions, so it will fit into the Animation-class |
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| 17 | */ |
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| 18 | |
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| 19 | |
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| 20 | #include "animation3d.h" |
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| 21 | |
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| 22 | #include "p_node.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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[3855] | 26 | /** |
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| 27 | \brief standard constructor |
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| 28 | */ |
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[3852] | 29 | Animation3D::Animation3D(PNode* object) |
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[3851] | 30 | { |
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[3852] | 31 | this->object = object; |
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| 32 | |
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[3851] | 33 | // create a new List |
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| 34 | this->keyFrameList = new tList<KeyFrame3D>(); |
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| 35 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
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| 36 | tmpKeyFrame->position = Vector(); |
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| 37 | tmpKeyFrame->direction = Quaternion(); |
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| 38 | keyFrameList->add(tmpKeyFrame); |
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| 39 | |
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| 40 | this->currentKeyFrame = tmpKeyFrame; |
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| 41 | this->nextKeyFrame = tmpKeyFrame; |
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| 42 | |
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| 43 | this->animFunc = &Animation3D::linear; |
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| 44 | } |
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| 45 | |
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[3855] | 46 | /** |
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| 47 | \brief standard deconstructor |
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| 48 | |
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| 49 | deletes all the Keyframes |
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| 50 | */ |
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[3851] | 51 | Animation3D::~Animation3D(void) |
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| 52 | { |
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| 53 | // delete all the KeyFrames |
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| 54 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
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| 55 | KeyFrame3D* enumKF = itKF->nextElement(); |
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| 56 | while (enumKF) |
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| 57 | { |
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| 58 | delete enumKF; |
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| 59 | enumKF = itKF->nextElement(); |
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| 60 | } |
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| 61 | delete itKF; |
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| 62 | delete this->keyFrameList; |
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| 63 | } |
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| 64 | |
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[3855] | 65 | /** |
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| 66 | \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) |
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| 67 | */ |
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[3851] | 68 | void Animation3D::rewind(void) |
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| 69 | { |
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| 70 | this->currentKeyFrame = keyFrameList->firstElement(); |
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| 71 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
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| 72 | this->localTime = 0.0; |
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| 73 | } |
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| 74 | |
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[3855] | 75 | /** |
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| 76 | \brief Appends a new Keyframe |
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| 77 | \param position The position of the new Keyframe |
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| 78 | \param direction The direction of the new Keyframe. |
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| 79 | \param duration The duration from the new KeyFrame to the next one |
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| 80 | \param animFunc The function to animate between this keyFrame and the next one |
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| 81 | */ |
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| 82 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFunc) |
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[3851] | 83 | { |
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| 84 | // some small check |
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| 85 | if (duration <= 0.0) |
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| 86 | duration = 1.0; |
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| 87 | |
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| 88 | KeyFrame3D* tmpKeyFrame; |
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| 89 | |
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| 90 | if (bHasKeys) |
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| 91 | { |
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| 92 | tmpKeyFrame = new KeyFrame3D; |
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| 93 | if (this->currentKeyFrame == this->nextKeyFrame) |
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| 94 | this->nextKeyFrame = tmpKeyFrame; |
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| 95 | this->keyFrameList->add(tmpKeyFrame); |
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| 96 | |
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| 97 | } |
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| 98 | else |
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| 99 | { |
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| 100 | tmpKeyFrame = this->keyFrameList->firstElement(); |
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| 101 | bHasKeys = true; |
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| 102 | this->setAnimFunc(animFunc); |
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| 103 | } |
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| 104 | |
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| 105 | tmpKeyFrame->position = position; |
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| 106 | tmpKeyFrame->direction = direction; |
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| 107 | tmpKeyFrame->duration = duration; |
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| 108 | tmpKeyFrame->animFunc = animFunc; |
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| 109 | |
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| 110 | } |
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| 111 | |
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[3855] | 112 | /** |
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| 113 | \brief ticks the Animation |
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| 114 | \param dt how much time to tick |
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| 115 | */ |
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[3852] | 116 | void Animation3D::tick(float dt) |
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[3851] | 117 | { |
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| 118 | if (this->bRunning) |
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| 119 | { |
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[3852] | 120 | this->localTime += dt; |
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[3851] | 121 | if (localTime >= this->currentKeyFrame->duration) |
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| 122 | { |
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| 123 | // switching to the next Key-Frame |
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| 124 | this->localTime -= this->currentKeyFrame->duration; |
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| 125 | this->currentKeyFrame = this->nextKeyFrame; |
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| 126 | // checking, if we should still Play the animation |
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| 127 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
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[3858] | 128 | this->handleInfinity(); |
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[3857] | 129 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
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[3851] | 130 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
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| 131 | |
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| 132 | if( this->currentKeyFrame->animFunc == ANIM_NEG_EXP) |
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| 133 | { |
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| 134 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
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| 135 | this->deltaT = 1/this->currentKeyFrame->duration * logf(1.0 + 600.0/this->tmpVect.len()); |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | /* now animate it */ |
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| 140 | (this->*animFunc)(this->localTime); |
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| 141 | /* |
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| 142 | switch( this->movMode) |
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| 143 | { |
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| 144 | case LINEAR: |
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| 145 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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| 146 | *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; |
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| 147 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 148 | *this->lastPosition = *this->tmpVect; |
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| 149 | break; |
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| 150 | case EXP: |
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| 151 | |
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| 152 | break; |
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| 153 | case NEG_EXP: |
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| 154 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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| 155 | *this->tmpVect = *this->tmpVect * (1 - expf(- this->localTime * this->deltaT)); |
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| 156 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 157 | *this->lastPosition = *this->tmpVect; |
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| 158 | break; |
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| 159 | case SIN: |
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| 160 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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| 161 | *this->tmpVect = *this->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / this->currentFrame->time)); |
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| 162 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 163 | *this->lastPosition = *this->tmpVect; |
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| 164 | break; |
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| 165 | case COS: |
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| 166 | |
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| 167 | break; |
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| 168 | case QUADRATIC: |
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| 169 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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| 170 | *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
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| 171 | break; |
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| 172 | default: |
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| 173 | break; |
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| 174 | } |
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| 175 | */ |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | |
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[3855] | 180 | /** |
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| 181 | \brief Sets The kind of Animation between this keyframe and the next one |
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| 182 | \param animFunc The Type of Animation to set |
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| 183 | */ |
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[3851] | 184 | void Animation3D::setAnimFunc(ANIM_FUNCTION animFunc) |
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| 185 | { |
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| 186 | switch (animFunc) |
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| 187 | { |
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| 188 | default: |
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| 189 | case ANIM_CONSTANT: |
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| 190 | this->animFunc = &Animation3D::constant; |
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| 191 | break; |
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| 192 | case ANIM_LINEAR: |
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| 193 | this->animFunc = &Animation3D::linear; |
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| 194 | break; |
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| 195 | case ANIM_SINE: |
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| 196 | this->animFunc = &Animation3D::sine; |
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| 197 | break; |
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| 198 | case ANIM_COSINE: |
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| 199 | this->animFunc = &Animation3D::cosine; |
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| 200 | break; |
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| 201 | case ANIM_EXP: |
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| 202 | this->animFunc = &Animation3D::exp; |
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| 203 | break; |
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| 204 | case ANIM_NEG_EXP: |
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| 205 | this->animFunc = &Animation3D::negExp; |
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| 206 | break; |
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| 207 | case ANIM_QUADRATIC: |
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| 208 | this->animFunc = &Animation3D::quadratic; |
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| 209 | break; |
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| 210 | case ANIM_RANDOM: |
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| 211 | this->animFunc = &Animation3D::random; |
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| 212 | break; |
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| 213 | } |
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| 214 | } |
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| 215 | |
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[3855] | 216 | /** |
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| 217 | \brief stays at the value of the currentKeyFrame |
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| 218 | \param timePassed The time passed since this Keyframe began |
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| 219 | */ |
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[3852] | 220 | void Animation3D::constant(float timePassed) const |
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[3851] | 221 | { |
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[3852] | 222 | this->object->setRelCoor(this->currentKeyFrame->position); |
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[3851] | 223 | |
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[3852] | 224 | /* |
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| 225 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
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| 226 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
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| 227 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
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| 228 | this->lastPosition = this->tmpVect; |
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| 229 | */ |
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[3851] | 230 | } |
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| 231 | |
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[3855] | 232 | /** |
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| 233 | \brief linear interpolation between this keyframe and the next one |
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| 234 | \param timePassed The time passed since this Keyframe began |
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[3856] | 235 | |
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| 236 | \todo implement also do this for direction |
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[3855] | 237 | */ |
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[3852] | 238 | void Animation3D::linear(float timePassed) const |
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[3851] | 239 | { |
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[3852] | 240 | this->object->setRelCoor(this->currentKeyFrame->position + |
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| 241 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
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| 242 | (timePassed/this->currentKeyFrame->duration)); |
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[3851] | 243 | } |
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| 244 | |
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[3855] | 245 | /** |
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| 246 | \brief a Sinusodial Interpolation between this keyframe and the next one |
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| 247 | \param timePassed The time passed since this Keyframe began |
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[3856] | 248 | |
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| 249 | \todo implement |
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[3855] | 250 | */ |
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[3852] | 251 | void Animation3D::sine(float timePassed) const |
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[3851] | 252 | { |
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[3856] | 253 | this->linear(timePassed); |
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[3851] | 254 | } |
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| 255 | |
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[3855] | 256 | /** |
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| 257 | \brief a cosine interpolation between this keyframe and the next one |
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| 258 | \param timePassed The time passed since this Keyframe began |
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[3856] | 259 | |
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| 260 | \todo implement |
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[3855] | 261 | */ |
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[3852] | 262 | void Animation3D::cosine(float timePassed) const |
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[3851] | 263 | { |
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[3856] | 264 | this->linear(timePassed); |
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[3851] | 265 | } |
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| 266 | |
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[3855] | 267 | /** |
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| 268 | \brief an exponential interpolation between this keyframe and the next one |
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| 269 | \param timePassed The time passed since this Keyframe began |
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| 270 | */ |
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[3852] | 271 | void Animation3D::exp(float timePassed) const |
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[3851] | 272 | { |
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[3856] | 273 | this->linear(timePassed); |
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[3851] | 274 | } |
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| 275 | |
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[3855] | 276 | /** |
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| 277 | \brief a negative exponential interpolation between this keyframe and the next one |
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| 278 | \param timePassed The time passed since this Keyframe began |
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[3856] | 279 | |
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| 280 | \todo implement |
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[3855] | 281 | */ |
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[3852] | 282 | void Animation3D::negExp(float timePassed) const |
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[3851] | 283 | { |
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[3855] | 284 | this->linear(timePassed); |
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[3851] | 285 | } |
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| 286 | |
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[3855] | 287 | /** |
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| 288 | \brief a quadratic interpolation between this keyframe and the next one |
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| 289 | \param timePassed The time passed since this Keyframe began |
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[3856] | 290 | |
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| 291 | \todo implement |
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[3855] | 292 | */ |
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[3852] | 293 | void Animation3D::quadratic(float timePassed) const |
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[3851] | 294 | { |
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[3856] | 295 | this->linear(timePassed); |
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[3851] | 296 | } |
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| 297 | |
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[3855] | 298 | /** |
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| 299 | \brief some random animation (fluctuating) |
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| 300 | \param timePassed The time passed since this Keyframe began |
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| 301 | */ |
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[3852] | 302 | void Animation3D::random(float timePassed) const |
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[3851] | 303 | { |
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[3856] | 304 | this->object->setRelCoor(this->currentKeyFrame->position * (float)rand()/(float)RAND_MAX); |
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| 305 | this->object->setRelDir(this->currentKeyFrame->direction * (float)rand()/(float)RAND_MAX); |
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[3851] | 306 | } |
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