1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Patrick Boenzli |
---|
13 | co-programmer: Benjamin Grauer |
---|
14 | |
---|
15 | 2005-04-17: Benjamin Grauer |
---|
16 | Rewritte all functions, so it will fit into the Animation-class |
---|
17 | */ |
---|
18 | |
---|
19 | |
---|
20 | #include "animation3d.h" |
---|
21 | |
---|
22 | #include "p_node.h" |
---|
23 | |
---|
24 | using namespace std; |
---|
25 | |
---|
26 | /** |
---|
27 | \brief standard constructor |
---|
28 | */ |
---|
29 | Animation3D::Animation3D(PNode* object) |
---|
30 | { |
---|
31 | this->object = object; |
---|
32 | |
---|
33 | // create a new List |
---|
34 | this->keyFrameList = new tList<KeyFrame3D>(); |
---|
35 | KeyFrame3D* tmpKeyFrame = new KeyFrame3D; |
---|
36 | tmpKeyFrame->position = Vector(); |
---|
37 | tmpKeyFrame->direction = Quaternion(); |
---|
38 | keyFrameList->add(tmpKeyFrame); |
---|
39 | |
---|
40 | this->currentKeyFrame = tmpKeyFrame; |
---|
41 | this->nextKeyFrame = tmpKeyFrame; |
---|
42 | |
---|
43 | this->animFunc = &Animation3D::linear; |
---|
44 | } |
---|
45 | |
---|
46 | /** |
---|
47 | \brief standard deconstructor |
---|
48 | |
---|
49 | deletes all the Keyframes |
---|
50 | */ |
---|
51 | Animation3D::~Animation3D(void) |
---|
52 | { |
---|
53 | // delete all the KeyFrames |
---|
54 | tIterator<KeyFrame3D>* itKF = keyFrameList->getIterator(); |
---|
55 | KeyFrame3D* enumKF = itKF->nextElement(); |
---|
56 | while (enumKF) |
---|
57 | { |
---|
58 | delete enumKF; |
---|
59 | enumKF = itKF->nextElement(); |
---|
60 | } |
---|
61 | delete itKF; |
---|
62 | delete this->keyFrameList; |
---|
63 | } |
---|
64 | |
---|
65 | /** |
---|
66 | \brief rewinds the Animation to the beginning (first KeyFrame and time == 0) |
---|
67 | */ |
---|
68 | void Animation3D::rewind(void) |
---|
69 | { |
---|
70 | this->currentKeyFrame = keyFrameList->firstElement(); |
---|
71 | this->nextKeyFrame = keyFrameList->nextElement(keyFrameList->firstElement()); |
---|
72 | this->localTime = 0.0; |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | \brief Appends a new Keyframe |
---|
77 | \param position The position of the new Keyframe |
---|
78 | \param direction The direction of the new Keyframe. |
---|
79 | \param duration The duration from the new KeyFrame to the next one |
---|
80 | \param animFunc The function to animate between this keyFrame and the next one |
---|
81 | */ |
---|
82 | void Animation3D::addKeyFrame(Vector position, Quaternion direction, float duration, ANIM_FUNCTION animFunc) |
---|
83 | { |
---|
84 | // some small check |
---|
85 | if (duration <= 0.0) |
---|
86 | duration = 1.0; |
---|
87 | |
---|
88 | KeyFrame3D* tmpKeyFrame; |
---|
89 | |
---|
90 | if (bHasKeys) |
---|
91 | { |
---|
92 | tmpKeyFrame = new KeyFrame3D; |
---|
93 | if (this->currentKeyFrame == this->nextKeyFrame) |
---|
94 | this->nextKeyFrame = tmpKeyFrame; |
---|
95 | this->keyFrameList->add(tmpKeyFrame); |
---|
96 | |
---|
97 | } |
---|
98 | else |
---|
99 | { |
---|
100 | tmpKeyFrame = this->keyFrameList->firstElement(); |
---|
101 | bHasKeys = true; |
---|
102 | this->setAnimFunc(animFunc); |
---|
103 | } |
---|
104 | |
---|
105 | tmpKeyFrame->position = position; |
---|
106 | tmpKeyFrame->direction = direction; |
---|
107 | tmpKeyFrame->duration = duration; |
---|
108 | tmpKeyFrame->animFunc = animFunc; |
---|
109 | |
---|
110 | } |
---|
111 | |
---|
112 | /** |
---|
113 | \brief ticks the Animation |
---|
114 | \param dt how much time to tick |
---|
115 | */ |
---|
116 | void Animation3D::tick(float dt) |
---|
117 | { |
---|
118 | if (this->bRunning) |
---|
119 | { |
---|
120 | this->localTime += dt; |
---|
121 | if (localTime >= this->currentKeyFrame->duration) |
---|
122 | { |
---|
123 | // switching to the next Key-Frame |
---|
124 | this->localTime -= this->currentKeyFrame->duration; |
---|
125 | this->currentKeyFrame = this->nextKeyFrame; |
---|
126 | // checking, if we should still Play the animation |
---|
127 | if (this->currentKeyFrame == this->keyFrameList->lastElement()) |
---|
128 | this->handleInfinity(); |
---|
129 | this->nextKeyFrame = this->keyFrameList->nextElement(this->currentKeyFrame); |
---|
130 | this->setAnimFunc(this->currentKeyFrame->animFunc); |
---|
131 | |
---|
132 | if( this->currentKeyFrame->animFunc == ANIM_NEG_EXP) |
---|
133 | { |
---|
134 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
135 | this->deltaT = 1/this->currentKeyFrame->duration * logf(1.0 + 600.0/this->tmpVect.len()); |
---|
136 | } |
---|
137 | } |
---|
138 | |
---|
139 | /* now animate it */ |
---|
140 | (this->*animFunc)(this->localTime); |
---|
141 | /* |
---|
142 | switch( this->movMode) |
---|
143 | { |
---|
144 | case LINEAR: |
---|
145 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
146 | *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; |
---|
147 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
148 | *this->lastPosition = *this->tmpVect; |
---|
149 | break; |
---|
150 | case EXP: |
---|
151 | |
---|
152 | break; |
---|
153 | case NEG_EXP: |
---|
154 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
155 | *this->tmpVect = *this->tmpVect * (1 - expf(- this->localTime * this->deltaT)); |
---|
156 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
157 | *this->lastPosition = *this->tmpVect; |
---|
158 | break; |
---|
159 | case SIN: |
---|
160 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
161 | *this->tmpVect = *this->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / this->currentFrame->time)); |
---|
162 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
163 | *this->lastPosition = *this->tmpVect; |
---|
164 | break; |
---|
165 | case COS: |
---|
166 | |
---|
167 | break; |
---|
168 | case QUADRATIC: |
---|
169 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
---|
170 | *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
---|
171 | break; |
---|
172 | default: |
---|
173 | break; |
---|
174 | } |
---|
175 | */ |
---|
176 | } |
---|
177 | } |
---|
178 | |
---|
179 | |
---|
180 | /** |
---|
181 | \brief Sets The kind of Animation between this keyframe and the next one |
---|
182 | \param animFunc The Type of Animation to set |
---|
183 | */ |
---|
184 | void Animation3D::setAnimFunc(ANIM_FUNCTION animFunc) |
---|
185 | { |
---|
186 | switch (animFunc) |
---|
187 | { |
---|
188 | default: |
---|
189 | case ANIM_CONSTANT: |
---|
190 | this->animFunc = &Animation3D::constant; |
---|
191 | break; |
---|
192 | case ANIM_LINEAR: |
---|
193 | this->animFunc = &Animation3D::linear; |
---|
194 | break; |
---|
195 | case ANIM_SINE: |
---|
196 | this->animFunc = &Animation3D::sine; |
---|
197 | break; |
---|
198 | case ANIM_COSINE: |
---|
199 | this->animFunc = &Animation3D::cosine; |
---|
200 | break; |
---|
201 | case ANIM_EXP: |
---|
202 | this->animFunc = &Animation3D::exp; |
---|
203 | break; |
---|
204 | case ANIM_NEG_EXP: |
---|
205 | this->animFunc = &Animation3D::negExp; |
---|
206 | break; |
---|
207 | case ANIM_QUADRATIC: |
---|
208 | this->animFunc = &Animation3D::quadratic; |
---|
209 | break; |
---|
210 | case ANIM_RANDOM: |
---|
211 | this->animFunc = &Animation3D::random; |
---|
212 | break; |
---|
213 | } |
---|
214 | } |
---|
215 | |
---|
216 | /** |
---|
217 | \brief stays at the value of the currentKeyFrame |
---|
218 | \param timePassed The time passed since this Keyframe began |
---|
219 | */ |
---|
220 | void Animation3D::constant(float timePassed) const |
---|
221 | { |
---|
222 | this->object->setRelCoor(this->currentKeyFrame->position); |
---|
223 | |
---|
224 | /* |
---|
225 | this->tmpVect = this->nextKeyFrame->position - this->currentKeyFrame->position; |
---|
226 | this->tmpVect = this->tmpVect * this->localTime / this->currentKeyFrame->duration; |
---|
227 | this->currentFrame->object->setRelCoor(*this->lastFrame->position + *this->tmpVect); |
---|
228 | this->lastPosition = this->tmpVect; |
---|
229 | */ |
---|
230 | } |
---|
231 | |
---|
232 | /** |
---|
233 | \brief linear interpolation between this keyframe and the next one |
---|
234 | \param timePassed The time passed since this Keyframe began |
---|
235 | |
---|
236 | \todo implement also do this for direction |
---|
237 | */ |
---|
238 | void Animation3D::linear(float timePassed) const |
---|
239 | { |
---|
240 | this->object->setRelCoor(this->currentKeyFrame->position + |
---|
241 | (this->nextKeyFrame->position - this->currentKeyFrame->position) * |
---|
242 | (timePassed/this->currentKeyFrame->duration)); |
---|
243 | } |
---|
244 | |
---|
245 | /** |
---|
246 | \brief a Sinusodial Interpolation between this keyframe and the next one |
---|
247 | \param timePassed The time passed since this Keyframe began |
---|
248 | |
---|
249 | \todo implement |
---|
250 | */ |
---|
251 | void Animation3D::sine(float timePassed) const |
---|
252 | { |
---|
253 | this->linear(timePassed); |
---|
254 | } |
---|
255 | |
---|
256 | /** |
---|
257 | \brief a cosine interpolation between this keyframe and the next one |
---|
258 | \param timePassed The time passed since this Keyframe began |
---|
259 | |
---|
260 | \todo implement |
---|
261 | */ |
---|
262 | void Animation3D::cosine(float timePassed) const |
---|
263 | { |
---|
264 | this->linear(timePassed); |
---|
265 | } |
---|
266 | |
---|
267 | /** |
---|
268 | \brief an exponential interpolation between this keyframe and the next one |
---|
269 | \param timePassed The time passed since this Keyframe began |
---|
270 | */ |
---|
271 | void Animation3D::exp(float timePassed) const |
---|
272 | { |
---|
273 | this->linear(timePassed); |
---|
274 | } |
---|
275 | |
---|
276 | /** |
---|
277 | \brief a negative exponential interpolation between this keyframe and the next one |
---|
278 | \param timePassed The time passed since this Keyframe began |
---|
279 | |
---|
280 | \todo implement |
---|
281 | */ |
---|
282 | void Animation3D::negExp(float timePassed) const |
---|
283 | { |
---|
284 | this->linear(timePassed); |
---|
285 | } |
---|
286 | |
---|
287 | /** |
---|
288 | \brief a quadratic interpolation between this keyframe and the next one |
---|
289 | \param timePassed The time passed since this Keyframe began |
---|
290 | |
---|
291 | \todo implement |
---|
292 | */ |
---|
293 | void Animation3D::quadratic(float timePassed) const |
---|
294 | { |
---|
295 | this->linear(timePassed); |
---|
296 | } |
---|
297 | |
---|
298 | /** |
---|
299 | \brief some random animation (fluctuating) |
---|
300 | \param timePassed The time passed since this Keyframe began |
---|
301 | */ |
---|
302 | void Animation3D::random(float timePassed) const |
---|
303 | { |
---|
304 | this->object->setRelCoor(this->currentKeyFrame->position * (float)rand()/(float)RAND_MAX); |
---|
305 | this->object->setRelDir(this->currentKeyFrame->direction * (float)rand()/(float)RAND_MAX); |
---|
306 | } |
---|