1 | /*! |
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2 | \file animation3d.h |
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3 | */ |
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4 | |
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5 | #include "animation.h" |
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6 | |
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7 | #include "vector.h" |
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8 | class PNode; |
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9 | |
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10 | //! KeyFrame3D Struct |
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11 | /** |
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12 | This represents one point with direction of the animation |
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13 | */ |
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14 | typedef struct KeyFrame3D { |
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15 | float duration; |
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16 | Vector position; |
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17 | Quaternion direction; |
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18 | ANIM_FUNCTION animFunc; |
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19 | }; |
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20 | |
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21 | //! Animation Struct |
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22 | /** |
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23 | This represents an animation for a object |
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24 | */ |
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25 | class Animation3D : public Animation |
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26 | { |
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27 | public: |
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28 | Animation3D(PNode* object); |
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29 | virtual ~Animation3D(void); |
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30 | |
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31 | virtual void rewind(void); |
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32 | |
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33 | void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFunc = ANIM_LINEAR); |
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34 | void addKeyFrame(KeyFrame3D* frame); |
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35 | |
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36 | virtual void tick(float dt); |
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37 | |
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38 | // animation functions |
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39 | void setAnimFunc(ANIM_FUNCTION animFunc); |
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40 | |
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41 | private: |
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42 | void constant(float timePassed) const; |
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43 | void linear(float timePassed) const; |
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44 | void sine(float timePassed) const; |
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45 | void cosine(float timePassed) const; |
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46 | void exp(float timePassed) const; |
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47 | void negExp(float timePassed) const; |
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48 | void quadratic(float timePassed) const; |
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49 | void random(float timePassed) const; |
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50 | // ANIM_FUNCTION animFunc; |
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51 | KeyFrame3D* currentKeyFrame; |
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52 | KeyFrame3D* nextKeyFrame; |
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53 | tList<KeyFrame3D>* keyFrameList; |
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54 | void (Animation3D::*animFunc)(float) const; |
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55 | |
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56 | // more class-local description |
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57 | PNode* object; |
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58 | Vector lastPosition; |
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59 | Vector tmpVect; |
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60 | float deltaT; |
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61 | }; |
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