[1853] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[3812] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3812] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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[1853] | 17 | |
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[3812] | 18 | #include "animation_player.h" |
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[1853] | 19 | |
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[1856] | 20 | using namespace std; |
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[1853] | 21 | |
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[1856] | 22 | |
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[3245] | 23 | /** |
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| 24 | \brief standard constructor |
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| 25 | */ |
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[3812] | 26 | AnimationPlayer::AnimationPlayer () |
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[3365] | 27 | { |
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[3812] | 28 | this->setClassName ("AnimationPlayer"); |
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| 29 | |
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[3847] | 30 | this->animationList = new tList<Animation>(); |
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[3821] | 31 | this->play(); |
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[3365] | 32 | } |
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[1853] | 33 | |
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[3812] | 34 | /** |
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| 35 | \brief the singleton reference to this class |
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| 36 | */ |
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| 37 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; |
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[1853] | 38 | |
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[3245] | 39 | /** |
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[3812] | 40 | \returns a Pointer to this Class |
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| 41 | */ |
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| 42 | AnimationPlayer* AnimationPlayer::getInstance(void) |
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| 43 | { |
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| 44 | if (!AnimationPlayer::singletonRef) |
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| 45 | AnimationPlayer::singletonRef = new AnimationPlayer(); |
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| 46 | return AnimationPlayer::singletonRef; |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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[3245] | 50 | \brief standard deconstructor |
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[1853] | 51 | |
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[3812] | 52 | !! DANGER !! when unloading the AnimationPlayer no other Function |
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[3816] | 53 | should reference any Animations, from the animationList because it |
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| 54 | automatically deletes them. |
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| 55 | This usually happens when unloading a World. |
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[3245] | 56 | */ |
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[3812] | 57 | AnimationPlayer::~AnimationPlayer () |
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[3543] | 58 | { |
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[3812] | 59 | // deleting the Animation List AND all the elements of the List |
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[3816] | 60 | this->flush(); |
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[3812] | 61 | delete this->animationList; |
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| 62 | |
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| 63 | AnimationPlayer::singletonRef = NULL; |
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[3543] | 64 | } |
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[1853] | 65 | |
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[3245] | 66 | /** |
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[3812] | 67 | \brief adds an Animation to the AnimationList. |
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| 68 | \param animation the Animation to handle |
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[3245] | 69 | |
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[3812] | 70 | when adding a Animation the Animation will too be deleted when |
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| 71 | the AnimationPlayer gets deleted. Consider not adding it, or |
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| 72 | unadding it with animation->notHandled(); |
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[3245] | 73 | */ |
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[3847] | 74 | void AnimationPlayer::addAnimation(Animation* animation) |
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[3812] | 75 | { |
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| 76 | this->animationList->add(animation); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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[3816] | 80 | \brief removes an Animation from the Animation List, WITHOUT deleting it. |
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| 81 | \param animation the Anmination to remove from the List |
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| 82 | */ |
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[3847] | 83 | void AnimationPlayer::removeAnimation(Animation* animation) |
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[3816] | 84 | { |
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| 85 | this->animationList->remove(animation); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | \brief empties the list AND deletes all the Animations |
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| 90 | */ |
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| 91 | void AnimationPlayer::flush(void) |
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| 92 | { |
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| 93 | // deleting the Animation List AND all the elements of the List |
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[3847] | 94 | tIterator<Animation>* animIt = this->animationList->getIterator(); |
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| 95 | Animation* anim = animIt->nextElement(); |
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[3816] | 96 | while( anim != NULL) |
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| 97 | { |
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| 98 | delete anim; |
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| 99 | this->animationList->remove(anim); |
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| 100 | anim = animIt->nextElement(); |
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| 101 | } |
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| 102 | delete animIt; |
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| 103 | |
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| 104 | delete this->animationList; |
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[3847] | 105 | this->animationList = new tList<Animation>(); |
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[3816] | 106 | } |
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| 107 | |
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| 108 | /** |
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[3812] | 109 | \brief Ticks all the animations in animationList |
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| 110 | \param timePassed the time passed since the last tick. |
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| 111 | */ |
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| 112 | void AnimationPlayer::tick(float timePassed) |
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| 113 | { |
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[3821] | 114 | if (this->bRunning) |
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[3812] | 115 | { |
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[3821] | 116 | // iterate through all the animations and tick them. |
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[3847] | 117 | tIterator<Animation>* animIt = this->animationList->getIterator(); |
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| 118 | Animation* anim = animIt->nextElement(); |
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[3821] | 119 | while( anim != NULL) |
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| 120 | { |
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| 121 | anim->tick(timePassed); |
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| 122 | anim = animIt->nextElement(); |
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| 123 | } |
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| 124 | delete animIt; |
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[3812] | 125 | } |
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[3816] | 126 | } |
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[3821] | 127 | /** |
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| 128 | \brief starts playing the AnimationPlayer |
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| 129 | */ |
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| 130 | void AnimationPlayer::play(void) |
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| 131 | { |
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| 132 | this->bRunning = true; |
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| 133 | } |
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[3812] | 134 | |
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[3821] | 135 | /** |
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| 136 | \brief pauses playing of the AnimationPlayer |
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| 137 | */ |
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| 138 | void AnimationPlayer::pause(void) |
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| 139 | { |
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| 140 | this->bRunning = false; |
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| 141 | } |
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[3816] | 142 | |
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[3821] | 143 | |
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[3847] | 144 | Animation* AnimationPlayer::getObjectFromBaseObject(const BaseObject* baseObject) const |
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[3833] | 145 | { |
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[3847] | 146 | tIterator<Animation>* animIt = this->animationList->getIterator(); |
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| 147 | Animation* anim = animIt->nextElement(); |
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[3833] | 148 | while( anim != NULL) |
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| 149 | { |
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| 150 | if(anim->getBaseObject() == baseObject) |
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| 151 | { |
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| 152 | delete animIt; |
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| 153 | return anim; |
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| 154 | } |
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| 155 | anim = animIt->nextElement(); |
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| 156 | } |
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| 157 | delete animIt; |
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[3821] | 158 | |
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[3833] | 159 | } |
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| 160 | |
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| 161 | |
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| 162 | |
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[3816] | 163 | /** |
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| 164 | \brief Outputs some nice debug-information |
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| 165 | */ |
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| 166 | void AnimationPlayer::debug(void) |
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| 167 | { |
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| 168 | PRINT(0)("+------------------------------------+\n"); |
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| 169 | PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); |
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| 170 | PRINT(0)("+------------------------------------+\n"); |
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| 171 | PRINT(0)("| Reference: %p\n", this); |
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| 172 | PRINT(0)("| CountOfAnims %d\n", this->animationList->getSize()); |
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| 173 | PRINT(0)("-Animation Information---------------+\n"); |
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| 174 | // Per ANIMATION DEBUG |
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[3847] | 175 | tIterator<Animation>* animIt = this->animationList->getIterator(); |
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| 176 | Animation* anim = animIt->nextElement(); |
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[3816] | 177 | while( anim != NULL) |
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| 178 | { |
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| 179 | // anim->debug(); |
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| 180 | anim = animIt->nextElement(); |
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| 181 | } |
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| 182 | delete animIt; |
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| 183 | |
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| 184 | PRINT(0)("+--------------------------------AP--+\n"); |
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[3812] | 185 | } |
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