1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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17 | |
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18 | #include "animation_player.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | |
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23 | /** |
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24 | \brief standard constructor |
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25 | */ |
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26 | AnimationPlayer::AnimationPlayer () |
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27 | { |
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28 | this->setClassName ("AnimationPlayer"); |
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29 | |
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30 | this->animationList = new tList<Anim>(); |
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31 | } |
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32 | |
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33 | /** |
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34 | \brief the singleton reference to this class |
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35 | */ |
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36 | AnimationPlayer* AnimationPlayer::singletonRef = NULL; |
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37 | |
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38 | /** |
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39 | \returns a Pointer to this Class |
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40 | */ |
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41 | AnimationPlayer* AnimationPlayer::getInstance(void) |
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42 | { |
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43 | if (!AnimationPlayer::singletonRef) |
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44 | AnimationPlayer::singletonRef = new AnimationPlayer(); |
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45 | return AnimationPlayer::singletonRef; |
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46 | } |
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47 | |
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48 | /** |
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49 | \brief standard deconstructor |
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50 | |
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51 | !! DANGER !! when unloading the AnimationPlayer no other Function |
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52 | should reference any Animations, from the animationList because it |
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53 | automatically deletes them. |
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54 | This usually happens when unloading a World. |
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55 | */ |
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56 | AnimationPlayer::~AnimationPlayer () |
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57 | { |
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58 | // deleting the Animation List AND all the elements of the List |
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59 | this->flush(); |
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60 | delete this->animationList; |
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61 | |
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62 | AnimationPlayer::singletonRef = NULL; |
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63 | } |
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64 | |
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65 | /** |
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66 | \brief adds an Animation to the AnimationList. |
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67 | \param animation the Animation to handle |
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68 | |
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69 | when adding a Animation the Animation will too be deleted when |
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70 | the AnimationPlayer gets deleted. Consider not adding it, or |
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71 | unadding it with animation->notHandled(); |
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72 | */ |
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73 | void AnimationPlayer::addAnimation(Anim* animation) |
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74 | { |
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75 | this->animationList->add(animation); |
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76 | } |
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77 | |
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78 | /** |
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79 | \brief removes an Animation from the Animation List, WITHOUT deleting it. |
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80 | \param animation the Anmination to remove from the List |
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81 | */ |
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82 | void AnimationPlayer::removeAnimation(Anim* animation) |
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83 | { |
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84 | this->animationList->remove(animation); |
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85 | } |
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86 | |
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87 | /** |
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88 | \brief empties the list AND deletes all the Animations |
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89 | */ |
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90 | void AnimationPlayer::flush(void) |
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91 | { |
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92 | // deleting the Animation List AND all the elements of the List |
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93 | tIterator<Anim>* animIt = this->animationList->getIterator(); |
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94 | Anim* anim = animIt->nextElement(); |
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95 | while( anim != NULL) |
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96 | { |
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97 | delete anim; |
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98 | this->animationList->remove(anim); |
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99 | anim = animIt->nextElement(); |
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100 | } |
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101 | delete animIt; |
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102 | |
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103 | delete this->animationList; |
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104 | this->animationList = new tList<Anim>(); |
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105 | } |
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106 | |
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107 | /** |
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108 | \brief Ticks all the animations in animationList |
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109 | \param timePassed the time passed since the last tick. |
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110 | */ |
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111 | void AnimationPlayer::tick(float timePassed) |
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112 | { |
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113 | tIterator<Anim>* animIt = this->animationList->getIterator(); |
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114 | Anim* anim = animIt->nextElement(); |
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115 | while( anim != NULL) |
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116 | { |
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117 | anim->tick(timePassed); |
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118 | anim = animIt->nextElement(); |
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119 | } |
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120 | delete animIt; |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | \brief Outputs some nice debug-information |
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126 | */ |
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127 | void AnimationPlayer::debug(void) |
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128 | { |
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129 | PRINT(0)("+------------------------------------+\n"); |
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130 | PRINT(0)("+ ANIMATION PLAYER DEBUG INFORMATION +\n"); |
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131 | PRINT(0)("+------------------------------------+\n"); |
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132 | PRINT(0)("| Reference: %p\n", this); |
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133 | PRINT(0)("| CountOfAnims %d\n", this->animationList->getSize()); |
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134 | PRINT(0)("-Animation Information---------------+\n"); |
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135 | // Per ANIMATION DEBUG |
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136 | tIterator<Anim>* animIt = this->animationList->getIterator(); |
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137 | Anim* anim = animIt->nextElement(); |
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138 | while( anim != NULL) |
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139 | { |
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140 | // anim->debug(); |
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141 | anim = animIt->nextElement(); |
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142 | } |
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143 | delete animIt; |
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144 | |
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145 | PRINT(0)("+--------------------------------AP--+\n"); |
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146 | } |
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