Last change
on this file since 3864 was
3847,
checked in by bensch, 20 years ago
|
orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → tAnimation
Animation → Animation3D
@paede: i hope you like it.
|
File size:
1.6 KB
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Rev | Line | |
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[3245] | 1 | /*! |
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[3812] | 2 | \file animation_player.h |
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[3245] | 3 | */ |
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[1853] | 4 | |
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[3812] | 5 | #ifndef _ANIMATION_PLAYER_H |
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| 6 | #define _ANIMATION_PLAYER_H |
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[1853] | 7 | |
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[3543] | 8 | #include "base_object.h" |
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[3812] | 9 | #include "animation.h" |
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[1853] | 10 | |
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[3812] | 11 | /* FORWARD DEFINITION */ |
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[3543] | 12 | |
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[3812] | 13 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. |
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[3820] | 14 | /** |
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| 15 | <b>AnimationPlayer usage:</b> \n |
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| 16 | |
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| 17 | <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is |
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| 18 | usually done when initializing a world \n |
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| 19 | <b>Adding Animations</b>: create an Animation the following Way: |
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| 20 | \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this |
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| 21 | \li set some parameters: also see the specific classes for more info |
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| 22 | \n |
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| 23 | if you do not want a specific Animation to be handled by the AnimationPlayer, you have to |
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| 24 | unload it explicitely with animation->doNotHandle(); |
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| 25 | \n |
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| 26 | eveything else will be done by the AnimationPlayer itself.\n |
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| 27 | */ |
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[3812] | 28 | class AnimationPlayer : public BaseObject { |
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[3543] | 29 | |
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[3812] | 30 | public: |
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| 31 | static AnimationPlayer* getInstance(void); |
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| 32 | virtual ~AnimationPlayer(void); |
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[2036] | 33 | |
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[3821] | 34 | // animation handling |
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[3847] | 35 | void addAnimation(Animation* animation); |
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| 36 | void removeAnimation(Animation* animation); |
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[3816] | 37 | void flush(void); |
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[1853] | 38 | |
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[3821] | 39 | // time functions |
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[3812] | 40 | void tick(float timePassed); |
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[3821] | 41 | void play(void); |
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| 42 | void pause(void); |
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[1853] | 43 | |
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[3847] | 44 | Animation* getObjectFromBaseObject(const BaseObject* baseObject) const; |
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[3833] | 45 | |
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[3816] | 46 | void debug(void); |
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| 47 | |
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[3245] | 48 | private: |
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[3812] | 49 | /* singleton */ |
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| 50 | AnimationPlayer(void); |
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| 51 | static AnimationPlayer* singletonRef; |
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[3245] | 52 | |
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[3812] | 53 | /* class specific */ |
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[3847] | 54 | tList<Animation>* animationList; //!< A List of Animations to be handled. |
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[3821] | 55 | bool bRunning; //!< If the AnimationPlayer is running. |
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[1853] | 56 | }; |
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| 57 | |
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[3812] | 58 | |
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| 59 | #endif /* _ANIMATION_PLAYER_H */ |
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