[2068] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[2080] | 14 | main-programmer: Christian Meyer |
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[2068] | 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | #include "camera.h" |
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[3608] | 19 | |
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[2100] | 20 | #include "world.h" |
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| 21 | #include "world_entity.h" |
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[3608] | 22 | #include "vector.h" |
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[2068] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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[3635] | 26 | //////////// |
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| 27 | // CAMERA // |
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| 28 | //////////// |
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| 29 | |
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[2096] | 30 | /** |
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| 31 | \brief creates a Camera |
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| 32 | */ |
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[3635] | 33 | Camera::Camera(void) |
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[2068] | 34 | { |
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[3635] | 35 | this->target = new CameraTarget(); |
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[3636] | 36 | |
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| 37 | this->setFovy(60); |
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| 38 | this->setAspectRatio(1.2f); |
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| 39 | this->setClipRegion(.1, 2000); |
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[2068] | 40 | } |
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| 41 | |
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[2096] | 42 | /** |
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| 43 | \brief default destructor |
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| 44 | */ |
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[3635] | 45 | Camera::~Camera(void) |
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[2068] | 46 | { |
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[3543] | 47 | |
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| 48 | } |
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| 49 | |
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| 50 | /** |
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[3635] | 51 | \brief focuses the Camera onto a Target |
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| 52 | \param target the new PNode the Camera should look at. |
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[2096] | 53 | */ |
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[3635] | 54 | void Camera::lookAt(PNode* target) |
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[2068] | 55 | { |
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[3635] | 56 | this->target->setParent(target); |
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[2068] | 57 | } |
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| 58 | |
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[3635] | 59 | PNode* Camera::getTarget(void) |
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[2068] | 60 | { |
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[3635] | 61 | return (PNode*)this->target; |
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[2068] | 62 | } |
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| 63 | |
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[3636] | 64 | |
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[2096] | 65 | /** |
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[3636] | 66 | \brief sets a new AspectRatio |
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| 67 | \param aspectRatio the new aspect ratio to set (width / height) |
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| 68 | */ |
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| 69 | void Camera::setAspectRatio(float aspectRatio) |
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| 70 | { |
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| 71 | this->aspectRatio = aspectRatio; |
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| 72 | } |
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| 73 | |
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| 74 | /** |
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| 75 | \brief sets the Field of View to fofy |
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| 76 | \param fovy new field of view factor (in degrees) |
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| 77 | */ |
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| 78 | void Camera::setFovy(float fovy) |
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| 79 | { |
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| 80 | this->fovy = fovy; |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | \brief Sets a new clipping region |
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| 85 | \param nearClip The near clip plane |
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| 86 | \param farClip The far clip plane |
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| 87 | */ |
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| 88 | void Camera::setClipRegion(float nearClip, float farClip) |
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| 89 | { |
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| 90 | this->nearClip = nearClip; |
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| 91 | this->farClip = farClip; |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | |
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| 96 | |
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| 97 | /** |
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[2551] | 98 | \brief initialize rendering perspective according to this camera |
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[2096] | 99 | |
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[2551] | 100 | This is called immediately before the rendering cycle starts, it sets all global |
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| 101 | rendering options as well as the GL_PROJECTION matrix according to the camera. |
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[2096] | 102 | */ |
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[2068] | 103 | void Camera::apply () |
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| 104 | { |
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[3636] | 105 | // switching to Projection Matrix |
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[2551] | 106 | glMatrixMode (GL_PROJECTION); |
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[2112] | 107 | glLoadIdentity (); |
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[3635] | 108 | |
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[3636] | 109 | // setting up the perspective |
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| 110 | gluPerspective(this->fovy, |
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| 111 | this->aspectRatio, |
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| 112 | this->nearClip, |
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| 113 | this->farClip); |
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[3365] | 114 | |
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[3636] | 115 | // speed-up feature |
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[3635] | 116 | Vector cameraPosition = this->getAbsCoor(); |
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| 117 | Vector targetPosition = this->target->getAbsCoor(); |
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[2551] | 118 | |
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[3636] | 119 | // Setting the Camera Eye, lookAt and up Vectors |
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[3635] | 120 | gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, |
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| 121 | targetPosition.x, targetPosition.y, targetPosition.z, |
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[3365] | 122 | 0.0, 1.0, 0.0); |
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[3636] | 123 | |
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| 124 | // switching back to Modeling Matrix |
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[2068] | 125 | glMatrixMode (GL_MODELVIEW); |
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| 126 | } |
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| 127 | |
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| 128 | |
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[3365] | 129 | |
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[3635] | 130 | /////////////////// |
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| 131 | // CAMERA-TARGET // |
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| 132 | /////////////////// |
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[2636] | 133 | |
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| 134 | |
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[3635] | 135 | CameraTarget::CameraTarget() |
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[2636] | 136 | { |
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[3635] | 137 | |
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[2636] | 138 | } |
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[3213] | 139 | |
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[3635] | 140 | CameraTarget::~CameraTarget() |
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| 141 | { |
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[3213] | 142 | |
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[3635] | 143 | } |
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