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source: orxonox.OLD/orxonox/trunk/src/camera.h @ 2602

Last change on this file since 2602 was 2551, checked in by patrick, 20 years ago

orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all

File size: 1.5 KB
RevLine 
[2096]1/*!
2    \file camera.h
3    \brief Viewpoint controlling class definitions
4*/ 
[2068]5
6#ifndef CAMERA_H
7#define CAMERA_H
8
[2100]9#include "stdincl.h"
10
11class WorldEntity;
12
[2096]13//! Camera
14/**
[2551]15        This class controls the viewpoint from which the World is rendered. To use the
16        Camera it has to be bound to a WorldEntity which serves as the reference focus
17        point. The Camera itself calls the WorldEntity::get_lookat() and
18        World::calc_camera_pos() functions to calculate the position it currently should
19        be in.
[2096]20*/
[2551]21
22enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL};
23
[2068]24class Camera {
25 private:
[2551]26  WorldEntity* bound;           //!< the WorldEntity the Camera is bound to
27  Placement actual_place;               //!< the Camera's current position
28  Placement desired_place;        //!< where the Camera should be according to calculations
29 
30  /* physical system - not needed yet */
31  float m; //!< mass
32  Vector *fs; //!< seil-kraft
33  Vector *a;  //!< acceleration
34  Vector *v;  //!< velocity
35 
36  /* elliptical camera mode variables */
37  Placement plLastBPlace;
38  float cameraOffset;
39  float cameraOffsetZ;
40  float deltaTime;
41  float t;
42  Vector r;
43  float rAbs;
44  float ka;
45  float a0;
[2068]46
[2551]47  Quaternion *from;
48  Quaternion *to;
49  Quaternion *res;
50 
51
52  CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity
53
[2068]54        void update_desired_place ();
55       
56 public:
57  Camera ();
58  ~Camera ();
59
[2100]60        void time_slice (Uint32 deltaT);
61        void apply ();
62        void bind (WorldEntity* entity);
63        void jump (Placement* plc);
[2068]64
65};
66
67#endif
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